System & General Resources

System & General Resources

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Alioune on Twitter
Alioune on Twitter
Worst mechanic ever. The wall makes no sense. #PS4sharehttps://t.co/o10pOjEGlk pic.twitter.com/qUKbFx4pL5— Alioune (@Alioune85) June 12, 2021
mario050987·twitter.com·
Alioune on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
-Learn a new* way to secure your rounds in Strive.-Use the slowdown created by counters/held Dust to negate burst to your rivals.And this time any character can do it, not only those who have a super in the air.(I am still surprised by May's unburstable combo damage) https://t.co/ihYYhTJfT1 pic.twitter.com/qeDmmu5ipg— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 12, 2021
mario050987·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
-Learn a new* way to secure your rounds in Strive.-Use the slowdown created by counters/held Dust to negate burst to your rivals.And this time any character can do it, not only those who have a super in the air.(I am still surprised by May's unburstable combo damage) https://t.co/ihYYhTJfT1 pic.twitter.com/qeDmmu5ipg— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 12, 2021
mario050987·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
-Learn a new* way to secure your rounds in Strive.-Use the slowdown created by counters/held Dust to negate burst to your rivals.And this time any character can do it, not only those who have a super in the air.(I am still surprised by May's unburstable combo damage) https://t.co/ihYYhTJfT1 pic.twitter.com/qeDmmu5ipg— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 12, 2021
mario050987·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial This video will demonstrate everything you need to know about Roman Cancels in Guilty Gear Strive. There are 4 types of roman cancels each with their or unique utility in matches! I Hope you all find this Guilty Gear Strive Roman Cancel Tutorial useful and I look forward to see you all in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ #GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
mario050987·youtube.com·
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial This video will demonstrate everything you need to know about Roman Cancels in Guilty Gear Strive. There are 4 types of roman cancels each with their or unique utility in matches! I Hope you all find this Guilty Gear Strive Roman Cancel Tutorial useful and I look forward to see you all in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ #GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
mario050987·youtube.com·
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial This video will demonstrate everything you need to know about Roman Cancels in Guilty Gear Strive. There are 4 types of roman cancels each with their or unique utility in matches! I Hope you all find this Guilty Gear Strive Roman Cancel Tutorial useful and I look forward to see you all in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ #GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
mario050987·youtube.com·
Guilty Gear Strive Roman Cancel Tutorial
NAH|Rei on Twitter
NAH|Rei on Twitter
Quick idea I had for whiff throws if your opponent jumps corrrectly. Using fast 8RC throw to make reacting harder. Useful for making your throw game a lot stronger/scarier when you have 50%+tension. pic.twitter.com/XizsgzCPq6— NAH|Rei (@ReiUnCo) June 12, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
Quick idea I had for whiff throws if your opponent jumps corrrectly. Using fast 8RC throw to make reacting harder. Useful for making your throw game a lot stronger/scarier when you have 50%+tension. pic.twitter.com/XizsgzCPq6— NAH|Rei (@ReiUnCo) June 12, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
Quick idea I had for whiff throws if your opponent jumps corrrectly. Using fast 8RC throw to make reacting harder. Useful for making your throw game a lot stronger/scarier when you have 50%+tension. pic.twitter.com/XizsgzCPq6— NAH|Rei (@ReiUnCo) June 12, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide

Summary of Video: "Guilty Gear Strive Staggers Don't Work Like You Think They Do" The video tutorial focuses on the mechanics of "staggers" in Guilty Gear Strive, explaining common misconceptions about stagger recovery, how to handle staggered situations in practice, and how players can avoid being tricked by "fake" combos. The main concepts include stagger timing, combo behavior, and the importance of precise button pressing to recover properly from staggers. Here's a breakdown of the video’s content:

Key Concepts and Takeaways

  1. Stagger Mechanics in Guilty Gear Strive

Stagger is a mechanic where a move causes the opponent to reel back, entering a staggered state.

Players can "shake" out of the stagger, but this requires pressing a button at the correct timing.

There are multiple stagger recovery speeds: slow, normal, and fast. The video focuses on how to achieve the "fast" recovery, which is crucial for proper defense and escaping from combos.

  1. The Common Misconception: Purple Combos

A purple combo counter indicates a combo where the opponent could block.

Many players mistakenly believe that a purple combo means they failed to escape the stagger or mistimed their button presses.

However, a purple combo merely means that the opponent was able to block during the combo. It does not necessarily mean that the player failed to escape the stagger.

  1. Stagger Recovery and Button Input

To recover from a stagger state, you need to press buttons at the right moment to achieve the "fast" recovery state.

The "gold halo" indicator (shown when pressing buttons correctly) helps confirm that the recovery is happening as intended.

