System & General Resources

System & General Resources

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Daru Ino Explains I-no's Mindgames & Mix in Guilty Gear Strive | Secret Sauce
Daru Ino Explains I-no's Mindgames & Mix in Guilty Gear Strive | Secret Sauce
S4 E9 Today we're crossing continents once again. Daru Ino is one of the most powerful Guilty Gear players in Asia. An I-no main since as far back as XX, Daru has been pioneering the character since Guilty Gear Strive's release. His distinct mix of historical character knowledge and fighting game prowess make him ideal to share the Secret Sauce. Today's episode was translated by @AMurderofBears (Twitter), and I can't thank him enough for his help in making this possible. TIMESTAMPS: 00:00 - I-ntro 03:02 - Elevator Pitch & Favorite I-no Move 04:35 - I-no in Neutral 09:19 - I-no's Pressure & Offense 18:48 - Okizeme with I-no 22:42 - I-no's Defensive Options 26:41 - The Sauce 27:50 - Why You Should Play I-no Become a channel member for special perks: https://www.youtube.com/channel/UCxAl6rLMyT0pHLCsxI1d4IA/join Be sure to check out Daru's channels for more fighting game content: Twitter: https://twitter.com/Daru_ino Twitch: https://www.twitch.tv/daruino Keep up with me on my channels: Twitter: https://twitter.com/krcpinto Twitch: https://www.twitch.tv/krcpinto Discord: https://discord.gg/7zuSNgW Don't forget to like and sub for more gaming content. Logo Art by ZombieMasta99 (https://twitter.com/ZombieMasta99) Overlay by IronPhoenix (https://twitter.com/IronPhoenix92) Song: Broly's Theme (DBFZ) + Goku's Theme (DBFZ)
mario050987·youtube.com·
Daru Ino Explains I-no's Mindgames & Mix in Guilty Gear Strive | Secret Sauce
PS5:GUILTY GEAR STRIVE ゴールドルイス、アクセル=ロウコンボ
PS5:GUILTY GEAR STRIVE ゴールドルイス、アクセル=ロウコンボ
#GGStrive #ギルティギア#Combo (S攻撃から) (近S→)遠S→2HS→蝸牛 最も基本のコンボ。 距離が近い時は2HSを5HSにすると少し火力アップ。 ガードされた時は、蝸牛をうたない、遅らせてうつ、潦でキャンセルする、蝸牛をロマキャンするなどでフォローする。 (溜めダスト) 溜めダスト→ホーミング→(少し待ってから)JHS→JD→ジャンプキャンセル→JP→JHS→JD→JD 全キャラ対応の溜めダストコンボ。 (冬蟷螂ワンビジョン(難易度高め) 冬蟷螂→ワンビジョン準備→近S→6K→蝸牛→ワンビジョン発動→空中ダッシュ→JD→アクセルボンバー→5K→6K→蝸牛 補正が強くかかるので、壁割できないとダメージは低め。 が、壁との距離によってはコンボ選択が難しくなる。 (50%消費 蝸牛ロマキャンから) 〜蝸牛→(少し遅らせて)前紫ロマキャン→ダッシュ→5P→6HS→5K→6K→蝸牛→壁割 蝸牛ヒット時に相手が端に近い時には狙いたい。 ダッシュ5P拾いのタイミングはやや慣れが必要。 蝸牛は少し遅らせて出すと壁張り付きしやすくなる。
mario050987·youtube.com·
PS5:GUILTY GEAR STRIVE ゴールドルイス、アクセル=ロウコンボ
VL | Madlax on Twitter
VL | Madlax on Twitter
Are you not technically immune to standing grabs when in the air or am I missing something here? #GGST pic.twitter.com/mfDs440wPP— VL | Madlax (@DatUSAGuy) December 7, 2021
mario050987·twitter.com·
VL | Madlax on Twitter
VL | Madlax on Twitter
VL | Madlax on Twitter
Are you not technically immune to standing grabs when in the air or am I missing something here? #GGST pic.twitter.com/mfDs440wPP— VL | Madlax (@DatUSAGuy) December 7, 2021
mario050987·twitter.com·
VL | Madlax on Twitter
How to Use Training Mode to Test Things | Guilty Gear Strive
How to Use Training Mode to Test Things | Guilty Gear Strive
Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtube.com·
How to Use Training Mode to Test Things | Guilty Gear Strive
VL | Madlax on Twitter
VL | Madlax on Twitter
Are you not technically immune to standing grabs when in the air or am I missing something here? #GGST pic.twitter.com/mfDs440wPP— VL | Madlax (@DatUSAGuy) December 7, 2021
mario050987·twitter.com·
VL | Madlax on Twitter
5 Tips to Git Good at Guilty Gear Strive
5 Tips to Git Good at Guilty Gear Strive
It's ya man's SumOfMan ouchere for some tips on how you can be the best player you can be in Guilty Gear Strive. Have a great time. Let me know if you find this useful and what you would add. Bless up!
