#GGST_CH 6K loops. Definitely not the most optimal, but I think it looks funnyhttps://t.co/0A93fK5uAX pic.twitter.com/TZYL86AWCp— Jimbo (@DctrJimbo) February 21, 2021
Using Drift RC (66RC), Chipp can use his speed to push the opponent closer to the wall. Why bother going airborne when you can stay grounded and do more damage?!NOTE: Works on heavier characters as well.#GGST #GGST_CH #GuiltyGearStrive @levelupseries pic.twitter.com/SgFKuwlA5y— tragic (@fightelement) February 21, 2021
Gamma blade PRC will remove the damage you take if clone dies #GGST_CH #PS4sharehttps://t.co/iJoYt9RB75 pic.twitter.com/2MKcj0hsgQ— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
Experiment with your Gatling and Special cancel timings. Chipp can keep the opponent at the wall by delaying 236K after S(c)-2H. This also works with point-blank S(c)-S(f)-2H > 236K.#GGST #GGST_CH #guiltygearstrive pic.twitter.com/fPBCvrrNx0— tragic (@fightelement) February 21, 2021
Don't forget to experiment with Drift RCs. In the first two clips, you can see the difference in the distance Ky travels. Using 88RC causes him to stay closer allowing an easier return to the corner.#GGST #GGST_CH #guiltygearstrive pic.twitter.com/eUMJcp9POA— tragic (@fightelement) February 21, 2021
Chipp full screen Guilty Gear Strive Beta comboPlease don't nerf this one #GGST_CH pic.twitter.com/UjqFqe41x9— Alex Valle ➡️⬇️↘️+🎄 (@TheAlexValle) February 21, 2021
#GGST_CH A2A j.K . i wanted to cross under and carry all the way to the left wall and break, but i got fed up and honestly doubt it's possible. Ignore the super pic.twitter.com/eW3ogxFtvA— Leo Bruno "GKK" (@KantaKun) February 21, 2021
For the CHIPP mains here's a basic conversion. Hmu if you got more tips, our boi needs them #Guiltygear #GGStrive pic.twitter.com/FSSgv60qxN— UltraShiko (@UltraShiko) February 21, 2021
#PS4share #GGST_CH this counter hit route looks sick. https://t.co/hkDxtfJUvr pic.twitter.com/HD1Y1R3Y5d— Blade (not a 🐐)1% (@Blade96876) February 20, 2021