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[GGST] Anji Mito Kou Loop Setup
[GGST] Anji Mito Kou Loop Setup
It's been a while. I'm back with some Guilty Gear now as I'm really having fun with the game. That boy Anji out here The setup for the combo is anything that allows you to get a blocked C.S (close slash) then you do a 2HS frametrap, however your opponent has already understood you go for this frametrap and knows they can megafist backwards to get out of the frametrap and punish you. This option allows you to do HUGE damage to Potemkin for not respecting your blockstring, but it may lead you to losing your turn if the Potemkin knows you're going to spin on the ground and he can just Potbuster you so be careful. Notation: CH 236[S] land C.S 236S land C.S 236S dl J.S land 5K for wall splat Either: 66 [D] (Meterless) or 632146 HS (Hard knockdown oki midscreen for 50 meter)
mario050987·youtube.com·
[GGST] Anji Mito Kou Loop Setup
Anji Mito Fujin OTG Mix-Up Guide (OTG 236H~Follow-Ups) | Guilty Gear Strive
Anji Mito Fujin OTG Mix-Up Guide (OTG 236H~Follow-Ups) | Guilty Gear Strive
It's your boi back at it with another vid, more GGST tech fr fr As an Anji main (no I don't main Jotaro or Afro samurai, they are just dudes I picked up), I wanted to share this tech that I've been using to take me to that heaven top floor baby. Well it's August so I already got kicked out but we will be back in it in no time 😎 Anyways here's a fairly in-depth guide on this OTG Fujin mix-up tech that I (probably) did (not) invent with non other than your Low... Tier... LANJI MITO!! Be on the lookout for part 2 on this where I'll continue on with some points on this, as well as character-specific stuff for each matchup when using this tech. Timestamps: 0:00 Intro 0:55 How to OTG w/ Anji 1:58 Issokutobi Pressure w/ non-charged Fujin 4:04 Issokutobi Pressure and Meaties w/ charged Fujin 6:08 Rin Pressure and Tension Counterplay 7:50 Forced Shin: Ichishiki Mix-ups and Vortexes 9:02 Quick Summary/Review of Guide 9:34 Outro and Final Words Credits to the GGST Dustloop wiki for the Anji .pngs and frame data I used to learn and study this, for more information on many other anime fighting games you've probably never heard of that they've done guides on, check out: https://www.dustloop.com/wiki/index.php?title=Main_Page
mario050987·youtube.com·
Anji Mito Fujin OTG Mix-Up Guide (OTG 236H~Follow-Ups) | Guilty Gear Strive
HareInTheClouds on Twitter
HareInTheClouds on Twitter
And the same on Yuki, the only iffy bit is making sure you do j.S low enough- if it's not consistent enough you can do j.K or even 5K on landing, for like 4 damage less #GGST_AN pic.twitter.com/6ZWwgh6eVc— HareInTheClouds (@HareClouds) August 2, 2021
mario050987·twitter.com·
HareInTheClouds on Twitter
STE|ジロー on Twitter
STE|ジロー on Twitter
ハァハァ…もう2度と俺の前で後ろメガ擦るんじゃねぇぞ #GGST_AN pic.twitter.com/FEQI3MD5sg— STE|ジロー (@jrojro5963) August 2, 2021
mario050987·twitter.com·
STE|ジロー on Twitter
Brokenwing777 on Twitter
Brokenwing777 on Twitter
So I wanted to show an interesting corner carry that can actually lead to a wall break and into a positive. Now, while this won't always work as the first rin doesn't connect, if you can condition then this might be a great corner carry without using meter #GGST #GGST_AN pic.twitter.com/nZYdxqf6Bm— Brokenwing777 (@Brokenwing777_) August 1, 2021
mario050987·twitter.com·
Brokenwing777 on Twitter
HareInTheClouds on Twitter
HareInTheClouds on Twitter
c.S corner combo with 50% meter, no wall bounce so quite happy with it! Only real trick is getting the PRC rather than RRC, have to wait for the Kou active frames to end #GGST_AN pic.twitter.com/S2thKRBosW— HareInTheClouds (@HareClouds) August 1, 2021
mario050987·twitter.com·
HareInTheClouds on Twitter