System & General Resources

System & General Resources

3123 bookmarks
Newest
Zach on Twitter
Zach on Twitter
Here is a somewhat example of the movement ideas. Notice how much FURTHER the throw goes after the BRC input. pic.twitter.com/i5lWFyEovR— Zach (@FreddieWompton) February 21, 2021
mario050987·twitter.com·
Zach on Twitter
Zach on Twitter
Zach on Twitter
Here is a somewhat example of the movement ideas. Notice how much FURTHER the throw goes after the BRC input. pic.twitter.com/i5lWFyEovR— Zach (@FreddieWompton) February 21, 2021
mario050987·twitter.com·
Zach on Twitter
Zach on Twitter
Zach on Twitter
Here is a somewhat example of the movement ideas. Notice how much FURTHER the throw goes after the BRC input. pic.twitter.com/i5lWFyEovR— Zach (@FreddieWompton) February 21, 2021
mario050987·twitter.com·
Zach on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I was looking at my recorded footage from the open beta on Shotcut, so this isn't conclusive evidence or anything, but I think Strive might be doing the same thing Xrd does where it counts the last airborne frame as grounded for the purpose of throws and such. #GGST pic.twitter.com/wuJaJm9qmH— Stephen Tchaou (@bubbaex) February 28, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I was looking at my recorded footage from the open beta on Shotcut, so this isn't conclusive evidence or anything, but I think Strive might be doing the same thing Xrd does where it counts the last airborne frame as grounded for the purpose of throws and such. #GGST pic.twitter.com/wuJaJm9qmH— Stephen Tchaou (@bubbaex) February 28, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
Hey all in this video i want to discuss how you can improve your defense in fighting games, This video is aimed at beginner and intermediate level players in order to expand on concepts of defense as well as giving practical advises that are universal for fighting games, Timestamps: 00:00 - Intro 01:00 - What is Offense? 02:46 - Understanding Defense 10:30 - Defense and Mind games 12:20 - Practicing and Applying Defense Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twi...
mario050987·youtube.com·
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
Hey all in this video i want to discuss how you can improve your defense in fighting games, This video is aimed at beginner and intermediate level players in order to expand on concepts of defense as well as giving practical advises that are universal for fighting games, Timestamps: 00:00 - Intro 01:00 - What is Offense? 02:46 - Understanding Defense 10:30 - Defense and Mind games 12:20 - Practicing and Applying Defense Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twi...
mario050987·youtube.com·
How to Improve your Defense in Fighting Games
Guilty Gear -Strive- Combo Exhibition Vol.1
Guilty Gear -Strive- Combo Exhibition Vol.1
#GuiltyGearStrive #Combo #ExhibitionVol.1 ■Official website: https://www.guiltygear.com/ggst/jp/news/obt/ [Informacion del Video] En este Video Vamos a estar Mostrando Combo de Diferentes Personas y sus nombres para que puedan ver sus habilidades jugando Guilty Gear Strive Si quieres enviar tu Video para que sea mostrado en mi canal puedes enviarlo a. Leyokkarick246@gmail.com ◄ Send You Video Here [Videos Guilty Gear Strive] ►Nuevas Peleas https://www.youtube.com/watch?v=-eomXTL4YKs ►Potemking Vs.Faust https://www.youtube.com/watch?v=rljBqOJTpYg ►Beta Disponible Guilty Gear Strive https://w...
mario050987·youtube.com·
Guilty Gear -Strive- Combo Exhibition Vol.1
Alioune on Twitter
Alioune on Twitter
#ggst_mi another throw rc os. Showing you can instantly rc frame 2 of throw #PS4sharehttps://t.co/bpBT6b4Pow pic.twitter.com/sSnW69FWJ6— Alioune (@Alioune85) February 23, 2021
mario050987·twitter.com·
Alioune on Twitter
4 Ways to Hit Confirm in ANY Fighting Game
4 Ways to Hit Confirm in ANY Fighting Game

Summary:

In this video, the creator explains four key methods for hit confirming in fighting games. These methods help players determine whether their attacks have landed successfully on the opponent, allowing them to follow up with combos or continue pressure. The four methods are:

Visual Confirmation (Obvious Method):

Players can visually distinguish between a hit and a block based on the character's reaction. A character will either stagger back or show signs of being hit (e.g., a recoil animation).

