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Kaizen on Twitter
Kaizen on Twitter
#GGST_IN id also like to show one utilizing back jump instead to punish a into a wall break HOWEVER there are TWO exceptionsSol:Heavy DPandLeo:heavy DP also chipp it is possible but requires more precise timing pic.twitter.com/uCP1iWEEPj— Kaizen (@Kuro_kaizen) June 16, 2021
mario050987·twitter.com·
Kaizen on Twitter
I-No Notes
I-No Notes
Oki: 2K 2D > Note - True High / Low 6H 236H > Note - Only High is jailed Ground Throw > Note - Only High is jailed Super Wallbreak: dash j.H meaty Supers: Both Supers lead to meaty dash air normal. Wallbreaks: 5[D] - Highest damage grounded wallbreak. 214K - Consistent at max range. j.236[S] ...
mario050987·docs.google.com·
I-No Notes
Witch Homie Quan on Twitter
Witch Homie Quan on Twitter
I-No can coast to coast wall break off 6h counter hit for 50 meter. Definitely worth knowing and pretty easy. #GGST_IN pic.twitter.com/7PEwjRaRfF— Witch Homie Quan (@True_Tech) June 16, 2021
mario050987·twitter.com·
Witch Homie Quan on Twitter
シャバドゥー on Twitter
シャバドゥー on Twitter
#GGSTイノ音符のエフェクトに紛れてダストぶちこみたいっていうムーブ~足払い〆音符前RCすると良い感じの位置になる気がするバー対まで決めたら相手のメンタルはボロボロだ!https://t.co/Ljpktg6LDo pic.twitter.com/uhOO5awfNI— シャバドゥー (@uholtu1) June 15, 2021
mario050987·twitter.com·
シャバドゥー on Twitter
Noah on Twitter
Noah on Twitter
Js basckdash vs jd in situations where characters would choose to mash cs/fs #PS4sharehttps://t.co/rXVNBYCwx3 pic.twitter.com/0KoWVMbDUi— Noah (@Havoc_Noah) June 15, 2021
mario050987·twitter.com·
Noah on Twitter
Noah on Twitter
Noah on Twitter
Ino retains momentum from jd into dash cancel allowing her to have a larger space after air back dash #PS4share pic.twitter.com/6gtEPlrnzg— Noah (@Havoc_Noah) June 15, 2021
mario050987·twitter.com·
Noah on Twitter
イノ 動画bot on Twitter
イノ 動画bot on Twitter
#PS4shareコンボこれで良いのでは難しいこと極力なくした感じで前赤キャンするのと近Sが高すぎるとディレイ立ちHSにする必要があるけどそんな難しくなさそうhttps://t.co/8V1lSMcgG6 pic.twitter.com/lt0GWk4sC7— イノ 動画bot (@bot19688222) June 15, 2021
mario050987·twitter.com·
イノ 動画bot on Twitter