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Is it really hard to learn a new character? (Ky Kiske edition)
Is it really hard to learn a new character? (Ky Kiske edition)

Is It Really Hard to Learn a New Character? (Ky Kiske Edition)

Core theme: Learning a new character is far easier than most players think if you focus on essentials instead of perfection.

  1. Full Summary (Narrative Overview)

The video argues that learning a new fighting-game character does NOT require deep system mastery, optimal combos, or exhaustive frame data. Instead, the creator demonstrates a minimal, repeatable learning process using Ky Kiske (a character they’ve never seriously played) to prove that you can become functional—and even competitive—very quickly.

The key idea is to build a simple, functional game plan by identifying:

Core buttons (pokes, anti-airs, fast interrupts)

One or two pressure sequences

A basic mix-up

One or two reliable combos

Safe spacing and neutral tools

Rather than grinding training mode endlessly, the creator emphasizes learning just enough to play real matches, then refining through experience. The goal is not optimal play, but clarity and confidence.

By the end, the creator takes this “day-one Ky” directly into online tower matches and wins consistently—demonstrating that fundamentals + structure beat character familiarity alone.

  1. Condensed Bullet-Point Summary (Quick Review)

Learning a new character is about finding essentials, not mastery

Start with:

Lows

Anti-airs

Fast mash buttons

Pokes

Use training mode on “All Guard” to test real pressure

Identify:

One low starter

One overhead

One safe blockstring ender

You only need:

1–2 bread-and-butter combos

1 corner threat

Minimal frame data needed:

Just know your fastest button

Ky’s strength:

Solid buttons

Projectiles

Reliable anti-airs (6P, DP)

Play real matches ASAP to:

Test spacing

Learn matchup-specific adjustments

Winning comes from:

Spacing

Zoning

Safe pressure

Smart DP usage—not combos

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: The Mental Barrier to Learning New Characters

Key Idea: Players overestimate how hard learning a new character is because they think mastery is required upfront.

Explanation: The creator explains that fighting games can be deep—but don’t have to be. You only need a small toolkit to function effectively. Fear of “starting over” is the real obstacle.

Comprehension Questions

Q: Why do players hesitate to learn new characters? A: They believe it requires massive time investment and deep mastery.

Q: What mindset shift is required? A: Focus on functionality, not optimization.

Action Steps

Reframe learning as “building a starter kit,” not “resetting progress.”

Give yourself permission to play imperfectly.

Chunk 2: Finding Essential Buttons First

Key Idea: Every character needs the same core tools.

Essentials Identified:

A low poke (Ky: 2S, 5K)

An overhead (Dust)

Anti-airs (6P, DP, 2H)

Fast mash button (5P, 2P, 2K)

Comprehension Questions

Q: Why start with buttons instead of combos? A: Buttons define neutral and survivability.

Q: What makes a good poke? A: Range, speed, safety.

Action Steps

Enter training mode and identify:

Your longest low

Your fastest button

Your anti-air

Chunk 3: Testing Pressure with All Guard

Key Idea: Pressure must be tested against realistic defense.

Explanation: Setting the dummy to “All Guard” shows what’s real, what’s fake, and where gaps exist. This avoids relying on training-mode illusions.

Comprehension Questions

Q: Why use All Guard? A: To simulate real blocking behavior.

Q: What does this reveal? A: Safe strings, true blockstrings, and risk points.

Action Steps

Test:

Low → special

Normal → projectile

Pressure enders

Chunk 4: Simple Mix-Ups and Pressure

Key Idea: You only need one mix-up to start.

Ky Examples:

Low (5K / 2K) → 2D

Overhead (Dust)

Shock State-enhanced pressure

Comprehension Questions

Q: Why is simplicity effective? A: Consistency beats complexity early.

Q: What enhances Ky’s pressure? A: Shock State.

Action Steps

Pick one low and one overhead.

Practice switching between them without hesitation.

Chunk 5: Minimal Combos That Lead to Advantage

Key Idea: Combos are about position and pressure, not damage.

Approach:

One mid-screen combo

One corner combo

Enders that give knockdown or spacing

Comprehension Questions

Q: Why avoid optimal combos early? A: They distract from neutral and decision-making.

Q: What’s the real goal of combos? A: Advantage and positioning.

Action Steps

Learn:

One hit-confirm

One knockdown route

Chunk 6: The Only Frame Data That Matters

Key Idea: You only need to know your fastest button.

Ky Example:

5P / 2P = fastest

2K = slightly slower but better range

Comprehension Questions

Q: Why is fastest button knowledge important? A: For mashing, throw defense, and pressure escapes.