A spark effect often appears when a hit lands, similar to a muzzle flash in a shooter game, which is a prominent visual cue.

Audio Confirmation (Less Common Method):

A key difference between a hit and a block is the distinct sound they produce. Hits tend to have a sharper, more impactful sound, while blocks are usually softer. This method can be effective, especially if the player is using headphones or playing in a quiet environment.

Health Bar Confirmation:

Players can observe the opponent's health bar to confirm if a hit has landed. If the opponent loses health or gains gray life, this indicates a successful hit. This is a more indirect method but can be useful when the visual and audio cues are less clear.

Stun Meter Confirmation:

In games where a stun bar is present, players can track the increase in the opponent’s stun meter after landing a hit. This indicates that the opponent is entering hit stun and the player has successfully landed an attack.

Bullet Points (Condensed):

Visual Confirmation: Look for character animations (e.g., recoil or spark effects).

Audio Confirmation: Listen for distinct sound differences between hits and blocks.

Health Bar Confirmation: Check if the opponent loses health or gains gray life.

Stun Meter Confirmation: Track changes in the opponent's stun bar after a hit.

Chunks & Comprehension Questions:

Chunk 1: Visual Confirmation

Main Idea: Identifying a hit vs. block based on character animations and spark effects.

Comprehension Questions:

What visual cue indicates a successful hit in many fighting games?

How can the animation of a character help with hit confirmation?

Action Steps: Focus on watching the opponent’s character animations more closely, especially after your attack lands. Look for visual cues like recoil or spark effects to know if you've hit.

Chunk 2: Audio Confirmation

Main Idea: Using the sound difference between a hit and a block.

Comprehension Questions:

How does sound differ between a hit and a block in fighting games?

Why might audio confirmation be more difficult in some settings?

Action Steps: If you have access to headphones, try to listen for the sound differences between hits and blocks. Practice this in-game to develop a better ear for these cues.

Chunk 3: Health Bar Confirmation

Main Idea: Checking the opponent's health bar or gray life for confirmation.

Comprehension Questions:

What happens to the opponent’s health bar when you land a successful hit?

What does gray life indicate in some fighting games?

Action Steps: In your matches, focus on the opponent’s health bar to confirm hits. This can help you strategize and confirm your combos or follow-up actions.

Chunk 4: Stun Meter Confirmation

Main Idea: Watching the opponent’s stun bar to confirm a successful hit.

Comprehension Questions:

What does an increase in the opponent’s stun meter indicate?

Why is the stun bar useful for confirming hits in certain games?

Action Steps: Pay attention to the opponent’s stun meter during matches. If you notice an increase, it means your attack has landed and the opponent is in hit stun.

Super-Summary:

In the video, the creator discusses four primary methods of hit confirming in fighting games: visual cues (e.g., character animation or sparks), audio cues (e.g., sound differences between hits and blocks), health bar observation (noting changes in health or gray life), and stun meter tracking (noticing increases in the stun bar). These methods help players determine if their attacks have landed successfully and can lead to more consistent and strategic gameplay.

Optional Spaced Review Plan:

Day 1: Review Chunk 1 and 2 (Visual & Audio Confirmation). Focus on training yourself to identify these cues in matches.

Day 2: Review Chunk 3 and 4 (Health Bar & Stun Meter Confirmation). Apply these methods to your gameplay and test their effectiveness.

Day 3: Review all four chunks, combining the methods into your hit-confirming strategy during actual practice or matches.

mario050987·youtube.com·
4 Ways to Hit Confirm in ANY Fighting Game
4 Ways to Hit Confirm in ANY Fighting Game
4 Ways to Hit Confirm in ANY Fighting Game

Summary:

In this video, the creator explains four key methods for hit confirming in fighting games. These methods help players determine whether their attacks have landed successfully on the opponent, allowing them to follow up with combos or continue pressure. The four methods are:

Visual Confirmation (Obvious Method):

Players can visually distinguish between a hit and a block based on the character's reaction. A character will either stagger back or show signs of being hit (e.g., a recoil animation).