mario050987·youtube.com·
5 Tips to Git Good at Guilty Gear Strive
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Wdym? The slowdown? Yes it does (Now updated for Version 1.10) Blue RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Startup: 6+super freeze 39 (effect starts super freeze 20F) Recovery: N/A Static Difference: N/A Slowdown: 60F Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (during super freeze 7~13F) Slowdown does not end if an attack hits or is blocked. Red RC: Tension Cost: 50% Attack Level: 2 CH Type: Small Startup: 1+super freeze 44 (effect starts super freeze 25F) Recovery: N/A Static Difference: +24 Slowdown: 40F (on hit), 20F (on block) Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (during super freeze 6~12F) On hit, launches and downs. Slowdown ends if an attack hits or is blocked. Purple RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Startup: 6+super freeze 39 (effect starts super freeze 20F) Recovery: N/A Static Difference: N/A Slowdown: 20F Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (during super freeze 13~19F) Slowdown does not end if an attack hits or is blocked. Yellow RC: Tension Cost: 50% Attack Level: 1 CH Type: Small Startup: 14+super freeze 28 (effect starts super freeze 12F) Recovery: 33 Static Difference: -16 Slowdown: 10F Proration: Forced 50% Invul: 1F~end of super freeze Dash Input RC: No RC Cancel: No On hit, causes guard crush state (ground: 43F/air: until landing+5/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Wdym? The slowdown? Yes it does (Now updated for Version 1.10) Blue RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Startup: 6+super freeze 39 (effect starts super freeze 20F) Recovery: N/A Static Difference: N/A Slowdown: 60F Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (during super freeze 7~13F) Slowdown does not end if an attack hits or is blocked. Red RC: Tension Cost: 50% Attack Level: 2 CH Type: Small Startup: 1+super freeze 44 (effect starts super freeze 25F) Recovery: N/A Static Difference: +24 Slowdown: 40F (on hit), 20F (on block) Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (during super freeze 6~12F) On hit, launches and downs. Slowdown ends if an attack hits or is blocked. Purple RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Startup: 6+super freeze 39 (effect starts super freeze 20F) Recovery: N/A Static Difference: N/A Slowdown: 20F Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (during super freeze 13~19F) Slowdown does not end if an attack hits or is blocked. Yellow RC: Tension Cost: 50% Attack Level: 1 CH Type: Small Startup: 14+super freeze 28 (effect starts super freeze 12F) Recovery: 33 Static Difference: -16 Slowdown: 10F Proration: Forced 50% Invul: 1F~end of super freeze Dash Input RC: No RC Cancel: No On hit, causes guard crush state (ground: 43F/air: until landing+5/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
0-2 on Twitter
0-2 on Twitter
You can kara cancel a forward dash into a backdash by inputting back in the first 5F of dash startup (4F window).Inputting a RC within 9F of the forward dash input gives you 66BRC (even when holding back). A Fast Roman Cancel will then retain the backdash momentum.#GGST pic.twitter.com/iU9vBoUzWW— 0-2 (@bearhugprime) November 29, 2021
mario050987·twitter.com·
0-2 on Twitter
0-2 on Twitter
0-2 on Twitter
You can kara cancel a forward dash into a backdash by inputting back in the first 5F of dash startup (4F window).Inputting a RC within 9F of the forward dash input gives you 66BRC (even when holding back). A Fast Roman Cancel will then retain the backdash momentum.#GGST pic.twitter.com/iU9vBoUzWW— 0-2 (@bearhugprime) November 29, 2021
mario050987·twitter.com·
0-2 on Twitter
0-2 on Twitter
0-2 on Twitter
You can kara cancel a forward dash into a backdash by inputting back in the first 5F of dash startup (4F window).Inputting a RC within 9F of the forward dash input gives you 66BRC (even when holding back). A Fast Roman Cancel will then retain the backdash momentum.#GGST pic.twitter.com/iU9vBoUzWW— 0-2 (@bearhugprime) November 29, 2021
mario050987·twitter.com·
0-2 on Twitter