Tapping buttons rapidly or consistently can help achieve this recovery, though some players prefer different methods (like tapping once or using a "piano" input).

  1. Invincible Reversal and Block Stagger State

During a stagger, players are locked into a "blocking only" state for a brief period (around 10 frames, but it may vary by character or move).

Players cannot use invincible reversals (such as a DP move) during this state because the stagger prevents input commands from being processed correctly.

Even if a player attempts to jump or press forward to attack, they will only be able to block due to the stagger's "jailing" effect.

  1. Practical Tips for Dealing with Staggers

Always set the training dummy to "fast" recovery to practice matching out of staggers efficiently.

Practice timing by pressing buttons correctly, ensuring that you consistently see the gold halo when recovering.

If a combo seems like a "true combo" because of stagger, remember that it might be avoidable if you press the right buttons.

Be aware of stagger states when trying to perform reversals or escape, as these states prevent most other actions.

Bullet Points for Quick Review

Stagger Explanation: Moves can cause stagger, which puts the opponent in a reeling state.

Purple Combo Misconception: Purple combos don’t mean you failed to escape. They indicate the opponent can block.

Stagger Recovery Timing: Achieve "fast" recovery by pressing buttons at the right moment (gold halo).

Invincible Reversals: Cannot perform invincible reversals during stagger; you're locked into blocking.

Training Mode Tips: Always use "fast" recovery for practice and focus on button timing.

Chunks and Breakdown Chunk 1: Understanding Stagger Mechanism

Stagger puts the opponent in a vulnerable state, and you must press buttons at the correct time to recover.

Comprehension Question: What does "stagger" mean in Guilty Gear Strive? Answer: Stagger is a state caused by certain moves where the opponent reels back and must recover by pressing buttons at the right time. Action Step: Practice staggering situations in training mode to familiarize yourself with how to recover.

Chunk 2: Misconception about Purple Combos

Purple combo counters are misleading; they don't mean the combo was "unbreakable."

Comprehension Question: What does a purple combo counter indicate? Answer: A purple combo counter shows that the opponent could have blocked at any point during the combo. Action Step: In training, set the dummy to block and practice pressing buttons at the right time to prevent a purple combo from landing.

Chunk 3: Recovery Timing and Button Input

Achieving fast recovery from stagger is about pressing the right button at the right time, often resulting in a gold halo to indicate correct timing.

Comprehension Question: How do you know you’ve recovered from a stagger correctly? Answer: You’ll see a gold halo indicating that you pressed the buttons correctly at the right time. Action Step: Test your timing by repeatedly pressing buttons in stagger situations and looking for the gold halo.

Chunk 4: Invincible Reversals and Stagger State

When staggered, you’re forced into a blocking state and cannot perform invincible reversals.

Comprehension Question: What happens if you try to perform a reversal during a stagger? Answer: You cannot perform a reversal during a stagger and will be forced to block. Action Step: Recognize stagger states in real matches to avoid trying invincible reversals when blocked.

Super-Summary In Guilty Gear Strive, stagger mechanics create a brief window where you must recover by pressing buttons at the right time. Misconceptions about stagger recovery, particularly with purple combos, can lead to confusion. The key to recovery is timing: pressing buttons correctly (indicated by a gold halo) helps achieve fast recovery and avoid combos that seem "unbreakable." Additionally, during stagger states, players are locked into a blocking-only condition, meaning invincible reversals and attacks won’t work. To improve, practice stagger timing in training mode and understand that purple combo counters just mean the opponent could block during the combo, not that it’s a true combo.

Optional Spaced Review Plan

Day 1: Focus on understanding stagger mechanics and practicing fast recovery. Use the gold halo indicator to check timing.

Day 2: Practice countering purple combos and recognizing when they can be blocked. Set the training dummy to block and practice your escape.

Day 3: Refine your timing and reinforce the habit of blocking during staggered states. Work on avoiding trying reversals during staggers.

This spaced review plan will help cement stagger mechanics and recovery timing, enabling better gameplay against stagger-based combos.

mario050987·youtube.com·
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide

Summary of Video: "Guilty Gear Strive Staggers Don't Work Like You Think They Do" The video tutorial focuses on the mechanics of "staggers" in Guilty Gear Strive, explaining common misconceptions about stagger recovery, how to handle staggered situations in practice, and how players can avoid being tricked by "fake" combos. The main concepts include stagger timing, combo behavior, and the importance of precise button pressing to recover properly from staggers. Here's a breakdown of the video’s content:

Key Concepts and Takeaways

  1. Stagger Mechanics in Guilty Gear Strive

Stagger is a mechanic where a move causes the opponent to reel back, entering a staggered state.

Players can "shake" out of the stagger, but this requires pressing a button at the correct timing.