A spark effect often appears when a hit lands, similar to a muzzle flash in a shooter game, which is a prominent visual cue.

Audio Confirmation (Less Common Method):

A key difference between a hit and a block is the distinct sound they produce. Hits tend to have a sharper, more impactful sound, while blocks are usually softer. This method can be effective, especially if the player is using headphones or playing in a quiet environment.

Health Bar Confirmation:

Players can observe the opponent's health bar to confirm if a hit has landed. If the opponent loses health or gains gray life, this indicates a successful hit. This is a more indirect method but can be useful when the visual and audio cues are less clear.

Stun Meter Confirmation:

In games where a stun bar is present, players can track the increase in the opponent’s stun meter after landing a hit. This indicates that the opponent is entering hit stun and the player has successfully landed an attack.

Bullet Points (Condensed):

Visual Confirmation: Look for character animations (e.g., recoil or spark effects).

Audio Confirmation: Listen for distinct sound differences between hits and blocks.

Health Bar Confirmation: Check if the opponent loses health or gains gray life.

Stun Meter Confirmation: Track changes in the opponent's stun bar after a hit.

Chunks & Comprehension Questions:

Chunk 1: Visual Confirmation

Main Idea: Identifying a hit vs. block based on character animations and spark effects.

Comprehension Questions:

What visual cue indicates a successful hit in many fighting games?

How can the animation of a character help with hit confirmation?

Action Steps: Focus on watching the opponent’s character animations more closely, especially after your attack lands. Look for visual cues like recoil or spark effects to know if you've hit.

Chunk 2: Audio Confirmation

Main Idea: Using the sound difference between a hit and a block.

Comprehension Questions:

How does sound differ between a hit and a block in fighting games?

Why might audio confirmation be more difficult in some settings?

Action Steps: If you have access to headphones, try to listen for the sound differences between hits and blocks. Practice this in-game to develop a better ear for these cues.

Chunk 3: Health Bar Confirmation

Main Idea: Checking the opponent's health bar or gray life for confirmation.

Comprehension Questions:

What happens to the opponent’s health bar when you land a successful hit?

What does gray life indicate in some fighting games?

Action Steps: In your matches, focus on the opponent’s health bar to confirm hits. This can help you strategize and confirm your combos or follow-up actions.

Chunk 4: Stun Meter Confirmation

Main Idea: Watching the opponent’s stun bar to confirm a successful hit.

Comprehension Questions:

What does an increase in the opponent’s stun meter indicate?

Why is the stun bar useful for confirming hits in certain games?

Action Steps: Pay attention to the opponent’s stun meter during matches. If you notice an increase, it means your attack has landed and the opponent is in hit stun.

Super-Summary:

In the video, the creator discusses four primary methods of hit confirming in fighting games: visual cues (e.g., character animation or sparks), audio cues (e.g., sound differences between hits and blocks), health bar observation (noting changes in health or gray life), and stun meter tracking (noticing increases in the stun bar). These methods help players determine if their attacks have landed successfully and can lead to more consistent and strategic gameplay.

Optional Spaced Review Plan:

Day 1: Review Chunk 1 and 2 (Visual & Audio Confirmation). Focus on training yourself to identify these cues in matches.

Day 2: Review Chunk 3 and 4 (Health Bar & Stun Meter Confirmation). Apply these methods to your gameplay and test their effectiveness.

Day 3: Review all four chunks, combining the methods into your hit-confirming strategy during actual practice or matches.

mario050987·youtube.com·
4 Ways to Hit Confirm in ANY Fighting Game
4 Ways to Hit Confirm in ANY Fighting Game
4 Ways to Hit Confirm in ANY Fighting Game

Summary:

In this video, the creator explains four key methods for hit confirming in fighting games. These methods help players determine whether their attacks have landed successfully on the opponent, allowing them to follow up with combos or continue pressure. The four methods are:

Visual Confirmation (Obvious Method):

Players can visually distinguish between a hit and a block based on the character's reaction. A character will either stagger back or show signs of being hit (e.g., a recoil animation).

