System & General Resources
pns | squidgeluke on Twitter
DASH IB IS VERY GOOD, HERES WHY [THREAD] #GGST pic.twitter.com/clEQevi63C— pns | squidgeluke (@sqooglook) May 12, 2022
pns | squidgeluke on Twitter
DASH IB IS VERY GOOD, HERES WHY [THREAD] #GGST pic.twitter.com/clEQevi63C— pns | squidgeluke (@sqooglook) May 12, 2022
pns | squidgeluke on Twitter
DASH IB IS VERY GOOD, HERES WHY [THREAD] #GGST pic.twitter.com/clEQevi63C— pns | squidgeluke (@sqooglook) May 12, 2022
powerful masher on Twitter
Offensive IBFD conceptHold the buttons before you recover so you don't misinput the FD. You can probably add a fuzzy backdash or throw input after the IBFD.I think any character can use this when going for throws. You could maybe add a fuzzy cS etc. to hit backdash/jump pic.twitter.com/44Lof6uiXR— powerful masher (@daymendou) May 9, 2022
powerful masher on Twitter
Offensive IBFD conceptHold the buttons before you recover so you don't misinput the FD. You can probably add a fuzzy backdash or throw input after the IBFD.I think any character can use this when going for throws. You could maybe add a fuzzy cS etc. to hit backdash/jump pic.twitter.com/44Lof6uiXR— powerful masher (@daymendou) May 9, 2022
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block ***
Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into.
The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 )
Come follow me @
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"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block ***
Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into.
The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 )
Come follow me @
https://www.twitch.tv/iainphilly
https://twitter.com/iainphilly
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block ***
Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into.
The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 )
Come follow me @
https://www.twitch.tv/iainphilly
https://twitter.com/iainphilly
GG Strive Lesson 4: What is a fuzzy?
This time we are going over fuzzies, how they work, how to set them up, why and when you should go for a fuzzy.
#strive #fuzzy #guiltygear #fgc #tutorial
GG Strive Lesson 4: What is a fuzzy?
This time we are going over fuzzies, how they work, how to set them up, why and when you should go for a fuzzy.
#strive #fuzzy #guiltygear #fgc #tutorial
GG Strive lesson 3: What is a wall slump?
going over the difference between a wall slump and a wall splat and why/when should you use a wall slump.
#guiltygear #strive #tech #tutorial
GG Strive Lesson 2: Blue RC Setup on Hit
Quick tutorial on the potential for Blue RC mid combo by using jump install after a successful 5k or c.S
#guiltygear #strive #tutorial
GG Strive Lesson 1: Fast RC and Momentum carry
quick tutorial on fast and momentum carried from a move after using a fast RC
#guiltygear #strive #tutorial
【KOF15】ランク上げのコツ教えます!〇〇してれば勝てます!【拳皇15】
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歌葉 on Twitter
できてるか不安だったけどできてるわ・・・。投げ成立しなかったら金バースト出て投げが成立する場合は投げが出る・・・。バースト仕込み投げ・・・。起き上がりとかに使えなくはなさそうってくらいだけど。#GGST pic.twitter.com/bz6lEBbUeh— 歌葉 (@utatos) April 27, 2022
Murduck on Twitter
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
Murduck on Twitter
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
Murduck on Twitter
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
T-2 on Twitter
#PS4share #GGSTゲロムズいけどこういう青RC使った方がコンボ伸びる場面結構あるから、チップに限らず他キャラも詰めないとなーhttps://t.co/zMUp0EHxee pic.twitter.com/NyS7MS8W0w— T-2 (@t2006rs_2dfg) April 26, 2022
T-2 on Twitter
#PS4share #GGSTゲロムズいけどこういう青RC使った方がコンボ伸びる場面結構あるから、チップに限らず他キャラも詰めないとなーhttps://t.co/zMUp0EHxee pic.twitter.com/NyS7MS8W0w— T-2 (@t2006rs_2dfg) April 26, 2022
T-2 on Twitter
#PS4share #GGSTゲロムズいけどこういう青RC使った方がコンボ伸びる場面結構あるから、チップに限らず他キャラも詰めないとなーhttps://t.co/zMUp0EHxee pic.twitter.com/NyS7MS8W0w— T-2 (@t2006rs_2dfg) April 26, 2022
The weakness of Fuujin and it's followups. Fuujin Counterplay Guide: Guilty Gear Strive.
This guide is going to highlight the innate weakness of Fuujin and it's followups, and give a comprehensive lesson on how to start defending against Anji's who try to enforce offense and "mixup" with Fuujin.
This guide will break down Fuujin itself, the followups, and how with a little practice in training mode you can completely stop getting opened up by Fuujin followups and how you can start heavily punishing Anji's who rely on them for offense.
This was an incredibly important guide for me to make as I feel like right now Anji players are getting away with far too much use of Fuujin followups on block when they don't have meter to make it valid. This is honestly much more of an Anti-Anji guide than anything, but it will be an important watch for Anji players too as understanding weaknesses in your kit and understanding that trying to rely on offense and mixup that can be easily shut down with a little knowledge is not going to be good for long term success.
I hope this helps *everyone* watching improve their game and gives a better understanding of how a little practice with a training dummy can make a matchup a hell of a lot easier to deal with.
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Frame Data for each move on block:
Fuujin (no followup) -16
Shin Ichishiki (fan needles) +4
Hop -12
Nagiha -7
Rin -15
Chapters:
0:00 Intro
2:00 Information on Fuujin as a standalone move
3:20 Fuujin on block and the window for delaying followups
5:25 The four followup options after Fuujin is blocked
7:45 Nagiha
10:30 Shin, Ichishiki (Fan Needles)
14:41 Hop
17:37 Rin
20:10 Summary of all the options
21:20 How to defend all the followups at once with no meter or no reversals
30:47 How DP's blow up Fuujin Followups.
34:58 How 50% meter blows up Fuujin Followups with Overdrives.
37:40 Final Summary and Putting it all together.
44:00 Outro
GUILTY GEAR STRIVE: how to option select block Anji fujin routes without ever getting hit
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