There are multiple stagger recovery speeds: slow, normal, and fast. The video focuses on how to achieve the "fast" recovery, which is crucial for proper defense and escaping from combos.

  1. The Common Misconception: Purple Combos

A purple combo counter indicates a combo where the opponent could block.

Many players mistakenly believe that a purple combo means they failed to escape the stagger or mistimed their button presses.

However, a purple combo merely means that the opponent was able to block during the combo. It does not necessarily mean that the player failed to escape the stagger.

  1. Stagger Recovery and Button Input

To recover from a stagger state, you need to press buttons at the right moment to achieve the "fast" recovery state.

The "gold halo" indicator (shown when pressing buttons correctly) helps confirm that the recovery is happening as intended.

Tapping buttons rapidly or consistently can help achieve this recovery, though some players prefer different methods (like tapping once or using a "piano" input).

  1. Invincible Reversal and Block Stagger State

During a stagger, players are locked into a "blocking only" state for a brief period (around 10 frames, but it may vary by character or move).

Players cannot use invincible reversals (such as a DP move) during this state because the stagger prevents input commands from being processed correctly.

Even if a player attempts to jump or press forward to attack, they will only be able to block due to the stagger's "jailing" effect.

  1. Practical Tips for Dealing with Staggers

Always set the training dummy to "fast" recovery to practice matching out of staggers efficiently.

Practice timing by pressing buttons correctly, ensuring that you consistently see the gold halo when recovering.

If a combo seems like a "true combo" because of stagger, remember that it might be avoidable if you press the right buttons.

Be aware of stagger states when trying to perform reversals or escape, as these states prevent most other actions.

Bullet Points for Quick Review

Stagger Explanation: Moves can cause stagger, which puts the opponent in a reeling state.

Purple Combo Misconception: Purple combos don’t mean you failed to escape. They indicate the opponent can block.

Stagger Recovery Timing: Achieve "fast" recovery by pressing buttons at the right moment (gold halo).

Invincible Reversals: Cannot perform invincible reversals during stagger; you're locked into blocking.

Training Mode Tips: Always use "fast" recovery for practice and focus on button timing.

Chunks and Breakdown Chunk 1: Understanding Stagger Mechanism

Stagger puts the opponent in a vulnerable state, and you must press buttons at the correct time to recover.

Comprehension Question: What does "stagger" mean in Guilty Gear Strive? Answer: Stagger is a state caused by certain moves where the opponent reels back and must recover by pressing buttons at the right time. Action Step: Practice staggering situations in training mode to familiarize yourself with how to recover.

Chunk 2: Misconception about Purple Combos

Purple combo counters are misleading; they don't mean the combo was "unbreakable."

Comprehension Question: What does a purple combo counter indicate? Answer: A purple combo counter shows that the opponent could have blocked at any point during the combo. Action Step: In training, set the dummy to block and practice pressing buttons at the right time to prevent a purple combo from landing.

Chunk 3: Recovery Timing and Button Input

Achieving fast recovery from stagger is about pressing the right button at the right time, often resulting in a gold halo to indicate correct timing.

Comprehension Question: How do you know you’ve recovered from a stagger correctly? Answer: You’ll see a gold halo indicating that you pressed the buttons correctly at the right time. Action Step: Test your timing by repeatedly pressing buttons in stagger situations and looking for the gold halo.

Chunk 4: Invincible Reversals and Stagger State

When staggered, you’re forced into a blocking state and cannot perform invincible reversals.

Comprehension Question: What happens if you try to perform a reversal during a stagger? Answer: You cannot perform a reversal during a stagger and will be forced to block. Action Step: Recognize stagger states in real matches to avoid trying invincible reversals when blocked.

Super-Summary In Guilty Gear Strive, stagger mechanics create a brief window where you must recover by pressing buttons at the right time. Misconceptions about stagger recovery, particularly with purple combos, can lead to confusion. The key to recovery is timing: pressing buttons correctly (indicated by a gold halo) helps achieve fast recovery and avoid combos that seem "unbreakable." Additionally, during stagger states, players are locked into a blocking-only condition, meaning invincible reversals and attacks won’t work. To improve, practice stagger timing in training mode and understand that purple combo counters just mean the opponent could block during the combo, not that it’s a true combo.

Optional Spaced Review Plan

Day 1: Focus on understanding stagger mechanics and practicing fast recovery. Use the gold halo indicator to check timing.

Day 2: Practice countering purple combos and recognizing when they can be blocked. Set the training dummy to block and practice your escape.

Day 3: Refine your timing and reinforce the habit of blocking during staggered states. Work on avoiding trying reversals during staggers.