A spark effect often appears when a hit lands, similar to a muzzle flash in a shooter game, which is a prominent visual cue.

Audio Confirmation (Less Common Method):

A key difference between a hit and a block is the distinct sound they produce. Hits tend to have a sharper, more impactful sound, while blocks are usually softer. This method can be effective, especially if the player is using headphones or playing in a quiet environment.

Health Bar Confirmation:

Players can observe the opponent's health bar to confirm if a hit has landed. If the opponent loses health or gains gray life, this indicates a successful hit. This is a more indirect method but can be useful when the visual and audio cues are less clear.

Stun Meter Confirmation:

In games where a stun bar is present, players can track the increase in the opponent’s stun meter after landing a hit. This indicates that the opponent is entering hit stun and the player has successfully landed an attack.

Bullet Points (Condensed):

Visual Confirmation: Look for character animations (e.g., recoil or spark effects).

Audio Confirmation: Listen for distinct sound differences between hits and blocks.

Health Bar Confirmation: Check if the opponent loses health or gains gray life.

Stun Meter Confirmation: Track changes in the opponent's stun bar after a hit.

Chunks & Comprehension Questions:

Chunk 1: Visual Confirmation

Main Idea: Identifying a hit vs. block based on character animations and spark effects.

Comprehension Questions:

What visual cue indicates a successful hit in many fighting games?

How can the animation of a character help with hit confirmation?

Action Steps: Focus on watching the opponent’s character animations more closely, especially after your attack lands. Look for visual cues like recoil or spark effects to know if you've hit.

Chunk 2: Audio Confirmation

Main Idea: Using the sound difference between a hit and a block.

Comprehension Questions:

How does sound differ between a hit and a block in fighting games?

Why might audio confirmation be more difficult in some settings?

Action Steps: If you have access to headphones, try to listen for the sound differences between hits and blocks. Practice this in-game to develop a better ear for these cues.

Chunk 3: Health Bar Confirmation

Main Idea: Checking the opponent's health bar or gray life for confirmation.

Comprehension Questions:

What happens to the opponent’s health bar when you land a successful hit?

What does gray life indicate in some fighting games?

Action Steps: In your matches, focus on the opponent’s health bar to confirm hits. This can help you strategize and confirm your combos or follow-up actions.

Chunk 4: Stun Meter Confirmation

Main Idea: Watching the opponent’s stun bar to confirm a successful hit.

Comprehension Questions:

What does an increase in the opponent’s stun meter indicate?

Why is the stun bar useful for confirming hits in certain games?

Action Steps: Pay attention to the opponent’s stun meter during matches. If you notice an increase, it means your attack has landed and the opponent is in hit stun.

Super-Summary:

In the video, the creator discusses four primary methods of hit confirming in fighting games: visual cues (e.g., character animation or sparks), audio cues (e.g., sound differences between hits and blocks), health bar observation (noting changes in health or gray life), and stun meter tracking (noticing increases in the stun bar). These methods help players determine if their attacks have landed successfully and can lead to more consistent and strategic gameplay.

Optional Spaced Review Plan:

Day 1: Review Chunk 1 and 2 (Visual & Audio Confirmation). Focus on training yourself to identify these cues in matches.

Day 2: Review Chunk 3 and 4 (Health Bar & Stun Meter Confirmation). Apply these methods to your gameplay and test their effectiveness.

Day 3: Review all four chunks, combining the methods into your hit-confirming strategy during actual practice or matches.

