OS against Chipp's options. Input is 412364S+H jump back j.P (J.P to deal with command grab). Thanks to @jovenhou for the idea!#GGST_CH pic.twitter.com/BjantEWeYj— RSG | Seo (@RSG_Seo) August 24, 2021
#GGST_CH Punish on Chipp command grab with Chipp. First one is raw damage and keeps same side, but the second one side switches and prob has better oki than the first pic.twitter.com/lnFHHpIKmx— Sori (@bucoy_michael) August 24, 2021
The coverage for rekka step 3 on chipps usual pressure string. If they get challenged enough on rekka step 2 then they'll probably try this and you can make them regret it. If they dont block fafnir on wake up because they try to jump or grab then theyre basically k.o'd
6s- Vortex - 5s (low) - clean hit HVV - 66RCC - j.h (2) - j.s - j.h - 236k .... Fafnir
6S -66RRC - dash under - 5s - jk - jd - 665k - 6p - Clean Hit HVV - Wall break.
Start by conditioning them to backdash by stealing your turn after 2nd rekka with 5s. Once theyre backdashing, press 6S instead. Is also a cover for rekka 3 which can lead to massive damage if they go for it.
this also works midscreen. backdashing genrouzan is VERY finicky, and even if you don't get grabbed, Nago's buttons are slower than Chipp's, so even jabbing isn't always safe. from what I've seen, Chipps rarely jump after whiffing genrouzan, so this is usually free, if not guaranteed (which it sometimes is, if you backdash genrouzan perfectly)
A #GGST_MI punish on Chipp's command throw. This is a very strong alternative to the air throw punish people have been settling for. pic.twitter.com/A2dDaREA71— B-Roll (@B_r0ll) August 17, 2021