Gameplay Concepts

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Bachiru on Twitter
Bachiru on Twitter
BRC oki after 214P, beats throws and reversals but loses to 5P however you need to IB the DP to get maximum punish since air blocked DP has pushback #ggst_ra pic.twitter.com/WMXLZbJPhw— Bachiru (@BachiruBB) June 17, 2021
mario050987·twitter.com·
Bachiru on Twitter
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
♥️ Please don't forget to LIKE and SUBSCRIBE to my channel! ♥️ ▼Expand This!▼ AND ▼Drop A Comment!▼ HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial In this Guilty Gear Strive tutorial I will teach you the importance of Faultless Defense or FD for short. This Guilty Gear Strive mechanic can be used both on offense and defense. Enjoy this guide on how to use faultless defense in guilty gear strive! I hope you all find this tutorial helpful and ill see you in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ FOLLOW MY SOCIALS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ Time codes Intro - 0:00 How To FD - 0:13 FD Pushback - 0:56 No Chip Damage - 1:47 No RISC Increase - 2:18 FD Break - 3:10 FD Fall Speed - 4:54 What Not To FD - 6:03 Cons To FD - 6:31 What To FD - 7:07 Instant FD - 9:27 Outro - 0:27 #GuiltyGear #GuiltyGearStrive #GGST
mario050987·youtube.com·
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
Guilty Gear Strive - 10 Advanced Techniques
Guilty Gear Strive - 10 Advanced Techniques

Guilty Gear Strive – 10 Advanced Techniques

Well-Structured Summary

High-Level Summary

This video covers advanced, system-level techniques in Guilty Gear Strive that go beyond basic combos and neutral. The focus is on option selects, meter optimization, Roman Cancel (RC) mastery, burst interactions, wake-up control, wall management, and defensive/offensive momentum manipulation. These tools allow players to convert uncertainty into advantage, maximize damage consistency, and safely control space, pressure, and reactions in high-level play.

Condensed Bullet-Point Overview (Quick Review)

OTGs exist and can secure wins or mess with wake-up timing

Hitstop allows option-selected combo routing

Dash blocking is extremely strong and low-risk

Throw OS lets you defend while teching grabs

Faultless Defense Cancel (FDC) manipulates air momentum

Roman Cancel drift determines combo routes and positioning

Blue RC is one of the strongest mechanics in the game

Bursts are more punishable but harder to bait traditionally

Metered reversals (supers) are very strong compared to DPs

Wall break decisions should be strategic, not automatic

Chunked Breakdown (Numbered, Self-Contained) Chunk 1: OTGs (Off-the-Ground Attacks) Summary

OTGs still exist in Strive and can be used without strict timing or tech input stress. They’re excellent for closing rounds, disrupting wake-up reversals, and adding guaranteed damage after hard knockdowns. Many attacks—including supers—can OTG if they hit low and fast enough.

Key Lesson

OTGs are round-securing tools, not gimmicks.

Comprehension Questions

What is required for an OTG to hit in Strive?

Why are OTGs good for ending rounds?

Answers

A hard knockdown and a low, fast hit.

They prevent wake-up options and confirm kills.

Action Steps

Identify which of your character’s normals/specials OTG reliably.

Practice OTG timing after knockdowns in training mode.

Chunk 2: Hitstop Combo Option Selects Summary

Strive allows players to buffer different combo routes during hitstop, especially on counter-hit slowdown. This lets you visually or system-confirm whether to go for optimal damage or safer routes—especially useful near the wall.

Key Lesson

Hitstop turns uncertainty into consistency.

Comprehension Questions

How does hitstop enable combo option selects?

Why is this important near the wall?

Answers

The slowdown gives time to buffer alternate inputs.

Wall breaks are inconsistent and hard to predict.

Action Steps

Practice buffering different enders during counter-hit freeze.

Build wall-aware combo trees with fallback routes.