mario050987·youtube.com·
4 Ways to Hit Confirm in ANY Fighting Game
Napalm_Cake on Twitter
Napalm_Cake on Twitter
Some characters can recover from stagger faster than others! (stagger recovery is set to the fastest option)#GGST #GGST_MA #GGST_ZA pic.twitter.com/iVmfMiaDs0— Napalm_Cake (@Napalm_Cake) February 25, 2021
mario050987·twitter.com·
Napalm_Cake on Twitter
Napalm_Cake on Twitter
Napalm_Cake on Twitter
Some characters can recover from stagger faster than others! (stagger recovery is set to the fastest option)#GGST #GGST_MA #GGST_ZA pic.twitter.com/iVmfMiaDs0— Napalm_Cake (@Napalm_Cake) February 25, 2021
mario050987·twitter.com·
Napalm_Cake on Twitter
Napalm_Cake on Twitter
Napalm_Cake on Twitter
Some characters can recover from stagger faster than others! (stagger recovery is set to the fastest option)#GGST #GGST_MA #GGST_ZA pic.twitter.com/iVmfMiaDs0— Napalm_Cake (@Napalm_Cake) February 25, 2021
mario050987·twitter.com·
Napalm_Cake on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I noticed something pretty cool in the Strive beta's training mode. If you hit Record once to enter pre-recording mode, you can hit Play to cycle through different Recording slots. Seems like a nifty way to set several different recordings without having to go to the menu. #GGST pic.twitter.com/mYZpyOcDTg— Stephen Tchaou (@bubbaex) February 25, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I noticed something pretty cool in the Strive beta's training mode. If you hit Record once to enter pre-recording mode, you can hit Play to cycle through different Recording slots. Seems like a nifty way to set several different recordings without having to go to the menu. #GGST pic.twitter.com/mYZpyOcDTg— Stephen Tchaou (@bubbaex) February 25, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I noticed something pretty cool in the Strive beta's training mode. If you hit Record once to enter pre-recording mode, you can hit Play to cycle through different Recording slots. Seems like a nifty way to set several different recordings without having to go to the menu. #GGST pic.twitter.com/mYZpyOcDTg— Stephen Tchaou (@bubbaex) February 25, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
Quick Tips on Roman Cancel...it does everything you need! It's a very powerful tool in Strive now. some examples of BRC with Sol. #GGST #GuiltyGearStrive #GGST_SO pic.twitter.com/FggzJsd6AM— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
Quick Tips on Roman Cancel...it does everything you need! It's a very powerful tool in Strive now. some examples of BRC with Sol. #GGST #GuiltyGearStrive #GGST_SO pic.twitter.com/FggzJsd6AM— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
Quick Tips on Roman Cancel...it does everything you need! It's a very powerful tool in Strive now. some examples of BRC with Sol. #GGST #GuiltyGearStrive #GGST_SO pic.twitter.com/FggzJsd6AM— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
More Guilty Gear Strive Info & Tech during my Lab Session During Open-Beta. YRC! Cannot be used Against Guard Crushing Move Properties. #GGST #GGST_SO #GGST_PO pic.twitter.com/IFTqFexd8x— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
More Guilty Gear Strive Info & Tech during my Lab Session During Open-Beta. YRC! Cannot be used Against Guard Crushing Move Properties. #GGST #GGST_SO #GGST_PO pic.twitter.com/IFTqFexd8x— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
More Guilty Gear Strive Info & Tech during my Lab Session During Open-Beta. YRC! Cannot be used Against Guard Crushing Move Properties. #GGST #GGST_SO #GGST_PO pic.twitter.com/IFTqFexd8x— NurseLee_ (@NurseLee_) February 25, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive is a very different game from its predecessors. In this video I cover the simple offensive mindset I use for playing Strive, and a few techniques for better structuring basic offensive play. Follow Me On Twitter: https://twitter.com/RedMufflerMan​ Check Me Out On Twitch: https://www.twitch.tv/redmufflerman
mario050987·youtube.com·
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive is a very different game from its predecessors. In this video I cover the simple offensive mindset I use for playing Strive, and a few techniques for better structuring basic offensive play. Follow Me On Twitter: https://twitter.com/RedMufflerMan​ Check Me Out On Twitch: https://www.twitch.tv/redmufflerman
mario050987·youtube.com·
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive: Basic Offense Primer
Guilty Gear Strive is a very different game from its predecessors. In this video I cover the simple offensive mindset I use for playing Strive, and a few techniques for better structuring basic offensive play. Follow Me On Twitter: https://twitter.com/RedMufflerMan​ Check Me Out On Twitch: https://www.twitch.tv/redmufflerman
mario050987·youtube.com·
Guilty Gear Strive: Basic Offense Primer