Q: Do you need full frame data? A: No.

Action Steps

Look up:

Fastest normal

Use it intentionally on wake-up or under pressure.

Chunk 7: Taking the Character Into Real Matches

Key Idea: Real learning happens in matches, not labs.

Observations:

Fundamentals carry over

Zoning and spacing win games

Simple game plans succeed

Comprehension Questions

Q: What won most rounds? A: Spacing, projectiles, anti-airs.

Q: What lost rounds? A: Risky DPs and execution errors.

Action Steps

Play immediately after labbing.

Review what worked—not what failed.

  1. Super-Summary (Under 1 Page)

Learning a new character is not about mastery—it’s about functionality. By identifying essential buttons, one mix-up, basic pressure, and a few reliable combos, you can play real matches quickly and effectively. Training mode should be used to confirm safety and structure, not perfection. You only need minimal frame data (your fastest button), and real improvement comes from applying fundamentals—spacing, zoning, anti-airs—in live matches. The fear of starting over is far greater than the actual difficulty of learning a new character.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Foundation

Identify:

Fastest button

Best low

Anti-air

Learn one basic combo

Day 2 – Pressure & Matches

Test pressure with All Guard

Play 5–10 matches

Focus on spacing and safety

Day 3 – Refinement

Add one mix-up

Improve combo consistency

Review match footage or reflect on decisions

mario050987·youtube.com·
Is it really hard to learn a new character? (Ky Kiske edition)
シジキ on Twitter
シジキ on Twitter
あまり美しくない🤔#GGST #GGST_PO #ポチョお尻選手権 pic.twitter.com/8auGNiqmEg— シジキ (@sijiki_sp) February 10, 2023
mario050987·twitter.com·
シジキ on Twitter
シジキ on Twitter
シジキ on Twitter
さくら月さんへ🐨始動と〆くらいしかお尻使ってないのは内緒だ!!#GGST #GGST_PO #ポチョお尻選手権 pic.twitter.com/YaLELuhzvE— シジキ (@sijiki_sp) February 10, 2023
mario050987·twitter.com·
シジキ on Twitter
Jetfang on Twitter
Jetfang on Twitter
いいからポチョバスを擦れぇぇぇ!!(笑)#GuiltyGearStrive #GGST #GGST_PO pic.twitter.com/KlcfgxAzQT— Jetfang (@Jetfang_1023) February 10, 2023
mario050987·twitter.com·
Jetfang on Twitter
MLMSW Game on Twitter
MLMSW Game on Twitter
6HSRC系はひとまず今回で打ち止めです。6HS前スラPRCCjHSはjHS振りながらカッ飛んで行くのでジオのステ警戒して下段置いて来る相手には役に立つ?(多分立たない)昨日載せた起き攻めの詐欺パターンも少し載せました。オマケは昇竜ポエンチ離陸後PRCCjHSです。#ggst_gi #ggst pic.twitter.com/Dn2YzA5Rab— MLMSW Game (@MLMSWGAME) February 10, 2023
mario050987·twitter.com·
MLMSW Game on Twitter
Jais on Twitter
Jais on Twitter
I've been landing this far range COUNTER 5HS against Testament often but haven't had the sexiest convert. Wanted to get out of the simple combo routes, so I labbed out some better ones. Hope this is as useful for others as it was for me. 🪀 #GGST_BR pic.twitter.com/bzGKIAH0c8— Jais (@StarshipJais) February 10, 2023
mario050987·twitter.com·
Jais on Twitter
Jais on Twitter
Jais on Twitter
A very good anti-Axl clip for everyone, definitely worth labbing so you can clutch this out in real matches.Backdash the grab then you can punish him in his standing counter hit recovery from the entire screen away. Bridget is just so techy and awesome 🪀#GGST_BR pic.twitter.com/3lCpW1fXXG— Jais (@StarshipJais) February 10, 2023
mario050987·twitter.com·
Jais on Twitter
summit chipp(サミットチップ) on Twitter
summit chipp(サミットチップ) on Twitter
絶望でもちゃんとガードすることの大切さとゲージのありがたみを学びました#ShareFactoryStudio #PS5Share #GGST_CH pic.twitter.com/mnHteltx5u— summit chipp(サミットチップ) (@summit812) February 10, 2023