Chunk 3: Dash Blocking (Neutral Control Tool) Summary

Dash blocking is much stronger than in older Guilty Gear games. You can safely approach without Faultless Defense and even use the dash macro. Combined with Instant Block, dash blocking removes pushback, builds meter, and safely closes distance.

Key Lesson

Dash blocking is low risk, high reward neutral movement.

Comprehension Questions

Why is dash blocking safer in Strive than older GGs?

What does Instant Block add to dash blocking?

Answers

No FD requirement to block during dash recovery.

Reduced pushback + meter gain.

Action Steps

Replace jump-ins with dash blocking in space-control matchups.

Practice dash → block → IB sequences.

Chunk 4: Throw Defense Option Select Summary

You can defend throws while blocking by inputting a grab OS. This prevents whiffed grabs from putting you in counter-hit state. It’s not perfect (loses to lows and command grabs) but is very effective against standard pressure.

Key Lesson

Smart OS usage reduces defensive risk.

Comprehension Questions

What does the throw OS protect against?

When should you avoid using it?

Answers

Whiffed throw counter-hit states.

Against command grab characters.

Action Steps

Practice the no-burst version for reliability.

Learn matchup-specific command grab threats.

Chunk 5: Faultless Defense Cancel (FDC) Summary

FDC lets you alter air momentum—speed, direction, distance, and height. It stabilizes air-to-ground conversions, helps with positioning, and expands combo consistency beyond mix-ups.

Key Lesson

FDC is a movement correction tool, not just defense.

Comprehension Questions

How does FDC affect momentum?

Why is it useful outside mix-ups?

Answers

Adjusts speed, distance, and direction.

Helps stabilize conversions and spacing.

Action Steps

Practice FDC during air hits and pressure escapes.

Experiment with FDC-assisted combo routes.

Chunk 6: Roman Cancel Drift Selection Summary

Each RC drift changes combo structure and positioning:

Forward Drift: Corner carry + moving hitbox

Neutral/Down Drift: Standard slowdown, lower height

Up Drift: Maximum launch

Back Drift: Side swap, burst-safe punishes

Key Lesson

RC drift = intentional positioning control.

Comprehension Questions

Which RC drift is best for side swaps?

Which provides maximum launch?

Answers

Back Drift.

Up Drift.

Action Steps

Map RC drifts to specific combo goals.

Drill RC drift reactions per hit confirm.

Chunk 7: Blue Roman Cancel (BRC) Power Summary

BRC can steal turns, punish otherwise safe options, extend reactions, and convert off situations that normally wouldn’t be punishable. Its slowdown dramatically increases reaction time and combo viability.

Key Lesson

BRC is one of the strongest mechanics in Strive.

Comprehension Questions

Why is BRC stronger than other RCs?

What does the slowdown enable?

Answers

Increased convertibility and reaction time.

Safer punishes and unique conversions.

Action Steps

Practice BRC punishes in scramble situations.

Use BRC defensively to escape pressure and reset momentum.

Chunk 8: Bursts and Burst Punishes Summary

Bursts are more punishable than ever—blocked bursts can be punished by Dust. Blue RC can also slow burst startup, allowing you to block safely after normals. Gold Bursts are harder to punish but still strike-vulnerable.

Key Lesson

Burst interaction is now system-manipulable, not just a read.

Comprehension Questions

How can Blue RC help against bursts?

What changed about burst throws?

Answers

It slows startup, allowing block recovery.

Bursts are no longer throwable mid-air.

Action Steps

Practice BRC burst-safe confirms.

Learn burst punish windows per character.

Chunk 9: Metered Reversals vs DPs Summary

DPs are weaker: throwable and counter-hit vulnerable. Reversal supers are strong—fast, uncounterable, and often full-screen. This makes stagger pressure risky against characters with strong supers.

Key Lesson

Supers are real defensive threats, not panic buttons.

Comprehension Questions

Why are supers safer than DPs?

What makes them risky to misuse?

Answers

No counter-hit state and fast startup.

Can be baited, reversed, or bursted if mis-spaced.

Action Steps

Identify when super is a better defensive option than DP.

