I-no
TRASH LEVIATHAN on Twitter
287 with a note juggle #ggst_in #ggst #PS4share pic.twitter.com/mvXwhv9xUp— TRASH LEVIATHAN (@TrashLeviathan) December 10, 2021
TRASH LEVIATHAN on Twitter
260 #ggst_in #ggst #PS4sharehttps://t.co/BxIYLBGK5E pic.twitter.com/XEvRqYroC6— TRASH LEVIATHAN (@TrashLeviathan) December 8, 2021
Daru_I-No on Twitter
もう使いたい時に安定的に使えるようになったPRCC combo is very useful😎 pic.twitter.com/cbSzEAzZQC— Daru_I-No (@Daru_ino) December 8, 2021
SwimCheesy on Twitter
Did I do the @Daru_ino right?#GGST_In pic.twitter.com/P6FJQqPCLw— SwimCheesy (@SwimCheesy) December 8, 2021
VL | SA-KII! #1 DNF Inquisitor Main on Twitter
So i see your trying too burst?#inogang #GGST_IN pic.twitter.com/QC8D7bIGnf— VL | SA-KII! #1 DNF Inquisitor Main (@sakiithecreator) December 7, 2021
sanagi on Twitter
カイに限らんのですけど、開幕遠Sなんかの安定行動に様子見ジャンプを合わせてスカ確から空ダしても6Pが間に合ったりタイミング難しい様子見からのスカ確狂言も相手に様子見されてたときに気まずくて気に食わなかったのでchじゃなくても状況取れる微後ろ歩きからのスカ確HSを提案します#GGST_IN pic.twitter.com/VrUTedYr5u— sanagi (@sanagi_5121) December 6, 2021
Hot Pants!! on Twitter
HAHAHAH oh ce clip c'est la QUINTESSENCE de mon gameplay. Grab le DP puis au lieu de close la game je fais un truc pas nécessaire mais beaucoup trop stylé #GGST_IN pic.twitter.com/vXwtGP8gR2— Hot Pants!! (@DamnedRockQueen) December 5, 2021
Hot Pants!! on Twitter
50% tension corner to corner carry safe jump setup #GGST_IN (in case it's not clear, the three examples here are Heavy Volcanic Viper blocked, Guard hit + frame trap and lastly just counter hit on the 5K) pic.twitter.com/wlFgHdbf56— Hot Pants!! (@DamnedRockQueen) December 4, 2021
Daru_I-No on Twitter
壁ドン、バックステ音符の調整が面倒くさくて一時期使わなかったけど、空バタ入れる事で一気に安定して来たので、ここ最近はもうこればっかしてる。近すぎる→空バクステ音符、ちょっと距離ある→バクステ音符Wall splat note tech. IABD-note and BD-note depends on distance. pic.twitter.com/JpVij3Sp4y— Daru_I-No (@Daru_ino) December 3, 2021
†聖天使猫姫† on Twitter
#GGST_IN pic.twitter.com/kXx9mRNU7L— †聖天使猫姫† (@D0wnwhyper) December 3, 2021
STG | DillonR on Twitter
I-No stuff. Snorlax is the goat. pic.twitter.com/nWv3qkF1nT— STG | DillonR (@DillonR93) December 3, 2021
GUILTY GEAR -STRIVE-_2021.12.02-17.08
Watch "GUILTY GEAR -STRIVE-_2021.12.02-17.08" on Streamable.
ゲイル on Twitter
未だにイノで遠Sと5HSが上手い事使えてないんで意識して構成考えないとな#GGST_IN— ゲイル (@Act_day_End) December 2, 2021
Daru_I-No on Twitter
fd使っちゃって遠い場合用https://t.co/s4DiNDQ8gW pic.twitter.com/0z947Hecvt— Daru_I-No (@Daru_ino) December 2, 2021
The Commentary Dandy on Twitter
Need someone to test if I-no 4Dash~BRCj.D and H Dive~H6Dash momentum still works.#GGST_IN pic.twitter.com/LT8MfBL78o— The Commentary Dandy (@mynus_jp) November 30, 2021
TRASH LEVIATHAN on Twitter
255 damage meterless #ggst_in #PS4sharehttps://t.co/BxIYLBGK5E pic.twitter.com/zXAW5CTSjU— TRASH LEVIATHAN (@TrashLeviathan) November 29, 2021
I-No is fun
Input notations and abbreviations:
DIRECTIONALS
1 = down back
2 = down
3 = down forward
4 = back
5 = neutral/no directional
6 = forward
7 = up back
8 = up
9 = up forward
Attack buttons:
P = Punch
K = Kick
c.S = Close Slash
f.S = Far Slash
HS = Heavy Slash
D = Dust
Throw = 6D/4D near opponent
command inputs are as follows
Numerals(Movement input).Attack(Attack Buttons)
so if you see 5.K it means no directional + kick
same can be said to 236K which mean down,down forward, forward + Kick
x~x = pressing a button within a specific time
j.x = Jumping normals (ex. j.P = Jump Punch)
jc = Jump cancel
WS = Wall Splat
WB = Wall Break
RRC = Roman Cancel
Major correction:
01:06 The input for the super is 632146S not 236236S, sorry
also I do not own the music, credits goes to the owner
00:00 Guilty Gear X2 - Kagematsuri
Andrew #BlackLivesMatter on Twitter
Cool concept I came up with!! After 2D you can do PRC cS and jump cancel it to land on the other side or same side with a meaty 6H against characters with 4 frame buttons and under, seems pretty good 😌#GGST_IN pic.twitter.com/fokxlPKAY3— Andrew #BlackLivesMatter (@Yatterman300) November 27, 2021