This spaced review plan will help cement stagger mechanics and recovery timing, enabling better gameplay against stagger-based combos.

mario050987·youtube.com·
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide

Summary of Video: "Guilty Gear Strive Staggers Don't Work Like You Think They Do" The video tutorial focuses on the mechanics of "staggers" in Guilty Gear Strive, explaining common misconceptions about stagger recovery, how to handle staggered situations in practice, and how players can avoid being tricked by "fake" combos. The main concepts include stagger timing, combo behavior, and the importance of precise button pressing to recover properly from staggers. Here's a breakdown of the video’s content:

Key Concepts and Takeaways

  1. Stagger Mechanics in Guilty Gear Strive

Stagger is a mechanic where a move causes the opponent to reel back, entering a staggered state.

Players can "shake" out of the stagger, but this requires pressing a button at the correct timing.

There are multiple stagger recovery speeds: slow, normal, and fast. The video focuses on how to achieve the "fast" recovery, which is crucial for proper defense and escaping from combos.

  1. The Common Misconception: Purple Combos

A purple combo counter indicates a combo where the opponent could block.

Many players mistakenly believe that a purple combo means they failed to escape the stagger or mistimed their button presses.

However, a purple combo merely means that the opponent was able to block during the combo. It does not necessarily mean that the player failed to escape the stagger.

  1. Stagger Recovery and Button Input

To recover from a stagger state, you need to press buttons at the right moment to achieve the "fast" recovery state.

The "gold halo" indicator (shown when pressing buttons correctly) helps confirm that the recovery is happening as intended.

Tapping buttons rapidly or consistently can help achieve this recovery, though some players prefer different methods (like tapping once or using a "piano" input).

  1. Invincible Reversal and Block Stagger State

During a stagger, players are locked into a "blocking only" state for a brief period (around 10 frames, but it may vary by character or move).

Players cannot use invincible reversals (such as a DP move) during this state because the stagger prevents input commands from being processed correctly.

Even if a player attempts to jump or press forward to attack, they will only be able to block due to the stagger's "jailing" effect.

  1. Practical Tips for Dealing with Staggers

Always set the training dummy to "fast" recovery to practice matching out of staggers efficiently.

Practice timing by pressing buttons correctly, ensuring that you consistently see the gold halo when recovering.

If a combo seems like a "true combo" because of stagger, remember that it might be avoidable if you press the right buttons.

Be aware of stagger states when trying to perform reversals or escape, as these states prevent most other actions.

Bullet Points for Quick Review

Stagger Explanation: Moves can cause stagger, which puts the opponent in a reeling state.

Purple Combo Misconception: Purple combos don’t mean you failed to escape. They indicate the opponent can block.

Stagger Recovery Timing: Achieve "fast" recovery by pressing buttons at the right moment (gold halo).

Invincible Reversals: Cannot perform invincible reversals during stagger; you're locked into blocking.

Training Mode Tips: Always use "fast" recovery for practice and focus on button timing.

Chunks and Breakdown Chunk 1: Understanding Stagger Mechanism

Stagger puts the opponent in a vulnerable state, and you must press buttons at the correct time to recover.

Comprehension Question: What does "stagger" mean in Guilty Gear Strive? Answer: Stagger is a state caused by certain moves where the opponent reels back and must recover by pressing buttons at the right time. Action Step: Practice staggering situations in training mode to familiarize yourself with how to recover.

Chunk 2: Misconception about Purple Combos

Purple combo counters are misleading; they don't mean the combo was "unbreakable."

Comprehension Question: What does a purple combo counter indicate? Answer: A purple combo counter shows that the opponent could have blocked at any point during the combo. Action Step: In training, set the dummy to block and practice pressing buttons at the right time to prevent a purple combo from landing.

Chunk 3: Recovery Timing and Button Input

Achieving fast recovery from stagger is about pressing the right button at the right time, often resulting in a gold halo to indicate correct timing.

Comprehension Question: How do you know you’ve recovered from a stagger correctly? Answer: You’ll see a gold halo indicating that you pressed the buttons correctly at the right time. Action Step: Test your timing by repeatedly pressing buttons in stagger situations and looking for the gold halo.

Chunk 4: Invincible Reversals and Stagger State

When staggered, you’re forced into a blocking state and cannot perform invincible reversals.

Comprehension Question: What happens if you try to perform a reversal during a stagger? Answer: You cannot perform a reversal during a stagger and will be forced to block. Action Step: Recognize stagger states in real matches to avoid trying invincible reversals when blocked.

Super-Summary In Guilty Gear Strive, stagger mechanics create a brief window where you must recover by pressing buttons at the right time. Misconceptions about stagger recovery, particularly with purple combos, can lead to confusion. The key to recovery is timing: pressing buttons correctly (indicated by a gold halo) helps achieve fast recovery and avoid combos that seem "unbreakable." Additionally, during stagger states, players are locked into a blocking-only condition, meaning invincible reversals and attacks won’t work. To improve, practice stagger timing in training mode and understand that purple combo counters just mean the opponent could block during the combo, not that it’s a true combo.

