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Axl's BACKWARDS HITBOXES combo?!
Axl's BACKWARDS HITBOXES combo?!
► Subscribe to Kizzie Kay's YouTube: https://www.youtube.com/user/Boogaloo310?sub_confirmation=1 ► Follow Kizzie Kay on Twitter: https://www.twitter.com/kizzie_kay ► Don't forget to subscribe to Panda's YouTube: https://www.youtube.com/channel/UCfwmyQcCzyJNwvySFaGLdpg?sub_confirmation=1 ► HoldForward on Twitter: http://twitter.com/pandaglobal​ ► Find more Panda on our website: https://www.panda.gg/ #KizzieKay #GuiltyGearStrive #Axl
mario050987·youtube.com·
Axl's BACKWARDS HITBOXES combo?!
STRIVE v1.03 // Axl // Basic Anti-Air Confirms
STRIVE v1.03 // Axl // Basic Anti-Air Confirms
Some very basic anti-air and air-to-air strings that you can explore for punishes or confirms. These work on all characters. When gatling from 2S to 5H, make sure to delay as necessary depending on character size and juggle height. When airdash canceling, remember that airdash cancels have a minimum travel distance. When attempting to juggle after a low altitude j.D, character size, shape and distance from the corner will determine the quality of your juggle. 0:00 -- 6P confirm into Snail 0:06 -- 5K confirms 0:24 -- c.S confirms 0:37 -- Far 2S confirms 0:52 -- Close 2S confirms 1:03 -- 5H confirms 1:12 -- j.P confirm 1:16 -- j.K double jump confirms 1:27 -- j.K airdash cancel confirms Cumbia City - An Jone
mario050987·youtube.com·
STRIVE v1.03 // Axl // Basic Anti-Air Confirms
Axl Guide: Charge Tutorial | NYChrisG
Axl Guide: Charge Tutorial | NYChrisG
Twitch: https://www.twitch.tv/nychrisg Twitter: https://twitter.com/NYchrisG Instagram: https://www.instagram.com/nychrisg/ Main YouTube Channel: https://www.youtube.com/channel/UCm3lijoPud2HHpgOhx7MqPw #GuiltyGearStrive #ChrisG #NYChrisG #GuiltyGear #FGC #GGST #Strive
mario050987·youtube.com·
Axl Guide: Charge Tutorial | NYChrisG
CosmicCola on Twitter
CosmicCola on Twitter
#GGST_AX The Bomber Loop Rhythm is press up after 5S then drag your thumb half circle down and finish the bomber input after a very slight pause. Most players go too fast resulting in j5HS so try to take it slower. 5K loop is just slightly faster. Axl should slide away not up. pic.twitter.com/3Dt7KxMxn0— CosmicCola (@CosmicSensei) June 22, 2021
mario050987·twitter.com·
CosmicCola on Twitter
KrsJin on Twitter
KrsJin on Twitter
Some random clips from today's ranked. Starting with an anti-Axl lesson. His Rensen full charge explosion is +10, you have to respect it. Often it's best to wait at least one explosion rather than guess. If it hits, it's super free damage. Don't let Axl bully like this.#GGST pic.twitter.com/LANhHC4mwY— KrsJin (@KrsJin) June 22, 2021
mario050987·twitter.com·
KrsJin on Twitter