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jimy on Twitter
jimy on Twitter
I got tired of seeing people settle for low damage with meterless conversions off cS CH on heavies, so I made this video to show some combo ideas. The routing is very flexible, and a lot of it carries through more than half of the screen. Punish those flashkicks! #GGST_GI pic.twitter.com/1paLPhnocR— jimy (@Akaistring) June 27, 2021
mario050987·twitter.com·
jimy on Twitter
Voyaflex on Twitter
Voyaflex on Twitter
2 bar PRC c.S starter with gio. Its definitely not the most optimal thing on giovanna esp from what ive seen in the #GGST_GI section but its definitely not terrible execution wise. still trying to find higher damage routes off of normal hit interactions but for ch c.S its not bad pic.twitter.com/wAQ50URgdC— Voyaflex (@Voyaflexfgc) June 27, 2021
mario050987·twitter.com·
Voyaflex on Twitter
zer0 on Twitter
zer0 on Twitter
If you cut out the j.H before the super you get less scaling and less wall damage, so you can add a little extension at the end. 340 off a c.S 6H frametrap (including RISC from the c.S being blocked) #GGST_GI pic.twitter.com/daBJJHIJoG— zer0 (@zer0_irl) June 26, 2021
mario050987·twitter.com·
zer0 on Twitter
Sakamra on Twitter
Sakamra on Twitter
If someone's 6P happy, dp leaves you slightly airborne when RC'd which can be followed up with a jHS for a counter hit combo #ggst_gi pic.twitter.com/pRliaPVEoS— Sakamra (@Sakamrai) June 26, 2021
mario050987·twitter.com·
Sakamra on Twitter
こまま on Twitter
こまま on Twitter
レオでやってたからまさかとは思ったけど、、、ちょっと弱すぎない? #GGST_GI #GGSThttps://t.co/kIVBiQG5BF pic.twitter.com/H6QoHjQyZx— こまま (@koma01) June 26, 2021
mario050987·twitter.com·
こまま on Twitter