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ユウ𖣘 on Twitter
ユウ𖣘 on Twitter
画面端 暴れ潰し2HSカウンター(c)冽掌 壁走り~壁割り他の方を参考にした、重量級以外のノーゲージ壁走りコンボ#GGST_CH#PS4sharehttps://t.co/h5fvASxmsC pic.twitter.com/LYCQ5v6mqs— ユウ𖣘 (@y_taka0109) June 29, 2021
mario050987·twitter.com·
ユウ𖣘 on Twitter
Advanced on Twitter
Advanced on Twitter
236K counterplay | Using dash macro on reaction. Some characters can jump and hit a button to punish and start a combo. It's frame tight though #GGST_CH pic.twitter.com/5ygunX0Ekb— Advanced (@TheBlukuMasta) June 28, 2021
mario050987·twitter.com·
Advanced on Twitter
Kasual on Twitter
Kasual on Twitter
learning wall run combos now. got this cool 1 bar wall run combo that does 215 damage. I think more can still be done with it #GGST_CH pic.twitter.com/vUhuFGXJo7— Kasual (@KasualZenkai) June 28, 2021
mario050987·twitter.com·
Kasual on Twitter
JF | Zeke 🇦🇷 on Twitter
JF | Zeke 🇦🇷 on Twitter
Specific positioning DP RC combo with wallbreak, it's more like a "stylish" combo. It has to hit three times the wall before hitting the j.S while falling. #GGST_CH pic.twitter.com/pM2nxAsxhz— JF | Zeke 🇦🇷 (@serpentsxcrown) June 29, 2021
mario050987·twitter.com·
JF | Zeke 🇦🇷 on Twitter
tragic on Twitter
tragic on Twitter
スペシャル・カワウソ・フィニッシュ!!!Dodomezaki wanted to contribute to a combo so Chipp called him in for the finish to this ridiculous coast to coast sequence. Otter power!!!LET'S GO! MORE POWER!#GGST_CH #Dodomezaki @HiFightTH @jav1ts @ArcSystemWorksU @ShinKensou pic.twitter.com/P4Eo3tnlJX— tragic (@fightelement) June 29, 2021
mario050987·twitter.com·
tragic on Twitter
The Baja Blast Dude on Twitter
The Baja Blast Dude on Twitter
I always find myself using 5K (into stagger pressure of course) for okizeme which leads to 2D HKD(Hard Knockdown). These are the many benefits of getting 2D oki. Using Gamma Blade for oki (meterless too) is pretty nice!#GGST_CH pic.twitter.com/g8ZKPOb9HU— The Baja Blast Dude (@Brosuke_Levi) June 29, 2021
mario050987·twitter.com·
The Baja Blast Dude on Twitter
Sonix on Twitter
Sonix on Twitter
Command grab makes you airborne, so Fast RC can make for a quick overhead that can counter hit or catch someone in their jumpsquat animation. (Sorry for the low quality)#GGST_CH pic.twitter.com/o7lqcLMkwM— Sonix (@SonixBeLitty) June 29, 2021
mario050987·twitter.com·
Sonix on Twitter
(GUILTY GEAR STRIVE) - CHIPP COMBO GUIDE! | Step By Step Guide!
(GUILTY GEAR STRIVE) - CHIPP COMBO GUIDE! | Step By Step Guide!
(GUILTY GEAR STRIVE) - CHIPP COMBO GUIDE! | Step By Step Guide! Chipp is an amazing character in guilty gear strive and today I want to show you a step-by-step guide for 3 combos you can do in ranked matches. You'll learn how to do a corner combo, and two mid screen combos in this video. these basic and advanced combo will showcase in melting healthbars pretty easily. In today's video Ill take you step by step, move by move, so that you can perform the combos as well. these are over all easy although maybe some might be seen as advanced. I intend to make even those combos a little easier by explaining how the in combo works so you can use them with your Chipp. To me, the hardest part was doing the moves fast enough to cancel one into the other. -------------------------------------------------------- New FighterZ Discord New Discord : https://discord.gg/G5MGmKy Timestamps 0:00 Intro 0:26 Combo 1 0:44 Combo 2 1:58 Combo 3 2:41 Combo 4 3:32 Outro ---------------------------------------- Notation guide ---------------------------------------- 7 8 9 ↖ ↑ ↗ 4 5 6 ← N → 1 2 3 ↙ ↓ ↘ P= Punch K = Kick S= Slash HS= Heavy Slash D= Dust CS= Close Slash FS= Far Slash RC = Roman Cancel RRC = Red Roman BRC = Blue Roman Cancel YRC = Yellow Roman Cancel PRC = Purple Roman Cancel J= Jumping (Meant to describe performing the following notation while in the air. example JK = Kick while in the air) JC= Jump Cancel, (jumping right after imputing an attack to cancel the ending of the attack and go directly into another attack faster) FAD= Forward Air Dash, dashing forward mid air IAD= Instant air dash, rapidly dashing as soon as you jump in the air -------------------------------- Combo Notation -------------------------------- Chipp Combo 1 Midscreen CS, 2S, 2HS, 632146 HS Chipp Combo 2 Corner 2HS, RRC SLIDE UP, DASH, CS, CS, CS, CS, 6HS, 6HS Chipp Combo 3 Midscreen 6HS (Counter Hit) , DASH, CS, 6HS, 236S, 236S, RRC SLIDE UP, DASH, CS, CS, CS, CS, 6HS, 6HS Chipp Combo 4 Midscreen THROW, RRC, DASH, 2S, 2HS, 236K, JD, JD #Chippguiltygrarstrive #guiltygearstriveChipp #guiltygearstriveChippcombos
mario050987·youtube.com·
(GUILTY GEAR STRIVE) - CHIPP COMBO GUIDE! | Step By Step Guide!