vs Chipp Zanuff

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PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
#GGST_RA You can call out Chipp's j.2k with an AA 5P timed for when he's beginning his descent. If you're a little late and it trades, however, you can still confirm.5P 5K 623P 5K 214P1 214P2 214P3 pic.twitter.com/sYqA64ODVM— PunishedTracksuit (@Punishedtrack) February 11, 2022
mario050987·twitter.com·
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
#GGST_RA if you have good reactions or a read you can press 2H to really fuck up Chipp's day. pic.twitter.com/KkH8GxVeqF— PunishedTracksuit (@Punishedtrack) February 11, 2022
mario050987·twitter.com·
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
#GGST_RA the safest and most consistent option is to 9 j.K j.D j.214S. It's less damage than the air throw, but you still get a hard knockdown, and you can do it early or late and still succeed. even being extremely late will often times net you a stray hit j.K pic.twitter.com/UP1ZPZoqGD— PunishedTracksuit (@Punishedtrack) February 6, 2022
mario050987·twitter.com·
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
#GGST_RA you can technically air throw this command throw on reaction, but like the 5p it's pretty tight. jumping will get you out of the throw, but if you mess up the AT you can get tagged on recovery. the point of input being later than the 5p punish makes it easier tho. pic.twitter.com/zl39Vr5m64— PunishedTracksuit (@Punishedtrack) February 6, 2022
mario050987·twitter.com·
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
https://t.co/c6vDJ47eSG#GGST_RA fucking around with callouts for Chipp's command throw and this one made me smile pic.twitter.com/B4iRokJuhC— PunishedTracksuit (@Punishedtrack) February 6, 2022
mario050987·t.co·
PunishedTracksuit on Twitter
MoryuyroM on Twitter
MoryuyroM on Twitter
チップの幻朧斬、見てからジャンプで避けても何も反撃できないし、咄嗟にボンバー入力はさすがに無理すぎて悩んでたけど、これならいけるかもただ、モーション紛らわしいαブレードは食らっちゃうんだよなぁ…バクステ後ろ青RCボンバー→ボンバー→5P(6K)鎌閃鬼灯#GGST_AX pic.twitter.com/BbSR7Fn0IL— MoryuyroM (@moryuyrom) January 9, 2022
mario050987·twitter.com·
MoryuyroM on Twitter
Fast Chipp Players Can Make You Nervous in Guilty Gear Strive (GGST)
Fast Chipp Players Can Make You Nervous in Guilty Gear Strive (GGST)
In this Fighting Game video, I talk about how Fast Players Can Make You Nervous while I play as Anji vs Chipp in Guilty Gear Strive aka GGST. I go over my match analysis and provide commentary on what's going through my head as I play. I hope you enjoy and if you find value in this video please let me know. This may be a beginner's guide to playing against Chipp as an Anji Mito player or maybe it will help anyone? I hope it helps anyone in the fgc on their fighting game journey. Chapters: I'm hoping to help build out my spot in the Fighting Game Community, specifically with the Riot Games Fighting game, and the world of fighting games. This is a fighting game YouTube channel will not be a place to find pro plays, at least I don't think it will, hahaha! I want to build this channel out for people who are new to Fighting Games and people looking for news and updates. Now not every video will be a tutorial or news, some might just be me having some fun in a fighting game and other videos will be community events, either way, I want to be a part of the FGC. #guiltygearstrive #fgc #ggst 👇👇👇LINKS👇👇👇 Discord: https://discord.gg/wEafjr9RZs 👈👈 Twitter: https://twitter.com/salveyb 👈👈
mario050987·youtube.com·
Fast Chipp Players Can Make You Nervous in Guilty Gear Strive (GGST)
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord is the easiest way to communicate over voice, video, and text. Chat, hangsnapponder — Yesterday at 11:56 PM honestly the better i get at axl the more I think chipp is not that bad of a matchup I'll copy and paste some tips I gave another dude earlier Anyways, the biggest tool axl has against characters like milia and chipp are high damage conversions off of reads. Both in neutral and on their pressure. You need to save meter besides fding their cs for transport bombers/jh or jd conversions. Against chipp in particular your best buttons in neutral are going to be 2k,5k, js, and jh without meter, and then moves like 2h, 2s, and 6k get better with meter. As for how to play the neutral, I’d tell you the most important idea to focus on starting out is to keep keep keep moving. You can not play stationary, you need to make them misspace their pressure or put yourself into a better spot. If they jump that is your cue to MOVE. Do not stay in place for even a second, until you are at a higher level and understand the leveling a bit better. Moving like this will let you find way more free openings. If they are pressing iad jh you have time to now 5k it preemptively, if they are further up you can 2s. 5h/cs can do both of these if you get an even better situation or need to cover right above you. Then you need to convert huge. You should be getting tkbers on chipp the vast majority of rounds you win. You need that damage, full screen resetting to neutral is BAD against him. He destroys you in neutral, get good damage in where you can. If you get caught slipping when hes in the air and are in a bad pressure situation, you can’t 2k under most of his buttons so you just have to take it. If he is approaching more on the ground, then run up 2k is great here, but make sure you apply good pressure after it. Not just always 2k 2d snail, just won’t cut it. Also important thing is knowing their possible holes in their pressure and trying to 50/50 in those spots. Make sure you practice 74d or 96d on reaction to chipp throw. Get him to press his - on block specials. Avoid the corner. You are going to need to fight for this. Fight with your god damn 5king life to make sure he doesn’t get you there. Once you’re in there though often times what you’ll do depends on your meter and health. If you have enough meter or are close to it, try and find gaps to fuzzy super out. Otherwise you’re just going to have to take some risks and press and it’s going to suck for you. Few other small things you should learn is a lot of his bad crossups can be ib thrown, and you can just backdash j2k for free basically. Anyways, don’t play too reactionary with your moves, play reactionary with your movement. You’re going to have to fight him. You do more damage than him, you just have to show him that.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Zato Chipp Zansei Rouga Super Punish 330
Zato Chipp Zansei Rouga Super Punish 330
Block Zansei Rouga. Careful when you dash as you may run the opposite way. 66 2H 236S 236S 6H 2S 2H 214K (6H or Super) If he ends midscreen. 313 with 6H ender 66 very close 2H 236S 66 [3] 2[S] 2[H] -S- (6H or Super)
mario050987·youtube.com·
Zato Chipp Zansei Rouga Super Punish 330