Respect opponent meter during pressure strings.

Chunk 10: Wall Break Strategy & Intentional Drops Summary

Wall breaks reset neutral but give buffs. Super wall breaks are especially strong due to no meter penalty. Sometimes intentionally dropping combos for better oki or later wall break is optimal.

Key Lesson

Wall breaks should be strategic decisions, not autopilot.

Comprehension Questions

Why might you delay a wall break?

What makes super wall breaks strong?

Answers

To gain meter or secure better oki.

Buffed damage, defense, and meter gain.

Action Steps

Plan wall routes based on meter and kill potential.

Practice intentional drops into strong oki.

Super-Summary (Under 1 Page)

This video teaches how high-level Guilty Gear Strive is played through system mastery, not just execution. Key themes include using hitstop for option selects, dash blocking for safe approach, Roman Cancel drift for positioning control, and Blue RC for reaction extension and momentum theft. Defensive systems—bursts, reversals, FD cancel—are now manipulable resources, not binary guesses. Finally, wall breaks and meter usage should be intentional, strategic decisions, sometimes favoring delayed damage over immediate reward. Mastery comes from turning uncertainty into controlled advantage.

Optional 3-Day Spaced Review Plan

Day 1:

Review Chunks 1–4

Drill OTGs, hitstop confirms, dash blocking

Day 2:

Review Chunks 5–7

Practice FDC, RC drifts, and Blue RC reactions

Day 3:

