@Mark_FGC Heres an idea, obviously this isnt as tight as it should be. #ggst #GGST_ZAhttps://t.co/8VMGpe8w6D pic.twitter.com/DOapx1sULY— Yomiᵛᴸ (@ThatsYomi) July 22, 2021
5H 236P starter midscreen into high/low 50/50 wallbreak. Dash-jump to close the gap. Press forward after jD to get Eddie a bit closer. #GGST #GGST_ZA pic.twitter.com/WNkA82vjPY— Mark Kirollos (@Mark_FGC) July 22, 2021
Found it! You can sneak a drill in between the frog hits. Does a lot of damage, too. @ThatsYomi @NapperEdward pic.twitter.com/YfjKoyl9ev— Mark Kirollos (@Mark_FGC) July 22, 2021
jD is 11 frame startup, usually I mix with 2K which has 7 frame startup, which gives me a few frames to land and execute the move. 2D has 10 frame startup. So yes, technically there will be a fuzzy guard window of a few frames with this specific setup. Close enough in my books.— Mark Kirollos (@Mark_FGC) July 22, 2021
might be useful as a random throwout sometimes as oki to throw your opponent off.Notes: Cant be thrown out of if timed right.Super jump j.D to cover both standing and crouching.#ggst_za pic.twitter.com/xYRI5ooSQ0— flalph (@flaIph) July 21, 2021
delay the 5HS slightly and itll be meatycan RC after the j.H and get a wallbreak - more damage than the super but can only really be used if youve near corner pic.twitter.com/QBgqmajpJW— flalph (@flaIph) July 21, 2021
Here's a corner version of a similar mixup I stole from @FGCMacho Initial J.D vs Low option is so ambiguous, high leads into a High/Low or High/High situation.Everything combos no matter which option you choose, can YRC punish if close enough when air blocking#GGST #GGST_ZA https://t.co/1RLj4yIaPM pic.twitter.com/shFAqBQtlY— 📦ZatoInABox 📦 (@ZachInABoxFGC) July 21, 2021
#ggst_za I've seen a lot of players start their offense after sweep with meaty 22H into an eddie move, but I would be careful using it vs some characters with meter... pic.twitter.com/NtXYtVwzqS— DZ | Jonathan Tene (@jonathan_tene) July 21, 2021
Zato's BnB 2D knockdown / Sword Oki setup. Covers wakeup, gapless mix, can't be fuzzy guarded, can't be FD'd, layers into Dust/Sweep/Throw mix on block, and loops back into itself on hit. If I had to only learn one setup, it would be this one. #GGST #GGST_ZA pic.twitter.com/LkTXNr6Sgw— Mark Kirollos (@Mark_FGC) July 21, 2021
Quick JC BRC tech if u wanna see more check this vid from bopperhttps://t.co/3RzYUxFLW4#GGST_ZA pic.twitter.com/FWgmAbFubJ— Mellow_RAGE (@Mellow_RAGE_) July 20, 2021
Found a more optimal meterless combo all thanks to bopperhttps://t.co/gemWfS7GgqAfter the first frog leap u have to run up 2s and delay 2hs so eddie can have more time to walk closer to the opponent and -s-#GGST_ZA pic.twitter.com/Th4RwKiXjo— Mellow_RAGE (@Mellow_RAGE_) July 20, 2021
This -H- > 6H Setup covers a decent amount of options, obviously gets beat by stuff like Tyrant Rave or any super reversal because it breaks Oppose. In that case, you can put out oppose and then safejump > airdash > j.k #GGST_ZA pic.twitter.com/uaOBAK9Enw— Cherry (@Cherry_FGC) July 20, 2021
@Mark_FGC 's 5H string ideas for mix, drill oki off super, 5D/oppose/command grab to avoid wallbreak, last mix into death #GGST_ZA #PS5Share, #GuiltyGearStrive pic.twitter.com/v8sGIsqsHG— IDG | STG HoodieTar (@hoodietar) July 20, 2021