mario050987·twitter.com·
summit chipp(サミットチップ) on Twitter
summit chipp(サミットチップ) on Twitter
summit chipp(サミットチップ) on Twitter
これはチップ生誕祭で起きた何故やったか分からないアドリブコンボ#PS5Share, #GUILTYGEARSTRIVE #GGST_CH pic.twitter.com/uWC0QOUR5L— summit chipp(サミットチップ) (@summit812) February 10, 2023
mario050987·twitter.com·
summit chipp(サミットチップ) on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオス Z7画面隅から画面隅への運びコンボ(壁張り付け後の集中あり)をする時、軽量級にはスチャ微ダッシュ、重量級にはスチャ射撃上げが、それぞれ拾いが安定するようでした。軽量級は上がり過ぎるので、タイミングがズレ易いですね🧐。#GGST_HA #GGST_HC pic.twitter.com/bBk6r5A2Ah— ウーマロ(umaro_mustang) (@lfmust) February 10, 2023
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
Rex Ristine II on Twitter
Rex Ristine II on Twitter
I bought the Razer Wolverine V2 for PS5, and to my suprise it works very well with Strive. I've always used D-Pad but for this I've been using the Analog stick & am very impressed. Day 1 execution (I can't do this at all on a PS5 pad)#GGST #GGST_IN pic.twitter.com/9YcdfceuiW— Rex Ristine II (@Patches23X) February 10, 2023
mario050987·twitter.com·
Rex Ristine II on Twitter
Crinkles on Twitter
Crinkles on Twitter
cool 214S CH starter route with kyle #GGST_KY pic.twitter.com/6ZoTcJWGNO— Crinkles (@20crinkles) February 10, 2023
mario050987·twitter.com·
Crinkles on Twitter
・さくら・(さくら月) on Twitter
・さくら・(さくら月) on Twitter
ポチョお尻をコンボに組み込み選手権開催。もっとよい魅せコンボ求むw#GGST #GGST_PO #ポチョお尻選手権 pic.twitter.com/XCJOkDPiSX— ・さくら・(さくら月) (@kagerou_sakura) February 10, 2023
mario050987·twitter.com·
・さくら・(さくら月) on Twitter
EdoSaiyan/#StopAsianHate/#BLM on Twitter
EdoSaiyan/#StopAsianHate/#BLM on Twitter
Still feel the power with Sol. #GGST #GGST_SO #GuiltyGearStrive pic.twitter.com/QxyiQjMkoo— EdoSaiyan/#StopAsianHate/#BLM (@EdoSaiyan) February 10, 2023
mario050987·twitter.com·
EdoSaiyan/#StopAsianHate/#BLM on Twitter
うき on Twitter
うき on Twitter
目からビーム対策(虚) #PS4sharehttps://t.co/bl5w2M7BHY pic.twitter.com/bRkOGgex7G— うき (@uki_0916) February 10, 2023
mario050987·twitter.com·
うき on Twitter
【GG】ジオヴァーナ コンボ 非実戦向け #shorts
【GG】ジオヴァーナ コンボ 非実戦向け #shorts
#shorts #short #share #shortvideo #guiltygear #guiltygearstrive #games #fight #pcgaming ギルティギア ストライブ 格ゲー ジオバーナ コンボ ゲーム 格闘ゲーム giovana MOD ラムレザル
mario050987·youtube.com·
【GG】ジオヴァーナ コンボ 非実戦向け #shorts
A Quick Practical Nagoriyuki Guide
A Quick Practical Nagoriyuki Guide
A practical nago guide that quickly demonstrates some basics to get you playing the character as soon as possible. Intro: 0:00 Strive Intro: 0:44 Character Intro: 1:23 Blood Numbers Rundown: 2:38 Corner Carry Setup: 3:11 Simple Confirms: 4:34 Super Rundown: 6:15 BR Super Rundown: 6:41 Setups / Oki: 7:22 Extras: 9:18
mario050987·youtube.com·
A Quick Practical Nagoriyuki Guide
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_IN Triple overhead blockstring pic.twitter.com/OeD9joogGz— Dark Slide (@DarkSlide87) February 9, 2023
mario050987·twitter.com·
Dark Slide on Twitter
Alzack on Twitter
Alzack on Twitter
#GuiltyGearStrive #GGST_IN I-no charged dive setuphttps://t.co/8TnyPvJYrM pic.twitter.com/QzSuPs3nRP— Alzack (@Astral_Alz) February 9, 2023
mario050987·twitter.com·
Alzack on Twitter
Bmeister on Twitter
Bmeister on Twitter
Burst safe corner RRC route. Mostly useful as a 100 meter cash out but you can do it from other starters too #GGST #GGST_JC #PS5Share, #GuiltyGearStrive pic.twitter.com/JrR6QCf6zc— Bmeister (@Bmeister_CD) February 10, 2023
mario050987·twitter.com·
Bmeister on Twitter