Optional Spaced Review Plan

Day 1: Focus on understanding stagger mechanics and practicing fast recovery. Use the gold halo indicator to check timing.

Day 2: Practice countering purple combos and recognizing when they can be blocked. Set the training dummy to block and practice your escape.

Day 3: Refine your timing and reinforce the habit of blocking during staggered states. Work on avoiding trying reversals during staggers.

This spaced review plan will help cement stagger mechanics and recovery timing, enabling better gameplay against stagger-based combos.

mario050987·youtube.com·
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
KenDeep — Today at 5:04 PM Soooooo Wallbreak is a value that is stored per player (not per wall). The value starts at 0. Each move does an initial damage value on hit, and THEN ticks every frame until the max damage value of that move has reached. For example: I-No 5P does an initial 305 damage, and then ticks for 5 damage per frame until 370 wallbreak damage has been added. Each attack has their own value (K starts at 305 and jumps to 380). So its not attack level bound. After an attack has finished being added to the damage sum, the wallbreak damage value starts to tick down (regardless if in hitstun or not). I am not sure yet how much it ticks down - I had instances where it ticks down 5 per frame, and instances where it ticks 10 per frame. The point of wallstick is 3000 damage. After the wallbreak has reached that value, any hit will cause wallstick. The value will jump to 10.000 and continue tick UP (this doesnt seem to have any point for us players but might as well mention it). After the opponent techs, the damage value will jump back to a value of 2500 and start ticking down in the same manner again. As soon as the opponent recovers from a wallbreak, the damage value will have decreased to zero. Supers cause wallbreak damage value-independently. Inos Super barely reaches 1000 wallbreak-damage but still wallbreaks, which leads me to believe that the wallbreak via supers is property based. That's all I found out concerning wallbreak values so far. @Sway probably very relevant for wiki/ressources/etc Saurok963 — Today at 5:06 PM you are my hero Alecahzam — Today at 5:06 PM GOD BLESS THIS WALLSTICK EXPLANATION TuneZz — Today at 5:06 PM Damm Alecahzam — Today at 5:06 PM somebody pin this shit I Potemkin Buster on Wakeup — Today at 5:10 PM I sent it to the dl server :chipplrd: PSN: Fragger-4645 — Today at 5:10 PM Let me know if this is the wrong channel, however I wanna ask a very basic question: is there no ranked/casual in this game? I basically see a "ranked" with the public rooms with floors and private rooms where I can invite friends I Potemkin Buster on Wakeup — Today at 5:10 PM (That's fine with you, right? I forgot to ask first) I Potemkin Buster on Wakeup — Today at 5:11 PM Parks aren't ranked, so you can fight anyone there without any consequences JustATomato — Today at 5:11 PM someone pin this KenDeep — Today at 5:11 PM for me its fine, they can contact me if they want, im always available I Potemkin Buster on Wakeup — Today at 5:11 PM (Also I'm pretty sure you can queue for unranked fights ?) oke PSN: Fragger-4645 — Today at 5:12 PM I dont know because there's only the "parks" or whatever There's nothing else, for public matches Sway pinned a message to this channel. See all pinned messages . — Today at 5:13 PM Noriko — Today at 5:13 PM I feel like it didn't take a datamine to figure that out, I've been saying that for a while now KenDeep — Today at 5:15 PM i doubt you knew that the damage value didnt add instantly MikeMuscles — Today at 5:15 PM I mean when people were doing the same combo twice and one wallstuck and the other didn't and the only difference is a 1 frame delay Then yeah It did :V Noriko — Today at 5:16 PM Well yeah, nobody could figure the details, but everyone knew that the wallbreak was a gauge per character that drained when not being hit KenDeep — Today at 5:16 PM but it also drains while being hit lol Noriko — Today at 5:16 PM It ticks down after the wallbreak damage has been added, not during MikeMuscles — Today at 5:17 PM "Everyone could figure out that it worked, but not how it worked" yeah that's... why we needed a datamine That's a part of... figuring how things work Noriko — Today at 5:17 PM :nervous: Alright, you're correct KenDeep — Today at 5:19 PM Its just funny if youre trying to tell me that you knew the damage value didnt add instantly but over time and then decreased even while in hitstun :valle: that shit was not obvious at all Nightish — Today at 5:19 PM Is this the right place to ask for any tips on landing those wacky motion inputs? Specifically 632146. On ps4 dualshock btw Noriko — Today at 5:19 PM What I was trying to say is that we already knew how to operate the wall how we need it to The details are cool, but they don't change how we interact with it KenDeep — Today at 5:20 PM But now we know WHY it behaves the way it does and we can now teach that much easier to other people who dont grasp it as much because now we can say more than just "well yeah thats how I feel lmao" and there were good players who didnt understand wallbreak fully yet Noriko — Today at 5:21 PM Which we won't go into detail about because we can't do anything more than say what we've already intuited from it