Review Chunks 8–10

Focus on burst safety, reversal awareness, and wall routing decisions

mario050987·youtube.com·
Guilty Gear Strive - 10 Advanced Techniques
Guilty Gear Strive Purple Roman Cancel Punish From 6P
Guilty Gear Strive Purple Roman Cancel Punish From 6P
Welcome back to another video from Omeqa! Guilty Gear Strive Purple Roman Cancel Punish From 6P 6P is upper body invincible! So you know I got tech for you! #Giovanna #GuiltyGearStrive #sharetechnotopinions Please leave a LIKE and SUBSCRIBE if you enjoy the CONTENT! I usually make tutorials on how to become better at fighting games and Mortal Kombat 11 Aftermath is my Main fighting game at the moment. I main Kung Lao and play all three variations but my favorite would have to be lotus fist! I have multiple guides on using Kung Lao's Lotus Fist which are located in the playlist below as well as gameplay. If you are looking to level up you kung lao click the playlist below! The Great Kung Lao https://www.youtube.com/playlist?list=PLku1vOOx-nMZLPYLnJnCZA8Axzd-7PGGs
mario050987·youtube.com·
Guilty Gear Strive Purple Roman Cancel Punish From 6P
QCFP|Badoor waiting on 💉 #2 on Twitter
QCFP|Badoor waiting on 💉 #2 on Twitter
Using Air IFD to "reduce blockstun" and punish things with slower moves (or possibly punish unpunishable stuff). This works with air IB but Air IFD works better since you fall faster + no landing stun #GGST pic.twitter.com/EZmTw0oxc5— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 27, 2021
mario050987·twitter.com·
QCFP|Badoor waiting on 💉 #2 on Twitter
...Wasani💢 on Twitter
...Wasani💢 on Twitter
Made a graphic for character weights in Strive. The weight classes are a lot more streamlined than Xrd, being 3 set weight classes. #GGST pic.twitter.com/UsHDBTVAI8— ...Wasani💢 (@wasanify) June 26, 2021
mario050987·twitter.com·
...Wasani💢 on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】ガード Ver.1.003説明が長くなるので画像参照で。空中ガードは打撃攻撃と飛び道具でガードの処理が違うっぽいです。#GGST #けだこフレーム表 pic.twitter.com/3cAAgfrVrV— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 27, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Svyaga on Twitter
Svyaga on Twitter
#GGST A very interesting concept of using BRC to punish a PRC air grab by my friend Symmetry (no twitter): https://t.co/xK9imSUiXZ— Svyaga (@Svyaga) June 26, 2021
mario050987·twitter.com·
Svyaga on Twitter
soberquet on Twitter
soberquet on Twitter
On top of counterhit OSing specials you can do it with command normals, too. #GGST pic.twitter.com/ogiNfdXiIC— soberquet (@SobArts) June 26, 2021
mario050987·twitter.com·
soberquet on Twitter
とな on Twitter
とな on Twitter
悪いこと出来そうだけど、どうかなちなみにソルも出来た#PS5Share, #GUILTYGEARSTRIVE #GGST_RA #GGST pic.twitter.com/v7LXEdMjcP— とな (@raha_tona) June 10, 2021
mario050987·twitter.com·
とな on Twitter
EZ MODE | GUILTY GEAR -STRIVE
EZ MODE | GUILTY GEAR -STRIVE
Panda Kizzy Kay gives you 5 tips on how to strive in GUILTY GEAR -STRIVE- in this episode of EZ MODE ►►Subscribe Now! ► http://YouTube.com/FandomGames ►►Follow Kizzie on Twitter► https://twitter.com/Kizzie_Kay ►►Watch on Twitch!► http://twitch.tv/kizziekay310 EZ MODE | GUILTY GEAR -STRIVE- Produced by Bailey Meyers Edited by Maciej Klimczak Senior Producer: Billy Patterson Associate Producer: Ryan O'Toole Head of Production: Max Dionne Executive Producer: Roth Cornet Post-Production Supervisor: Emin Bassavand
mario050987·youtube.com·
EZ MODE | GUILTY GEAR -STRIVE
Why Guilty Gear Strive changed GATLINGS (and how to use them)
Why Guilty Gear Strive changed GATLINGS (and how to use them)
#lordknight #GuiltyGearStrive #GuiltyGear Looking at the gatlings (the chains you do) in Strive, why they are the way they are, and how you can think about them. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Why Guilty Gear Strive changed GATLINGS (and how to use them)
Vorapol "Maydic" Tusakorn on Twitter
Vorapol "Maydic" Tusakorn on Twitter
Seem like throw invul frame after block and hit is 5f...?I tested by tried to grab Sol in two settings, reversal with 2K (6f) and 2P (5f), I could grab 2K just fine both after hit and block, but Sol's 2P beat Pot Buster every time.#GGST pic.twitter.com/D45bIL3ET8— Vorapol "Maydic" Tusakorn (@Vorapol_Maydic) June 26, 2021
mario050987·twitter.com·
Vorapol "Maydic" Tusakorn on Twitter
Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
streamed June 11, 2021 Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtube.com·
Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
Super Platano on Twitter
Super Platano on Twitter
#GGST so I found in some situations BRC is better than YRC. YRC brings the game back to a neutral state. BRC allows you to play a game of RPS. Grab > normals 2D > grabs. If your opponent supers it beats all options if you know they’re gonna super block and punish pic.twitter.com/xl8053y1Ko— Super Platano (@SuperPlatano711) June 26, 2021
mario050987·twitter.com·
Super Platano on Twitter
7 Guilty Gear Strive tips the tutorial DOESN'T teach you!!!
7 Guilty Gear Strive tips the tutorial DOESN'T teach you!!!

🎮 7 Guilty Gear Strive Tips the Tutorial Doesn’t Teach You

A practical breakdown of hidden mechanics that elevate your gameplay beyond mission mode

🔹 Overall Summary

This video covers seven important mechanics and system nuances in Guilty Gear Strive that are either not explained at all or only partially explained in the in-game tutorial. These tips focus on defense, pressure, damage optimization, throws, Roman Cancels, and training mode efficiency, helping players move from basic understanding to intermediate and competitive play, especially for those aiming at higher floors or Celestial rank.

⚡ Condensed Bullet-Point Overview (Quick Review)

6P (Forward + Punch) has upper-body invincibility and beats many attacks beyond anti-air use.

Wake-up throws don’t work immediately due to throw invincibility on wake-up.

Chip damage cannot kill unless you are at literally 1 HP.

