System & General Resources

System & General Resources

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This is Guilty Gear Strive's most controversial mechanic....
This is Guilty Gear Strive's most controversial mechanic....
#lordknight #GuiltyGear #GuiltyGearStrive A lot of people have mixed feelings about Guilty Gear Strive's wall break mechanic. Let's chat about that and the counter hits a bit. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc My team started a YT as well! - https://www.youtube.com/channel/UCbGKK2q1Gfc5DBzCY4...
mario050987·youtube.com·
This is Guilty Gear Strive's most controversial mechanic....
This is Guilty Gear Strive's most controversial mechanic....
This is Guilty Gear Strive's most controversial mechanic....
#lordknight #GuiltyGear #GuiltyGearStrive A lot of people have mixed feelings about Guilty Gear Strive's wall break mechanic. Let's chat about that and the counter hits a bit. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc My team started a YT as well! - https://www.youtube.com/channel/UCbGKK2q1Gfc5DBzCY4...
mario050987·youtube.com·
This is Guilty Gear Strive's most controversial mechanic....
This is Guilty Gear Strive's most controversial mechanic....
This is Guilty Gear Strive's most controversial mechanic....
#lordknight #GuiltyGear #GuiltyGearStrive A lot of people have mixed feelings about Guilty Gear Strive's wall break mechanic. Let's chat about that and the counter hits a bit. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc My team started a YT as well! - https://www.youtube.com/channel/UCbGKK2q1Gfc5DBzCY4...
mario050987·youtube.com·
This is Guilty Gear Strive's most controversial mechanic....
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Blue RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 60F Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 8~14F) Slowdown does not end on hit or block. Red RC: Tension Cost: 50% Attack Level: 2 CH State: Unable to verify Start-up: 2F Duration: 1F+super freeze 44F Static Difference: -24F Slowdown: 40F (on hit), 20F (on block) Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 7~13F) On hit, launches and downs. Slowdown ends on hit or block. Purple RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 20F Proration: Forced 80% Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 14~20F) If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block. Yellow RC: Tension Cost: 50% Attack Level: 1 CH State: Vulnerable Start-up: 13F Duration: 12F+super freeze 28F+33F Slowdown: 12F Static Difference: -17F Proration: Forced 50% Invul: 1F~end of super freeze Movement (Drift) RC: No Empty (Fast) RC: No On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC. Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Blue RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 60F Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 8~14F) Slowdown does not end on hit or block. Red RC: Tension Cost: 50% Attack Level: 2 CH State: Unable to verify Start-up: 2F Duration: 1F+super freeze 44F Static Difference: -24F Slowdown: 40F (on hit), 20F (on block) Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 7~13F) On hit, launches and downs. Slowdown ends on hit or block. Purple RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 20F Proration: Forced 80% Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 14~20F) If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block. Yellow RC: Tension Cost: 50% Attack Level: 1 CH State: Vulnerable Start-up: 13F Duration: 12F+super freeze 28F+33F Slowdown: 12F Static Difference: -17F Proration: Forced 50% Invul: 1F~end of super freeze Movement (Drift) RC: No Empty (Fast) RC: No On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC. Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Blue RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 60F Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 8~14F) Slowdown does not end on hit or block. Red RC: Tension Cost: 50% Attack Level: 2 CH State: Unable to verify Start-up: 2F Duration: 1F+super freeze 44F Static Difference: -24F Slowdown: 40F (on hit), 20F (on block) Proration: N/A Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 7~13F) On hit, launches and downs. Slowdown ends on hit or block. Purple RC: Tension Cost: 50% Attack Level: N/A CH State: N/A Start-up: 7F Duration: 6F+super freeze 39F Slowdown: 20F Proration: Forced 80% Invul: None Movement (Drift) RC: Yes Empty (Fast) RC: Yes (During super freeze 14~20F) If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end on hit or block. Yellow RC: Tension Cost: 50% Attack Level: 1 CH State: Vulnerable Start-up: 13F Duration: 12F+super freeze 28F+33F Slowdown: 12F Static Difference: -17F Proration: Forced 50% Invul: 1F~end of super freeze Movement (Drift) RC: No Empty (Fast) RC: No On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC. Seems the details on Roman Cancel are slightly different from the closed beta, so I typed out Kedako's new notes, more or less.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Wolfy on Twitter