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
KenDeep — Today at 5:04 PM Soooooo Wallbreak is a value that is stored per player (not per wall). The value starts at 0. Each move does an initial damage value on hit, and THEN ticks every frame until the max damage value of that move has reached. For example: I-No 5P does an initial 305 damage, and then ticks for 5 damage per frame until 370 wallbreak damage has been added. Each attack has their own value (K starts at 305 and jumps to 380). So its not attack level bound. After an attack has finished being added to the damage sum, the wallbreak damage value starts to tick down (regardless if in hitstun or not). I am not sure yet how much it ticks down - I had instances where it ticks down 5 per frame, and instances where it ticks 10 per frame. The point of wallstick is 3000 damage. After the wallbreak has reached that value, any hit will cause wallstick. The value will jump to 10.000 and continue tick UP (this doesnt seem to have any point for us players but might as well mention it). After the opponent techs, the damage value will jump back to a value of 2500 and start ticking down in the same manner again. As soon as the opponent recovers from a wallbreak, the damage value will have decreased to zero. Supers cause wallbreak damage value-independently. Inos Super barely reaches 1000 wallbreak-damage but still wallbreaks, which leads me to believe that the wallbreak via supers is property based. That's all I found out concerning wallbreak values so far. @Sway probably very relevant for wiki/ressources/etc Saurok963 — Today at 5:06 PM you are my hero Alecahzam — Today at 5:06 PM GOD BLESS THIS WALLSTICK EXPLANATION TuneZz — Today at 5:06 PM Damm Alecahzam — Today at 5:06 PM somebody pin this shit I Potemkin Buster on Wakeup — Today at 5:10 PM I sent it to the dl server :chipplrd: PSN: Fragger-4645 — Today at 5:10 PM Let me know if this is the wrong channel, however I wanna ask a very basic question: is there no ranked/casual in this game? I basically see a "ranked" with the public rooms with floors and private rooms where I can invite friends I Potemkin Buster on Wakeup — Today at 5:10 PM (That's fine with you, right? I forgot to ask first) I Potemkin Buster on Wakeup — Today at 5:11 PM Parks aren't ranked, so you can fight anyone there without any consequences JustATomato — Today at 5:11 PM someone pin this KenDeep — Today at 5:11 PM for me its fine, they can contact me if they want, im always available I Potemkin Buster on Wakeup — Today at 5:11 PM (Also I'm pretty sure you can queue for unranked fights ?) oke PSN: Fragger-4645 — Today at 5:12 PM I dont know because there's only the "parks" or whatever There's nothing else, for public matches Sway pinned a message to this channel. See all pinned messages . — Today at 5:13 PM Noriko — Today at 5:13 PM I feel like it didn't take a datamine to figure that out, I've been saying that for a while now KenDeep — Today at 5:15 PM i doubt you knew that the damage value didnt add instantly MikeMuscles — Today at 5:15 PM I mean when people were doing the same combo twice and one wallstuck and the other didn't and the only difference is a 1 frame delay Then yeah It did :V Noriko — Today at 5:16 PM Well yeah, nobody could figure the details, but everyone knew that the wallbreak was a gauge per character that drained when not being hit KenDeep — Today at 5:16 PM but it also drains while being hit lol Noriko — Today at 5:16 PM It ticks down after the wallbreak damage has been added, not during MikeMuscles — Today at 5:17 PM "Everyone could figure out that it worked, but not how it worked" yeah that's... why we needed a datamine That's a part of... figuring how things work Noriko — Today at 5:17 PM :nervous: Alright, you're correct KenDeep — Today at 5:19 PM Its just funny if youre trying to tell me that you knew the damage value didnt add instantly but over time and then decreased even while in hitstun :valle: that shit was not obvious at all Nightish — Today at 5:19 PM Is this the right place to ask for any tips on landing those wacky motion inputs? Specifically 632146. On ps4 dualshock btw Noriko — Today at 5:19 PM What I was trying to say is that we already knew how to operate the wall how we need it to The details are cool, but they don't change how we interact with it KenDeep — Today at 5:20 PM But now we know WHY it behaves the way it does and we can now teach that much easier to other people who dont grasp it as much because now we can say more than just "well yeah thats how I feel lmao" and there were good players who didnt understand wallbreak fully yet Noriko — Today at 5:21 PM Which we won't go into detail about because we can't do anything more than say what we've already intuited from it
