
Zato-1
Kyor1s on Twitter
Osmosis on Twitter
#GGST_ZA cS fS 5H 22H seems to be the ideal wallbreak ender in every scenario where you cant 6H 214S. It does more damage than anything including 2H and is best for combos with and without wall damage. pic.twitter.com/qqRtHGNdYc— Osmosis (@OSMOSISJONES___) June 10, 2022
Salad on Twitter
Concept 2 with Drill to unsummon #GGST_ZA pic.twitter.com/Mqhf2YiRtY— Salad (@saladnoodles) June 10, 2022
TinTin™️ on Twitter
New Zato mix structure? #GGST_ZA #PS4sharehttps://t.co/fK2VnnX6N1 pic.twitter.com/rYk3RI7kYO— TinTin™️ (@Solo_Padre_) June 10, 2022
Zato post-patch j.D after 236K
Watch "Zato post-patch j.D after 236K" on Streamable.
🇵🇷Visounary 23🇵🇷 on Twitter
C.S CH combo #GGST_ZA pic.twitter.com/SefbeOZXVN— 🇵🇷Visounary 23🇵🇷 (@Ren23335098) June 10, 2022
Mela'a 🅱️unny Girl on Twitter
#GGST_ZA Dash cancel can be used as a follow up after reset if you land a hit during sandwich, I believe that this can be used from bigger combos too. If done right, it beats grab/jump/bd and loses to dp and super. Doing oppose should be far enough from grab range but beat dp pic.twitter.com/UOk1uvhQc2— Mela'a 🅱️unny Girl (@ebigahama) June 10, 2022
Osmosis on Twitter
#GGST_ZA due to the increased difficulty of landing raw jD on crouchers, adjust the high wallslump option to be jSD delayed -P- and it works the same pic.twitter.com/S5RWb92uqq— Osmosis (@OSMOSISJONES___) June 10, 2022
ヘッポコ on Twitter
Rath on Twitter
Whateverdude151 on Twitter
Salad on Twitter
Kyor1s on Twitter
みやち on Twitter