Roman Cancel shockwave causes heavy damage scaling.

Command throws beat normal throws due to throw invincibility.

Faultless Defense adds extra blockstun, which can prevent punish opportunities.

Training Mode recording slots + random playback are essential for practicing mix-ups and reactions.

🧩 Chunked Breakdown with Learning Tools Chunk 1: 6P Is More Than an Anti-Air Summary

6P (forward + punch) is commonly taught as an anti-air, but it also has upper-body invincibility, making it effective against many grounded attacks that hit high. It’s a universal defensive tool across the cast.

Key Example

If you struggle against a specific move that hits the upper body, testing 6P may shut it down entirely.

Comprehension Questions

Q: Why is 6P useful outside of anti-air situations?

A: Because it has upper-body invincibility, allowing it to beat many high or mid attacks.

Action Steps

Test 6P against common pressure tools in training mode.

Identify which matchups allow 6P as a defensive check.

Chunk 2: Wake-Up Throw Invincibility Summary

When a character wakes up from knockdown, they are temporarily throw-invincible. This means immediate throws (normal or command) will whiff.

Key Insight

Tick throws and delayed pressure are stronger than raw throws on wake-up.

Comprehension Questions

Q: Why do throws fail on wake-up?

A: Because the defender has built-in throw invincibility for a short time.

Action Steps

Practice meaty normals into delayed throws.

Avoid autopiloting raw throws on opponent wake-up.

Chunk 3: Chip Damage Can’t Kill (Usually) Summary

Chip damage from specials and supers cannot kill unless the opponent is at the absolute minimum health possible.

Important Caveat

Multi-hit moves can still kill via chip because the first hit reduces HP to zero and the next hit finishes the job.

Comprehension Questions

Q: When can chip damage kill?

A: Only at 1 HP, or through multi-hit attacks.

Action Steps

Stay calm at low health—blocking may be safer than expected.

Save Faultless Defense for multi-hit chip situations.

Chunk 4: Roman Cancel Shockwave Damage Scaling Summary

Strive’s Roman Cancel emits a shockwave that makes combos easier—but greatly increases damage scaling, reducing total damage.

Optimization Tip

Cancel into an attack before the shockwave activates to preserve damage.

Comprehension Questions

Q: Why does RC shockwave reduce damage?

A: It applies heavy combo scaling to follow-ups.

Action Steps

Learn fast RC cancels into normals or specials.

Use shockwave RC for consistency, early cancels for optimization.

Chunk 5: Command Throws vs Normal Throws Summary

All command throws are throw-invincible, meaning they beat normal throws outright.

Special Interaction

Command throw vs command throw → both whiff

Delayed command throw → beats earlier one

Comprehension Questions

Q: Why do command throws beat normal throws?

A: Because command throws are throw-invincible.

Action Steps

Abuse command throws against throw-happy opponents.

Practice delayed command throws in mirror situations.

Chunk 6: Faultless Defense Has a Hidden Cost Summary

Faultless Defense (FD) pushes opponents away and negates chip—but adds 2 extra frames of blockstun, which can prevent punishes.

Example

A move that is normally punishable may become safe if FD is used.

Comprehension Questions

Q: Why can FD prevent punishes?

A: Because it adds extra recovery frames to your block.

Action Steps

Avoid FD on moves you plan to punish.

Use FD strategically for spacing, not autopilot defense.

Chunk 7: Advanced Training Mode Recording Techniques Summary

Training mode allows multiple recording slots that can be randomized—perfect for practicing mix-ups and reactions.

Powerful Technique

Record different options (e.g., left/right, low/high) into separate slots, then set playback to Random.

Comprehension Questions

Q: Why is random playback important?

A: It trains real reactions instead of memorization.

Action Steps

Bind record/play buttons immediately.

Create random mix-up drills for defense training.

