Pequeño side switch usando el delay del 236K #PS4share #GGST_KYhttps://t.co/aTsP3WIIXf pic.twitter.com/EyycW1LnWg— Huunteerr 🤠🇲🇽 (@HunterG157) February 22, 2021
Confirmacion en 2H, empiezo a acostumbrarme al roman cancel drift #PS4share #GGST_KYhttps://t.co/aTsP3WIIXf pic.twitter.com/djIv0Ui1OS— Huunteerr 🤠🇲🇽 (@HunterG157) February 22, 2021
Ky puede hacer un pequeño delay en 236K para poder hacer confirmaciones en mid screen #PS4share #GGST_KY pic.twitter.com/SpDHK13LYz— Huunteerr 🤠🇲🇽 (@HunterG157) February 22, 2021
#GGST_KY rtl can punish ram 5h when not spaced at the tip, and goes thru 236h. Just guard needed at further range pic.twitter.com/Ugm6MoiYym— Spencer (@Spponger_KP) February 22, 2021
#GGST_KY Overhead/low confirm, one for setup one for dmghttps://t.co/0oiHoUgtJy pic.twitter.com/F87ImpDm5x— Strawberry | イチゴ🍓 (@StrawberrySoryu) February 22, 2021
#GGST_KY 50 meter funny mixup, if 5K > 2D is input correctly you can beat jump and also get a knockdown on hit. pic.twitter.com/DRCn8acqpH— Strawberry | イチゴ🍓 (@StrawberrySoryu) February 22, 2021
and if the expect the grab get the counter hit combo, its okay to use both tension because you'll always get the positive tension bonus. #GGST_KY pic.twitter.com/d5NQd94RHG— sage™ (@sage23x) February 22, 2021
Got a banger. If Gio is using her basic corner pressure on you just flawless block the last hit and punish accordingly. Dont know if this is widely known but dont get trapped by that fake pressure. #GGST_GI #GGST_KY pic.twitter.com/GAR3tavYpE— sage™ (@sage23x) February 22, 2021
画面端で近SJC青スライドRCからの2択でウォールブレイク。こういうの考えてるとギルティやってるって実感がある #GGST #PS4sharehttps://t.co/8Uh7okQfwg pic.twitter.com/y3QHhZbrs5— TAK (@tak_2D) February 22, 2021