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
KenDeep — Today at 5:04 PM Soooooo Wallbreak is a value that is stored per player (not per wall). The value starts at 0. Each move does an initial damage value on hit, and THEN ticks every frame until the max damage value of that move has reached. For example: I-No 5P does an initial 305 damage, and then ticks for 5 damage per frame until 370 wallbreak damage has been added. Each attack has their own value (K starts at 305 and jumps to 380). So its not attack level bound. After an attack has finished being added to the damage sum, the wallbreak damage value starts to tick down (regardless if in hitstun or not). I am not sure yet how much it ticks down - I had instances where it ticks down 5 per frame, and instances where it ticks 10 per frame. The point of wallstick is 3000 damage. After the wallbreak has reached that value, any hit will cause wallstick. The value will jump to 10.000 and continue tick UP (this doesnt seem to have any point for us players but might as well mention it). After the opponent techs, the damage value will jump back to a value of 2500 and start ticking down in the same manner again. As soon as the opponent recovers from a wallbreak, the damage value will have decreased to zero. Supers cause wallbreak damage value-independently. Inos Super barely reaches 1000 wallbreak-damage but still wallbreaks, which leads me to believe that the wallbreak via supers is property based. That's all I found out concerning wallbreak values so far. @Sway probably very relevant for wiki/ressources/etc Saurok963 — Today at 5:06 PM you are my hero Alecahzam — Today at 5:06 PM GOD BLESS THIS WALLSTICK EXPLANATION TuneZz — Today at 5:06 PM Damm Alecahzam — Today at 5:06 PM somebody pin this shit I Potemkin Buster on Wakeup — Today at 5:10 PM I sent it to the dl server :chipplrd: PSN: Fragger-4645 — Today at 5:10 PM Let me know if this is the wrong channel, however I wanna ask a very basic question: is there no ranked/casual in this game? I basically see a "ranked" with the public rooms with floors and private rooms where I can invite friends I Potemkin Buster on Wakeup — Today at 5:10 PM (That's fine with you, right? I forgot to ask first) I Potemkin Buster on Wakeup — Today at 5:11 PM Parks aren't ranked, so you can fight anyone there without any consequences JustATomato — Today at 5:11 PM someone pin this KenDeep — Today at 5:11 PM for me its fine, they can contact me if they want, im always available I Potemkin Buster on Wakeup — Today at 5:11 PM (Also I'm pretty sure you can queue for unranked fights ?) oke PSN: Fragger-4645 — Today at 5:12 PM I dont know because there's only the "parks" or whatever There's nothing else, for public matches Sway pinned a message to this channel. See all pinned messages . — Today at 5:13 PM Noriko — Today at 5:13 PM I feel like it didn't take a datamine to figure that out, I've been saying that for a while now KenDeep — Today at 5:15 PM i doubt you knew that the damage value didnt add instantly MikeMuscles — Today at 5:15 PM I mean when people were doing the same combo twice and one wallstuck and the other didn't and the only difference is a 1 frame delay Then yeah It did :V Noriko — Today at 5:16 PM Well yeah, nobody could figure the details, but everyone knew that the wallbreak was a gauge per character that drained when not being hit KenDeep — Today at 5:16 PM but it also drains while being hit lol Noriko — Today at 5:16 PM It ticks down after the wallbreak damage has been added, not during MikeMuscles — Today at 5:17 PM "Everyone could figure out that it worked, but not how it worked" yeah that's... why we needed a datamine That's a part of... figuring how things work Noriko — Today at 5:17 PM :nervous: Alright, you're correct KenDeep — Today at 5:19 PM Its just funny if youre trying to tell me that you knew the damage value didnt add instantly but over time and then decreased even while in hitstun :valle: that shit was not obvious at all Nightish — Today at 5:19 PM Is this the right place to ask for any tips on landing those wacky motion inputs? Specifically 632146. On ps4 dualshock btw Noriko — Today at 5:19 PM What I was trying to say is that we already knew how to operate the wall how we need it to The details are cool, but they don't change how we interact with it KenDeep — Today at 5:20 PM But now we know WHY it behaves the way it does and we can now teach that much easier to other people who dont grasp it as much because now we can say more than just "well yeah thats how I feel lmao" and there were good players who didnt understand wallbreak fully yet Noriko — Today at 5:21 PM Which we won't go into detail about because we can't do anything more than say what we've already intuited from it