🧠 Super-Summary (Under 1 Page)

This video reveals seven essential Guilty Gear Strive mechanics that dramatically improve decision-making and consistency. Key takeaways include using 6P as a universal defensive tool, understanding wake-up throw invincibility, knowing that chip damage rarely kills, optimizing Roman Cancel damage by avoiding shockwave scaling, exploiting command throw priority, using Faultless Defense selectively to avoid losing punishes, and mastering training mode through randomized recordings. Together, these insights transform passive knowledge into active, matchup-ready skill, accelerating growth toward higher-level play.

📅 Optional 3-Day Spaced Review Plan

Day 1:

Review Chunks 1–3

Test 6P interactions and chip scenarios in training mode

Day 2:

Review Chunks 4–5

Practice RC timing and throw interactions

Day 3:

Review Chunks 6–7

Build at least one randomized mix-up training drill

mario050987·youtube.com·
7 Guilty Gear Strive tips the tutorial DOESN'T teach you!!!
VORUTEKUSU on Twitter
VORUTEKUSU on Twitter
look at the inputsthe dash macro actually counts as a forward input lol pic.twitter.com/ICBEb07w3A— VORUTEKUSU (@GREATFERNMAN) June 25, 2021
mario050987·twitter.com·
VORUTEKUSU on Twitter
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
#GGST RISC will only force a counterhit when at 100, unlike older GGs where any hits at RISC over 50 would be a counterhit.However, a RISC-forced counterhit will be a heavy counterhit, regardless of attack used. pic.twitter.com/c0U9Mcaztx— SUGOI | Zankoku (@Zankoku) June 25, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
tragic on Twitter
tragic on Twitter
BRC can create punishes that normally don't exist. I used this example because the timing is so ridiculously precise yet still a true punish. I don't recommend this specific example in-game, but instead, use the concept to create your own punishes!#GGST #GGST_CH @HiFightTH pic.twitter.com/79NyxAOCem— tragic (@fightelement) June 25, 2021
mario050987·twitter.com·
tragic on Twitter
SeanE on Twitter
SeanE on Twitter
Not sure if this is common knowledge but it seems like your positioning changes post wall break depending on what you break the wall with. Not sure how impactful this will be but I thought it was kind of interesting. #GGST pic.twitter.com/XHHgzmR2iU— SeanE (@EngrishVEN) June 25, 2021
mario050987·twitter.com·
SeanE on Twitter
[GGS] Gameplan: WHY IT MATTERS
[GGS] Gameplan: WHY IT MATTERS
#ggs_kyk #ggs_nag #ggs_ky #ggs_na Some notes on why Gameplan matters. You have to be aware of how your character's kit encourages the way they're meant to be played! By understanding gameplan, you can implement one of your own!
mario050987·youtube.com·
[GGS] Gameplan: WHY IT MATTERS
HDG Younghou on Twitter
HDG Younghou on Twitter
Guilty gear strive gold bust and tech throw OS @HiFightTH @jav1ts #GGST_PO https://t.co/NRb2AGPaR9 pic.twitter.com/FSJuwvDBe2— HDG Younghou (@jovenhou) June 25, 2021
mario050987·twitter.com·
HDG Younghou on Twitter
KariyaFGC on Twitter
KariyaFGC on Twitter
So today I learned a neat way to use Blue/Purple Roman Cancels. I've started using Blue when I anticipate my opponent is about to attack and because of the 'slow motion' effect it turns their 'turn' into my 'turn'. Same for Purple, but it's for dropped combos instead#GGST pic.twitter.com/BT5lZMSNAy— KariyaFGC (@KariyaFGC) June 25, 2021
mario050987·twitter.com·
KariyaFGC on Twitter
I_Am_Axy on Twitter
I_Am_Axy on Twitter
sorry for the grumpy tone earlier, just saw disinfo and got madas for the technicalities - see the ghetto videop.s. I also saw some guy input a dash RC instant flashkick, now that is coolhave no idea now to input that though pic.twitter.com/PNLB7KQFIn— I_Am_Axy (@I_Am_AxyFGC) June 25, 2021
mario050987·twitter.com·
I_Am_Axy on Twitter