Wolfy on Twitter
I noticed with everyone else, I can jump cancel IAD manually just fine (754) but with Zato it doesn't work unless I use the dash button. Might this be a bug or am I doing something wrong? #GuiltyGearStrive #GGST pic.twitter.com/jMTl2JEIk4— Wolfy (@MiyakoWolfy) February 23, 2021
mario050987·twitter.com·
Wolfy on Twitter
Wolfy on Twitter
Wolfy on Twitter
I noticed with everyone else, I can jump cancel IAD manually just fine (754) but with Zato it doesn't work unless I use the dash button. Might this be a bug or am I doing something wrong? #GuiltyGearStrive #GGST pic.twitter.com/jMTl2JEIk4— Wolfy (@MiyakoWolfy) February 23, 2021
mario050987·twitter.com·
Wolfy on Twitter
Wolfy on Twitter
Wolfy on Twitter
I noticed with everyone else, I can jump cancel IAD manually just fine (754) but with Zato it doesn't work unless I use the dash button. Might this be a bug or am I doing something wrong? #GuiltyGearStrive #GGST pic.twitter.com/jMTl2JEIk4— Wolfy (@MiyakoWolfy) February 23, 2021
mario050987·twitter.com·
Wolfy on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Roman Cancel DataKedako note: was experiencing frame skips with capture so there may be errorsTL note: Kara-RC refers to cancelling the slowdown with an attack during a specific frame. Not sure if the English community already coined a term so I went literal. https://t.co/PNpvJ3daVr pic.twitter.com/y5vBqpyre6— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Roman Cancel DataKedako note: was experiencing frame skips with capture so there may be errorsTL note: Kara-RC refers to cancelling the slowdown with an attack during a specific frame. Not sure if the English community already coined a term so I went literal. https://t.co/PNpvJ3daVr pic.twitter.com/y5vBqpyre6— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Roman Cancel DataKedako note: was experiencing frame skips with capture so there may be errorsTL note: Kara-RC refers to cancelling the slowdown with an attack during a specific frame. Not sure if the English community already coined a term so I went literal. https://t.co/PNpvJ3daVr pic.twitter.com/y5vBqpyre6— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Recovery Data*Only tested with SolGround Recovery(Tech) is where you tumble a bit when landing from a comboAir Recovery(Tech) is when you're pinned to the wall but no follow up occurs and you recover out of it. (cont) https://t.co/8gRCHCdW78— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Recovery Data*Only tested with SolGround Recovery(Tech) is where you tumble a bit when landing from a comboAir Recovery(Tech) is when you're pinned to the wall but no follow up occurs and you recover out of it. (cont) https://t.co/8gRCHCdW78— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Recovery Data*Only tested with SolGround Recovery(Tech) is where you tumble a bit when landing from a comboAir Recovery(Tech) is when you're pinned to the wall but no follow up occurs and you recover out of it. (cont) https://t.co/8gRCHCdW78— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Clash Data On Clash, 16F hitstop occurs for both playersThis hitstop does not alter depending on attack levelOn Clash, both player gains 10% Tension After Clash you can cancel into any of the following:- Any attack- Dash- FD- Gold Burst- PRC (cont) https://t.co/5xbjEItcZl— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Clash Data On Clash, 16F hitstop occurs for both playersThis hitstop does not alter depending on attack levelOn Clash, both player gains 10% Tension After Clash you can cancel into any of the following:- Any attack- Dash- FD- Gold Burst- PRC (cont) https://t.co/5xbjEItcZl— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Clash Data On Clash, 16F hitstop occurs for both playersThis hitstop does not alter depending on attack levelOn Clash, both player gains 10% Tension After Clash you can cancel into any of the following:- Any attack- Dash- FD- Gold Burst- PRC (cont) https://t.co/5xbjEItcZl— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
A concept I threw together on my stream todayAirdash FD cuts your air momentum like airdash buttons do, so theres a potential to bulldog a throw pretty safely. Not unbeatable, but something. #GGST pic.twitter.com/wTPatV0DLE— Invited™ | Samifish @ Clout Debt (@Samifish11) February 23, 2021
mario050987·twitter.com·
Invited™ | Samifish @ Clout Debt on Twitter