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Apples🍎 on Twitter
Apples🍎 on Twitter
It seems like there might be some sort of overlap on the timing of RRC after a big counter hit where you can sneak in projectiles without causing PRC. Real weird, no idea what applications this could end up having.#GGST pic.twitter.com/y86fRs246B— Apples🍎 (@TheApples_) June 11, 2021
mario050987·twitter.com·
Apples🍎 on Twitter
Apples🍎 on Twitter
Apples🍎 on Twitter
It seems like there might be some sort of overlap on the timing of RRC after a big counter hit where you can sneak in projectiles without causing PRC. Real weird, no idea what applications this could end up having.#GGST pic.twitter.com/y86fRs246B— Apples🍎 (@TheApples_) June 11, 2021
mario050987·twitter.com·
Apples🍎 on Twitter
Apples🍎 on Twitter
Apples🍎 on Twitter
It seems like there might be some sort of overlap on the timing of RRC after a big counter hit where you can sneak in projectiles without causing PRC. Real weird, no idea what applications this could end up having.#GGST pic.twitter.com/y86fRs246B— Apples🍎 (@TheApples_) June 11, 2021
mario050987·twitter.com·
Apples🍎 on Twitter
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
Red Boi Cancel, Yellow Boi Cancel, Blue Boi Cancel, and Purple Boi Cancel go brrrrrrr and are complicated to me, a newcomer, ngl - Timestamps: 0:00 - 0:14 / Burst 0:15 - 0:41 / Red Roman Cancel 0:42 - 1:00 / Yellow Roman Cancel 1:01 - 1:18 / Purple Roman Cancel 1:19 - 1:37 / Blue Roman Cancel 1:38 - 2:00 / Tech - Videos / Music / Sources used: My own recordings on Guilty Gear Strive PC Warrior's Everyday - Azure Striker Gunvolt Smell Of The Game - Guilty Gear Strive - #GGStrive #GGS #GGST #GuiltyGear #GuiltyGearStrive #FGC #FightingGames #May #Ramlethal #Ankrusa #GuiltyGearStriveMatches #GGSTMatches #GGSMatches #GuiltyGearMatches #Meme -
mario050987·youtube.com·
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
Red Boi Cancel, Yellow Boi Cancel, Blue Boi Cancel, and Purple Boi Cancel go brrrrrrr and are complicated to me, a newcomer, ngl - Timestamps: 0:00 - 0:14 / Burst 0:15 - 0:41 / Red Roman Cancel 0:42 - 1:00 / Yellow Roman Cancel 1:01 - 1:18 / Purple Roman Cancel 1:19 - 1:37 / Blue Roman Cancel 1:38 - 2:00 / Tech - Videos / Music / Sources used: My own recordings on Guilty Gear Strive PC Warrior's Everyday - Azure Striker Gunvolt Smell Of The Game - Guilty Gear Strive - #GGStrive #GGS #GGST #GuiltyGear #GuiltyGearStrive #FGC #FightingGames #May #Ramlethal #Ankrusa #GuiltyGearStriveMatches #GGSTMatches #GGSMatches #GuiltyGearMatches #Meme -
mario050987·youtube.com·
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
GUILTY GEAR STRIVE CHARACTER OVERVIEW | Who Should You Play
GUILTY GEAR STRIVE CHARACTER OVERVIEW | Who Should You Play
GUILTY GEAR STRIVE CHARACTER OVERVIEW | Who Should You Play Guilty Gear Strive has just launched globally so what better time to talk about what Guilty Gear Strive Character should you play! This will be a character overview going over every character unique mechanics and playstyles as well as letting you know their strengths and weaknesses. I hope you all find this helpful in finding the right character for you in Guilty Gear Strive! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ Timecodes: Intro - 0:00 Sol - 0:20 Ky - 2:26 Chipp - 7:10 May - 10:03 Millia - 13:24 Zato - 16:19 Nagoriyuki - 19:39 INO - 22:27 Anji - 25:37 Giovanna - 29:43 Leo - 32:45 Ramlethal - 37:36 Faust - 41:18 Potemkin - 45:26 Axl - 51:06 Outro - 54:24 #GuiltyGear #GuiltyGearStrive #GGST
mario050987·youtube.com·
GUILTY GEAR STRIVE CHARACTER OVERVIEW | Who Should You Play
David Broweleit on Twitter
David Broweleit on Twitter
Just found something universal in GGSTIf you wall crack someone who is standing or crouching WITHOUT LAUNCHING them, they will force crumple and not be able to techThey can be hit on wall or in crumple state but it breaks ofcLikely reset options available but very low dmg🧐 pic.twitter.com/9Uw3p2SrP8— David Broweleit (@Dacidbro) June 11, 2021
mario050987·twitter.com·
David Broweleit on Twitter
David Broweleit on Twitter
David Broweleit on Twitter
Just found something universal in GGSTIf you wall crack someone who is standing or crouching WITHOUT LAUNCHING them, they will force crumple and not be able to techThey can be hit on wall or in crumple state but it breaks ofcLikely reset options available but very low dmg🧐 pic.twitter.com/9Uw3p2SrP8— David Broweleit (@Dacidbro) June 11, 2021
mario050987·twitter.com·
David Broweleit on Twitter