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Ben Ferns on LinkedIn: "(edit: please note I did not create this video/app - its from the SDK link later in the post) I was excited to hack on the raw stereo pass-through cameras on the Vive Pro if I got a chance, to see if some basic AR things were possile, but I really didn't expect this level of SDK implementation from the Vive software team (video is from this link): https://lnkd.in/gyZtidM The SDK includes: Depth Spatial Mapping (static and dynamic meshes) Placing virtual objects in the foreground or background Live interactions with virtual objects and simple hand interactions "
Ben Ferns on LinkedIn: "(edit: please note I did not create this video/app - its from the SDK link later in the post) I was excited to hack on the raw stereo pass-through cameras on the Vive Pro if I got a chance, to see if some basic AR things were possile, but I really didn't expect this level of SDK implementation from the Vive software team (video is from this link): https://lnkd.in/gyZtidM The SDK includes: Depth Spatial Mapping (static and dynamic meshes) Placing virtual objects in the foreground or background Live interactions with virtual objects and simple hand interactions "
·linkedin.com·
Ben Ferns on LinkedIn: "(edit: please note I did not create this video/app - its from the SDK link later in the post) I was excited to hack on the raw stereo pass-through cameras on the Vive Pro if I got a chance, to see if some basic AR things were possile, but I really didn't expect this level of SDK implementation from the Vive software team (video is from this link): https://lnkd.in/gyZtidM The SDK includes: Depth Spatial Mapping (static and dynamic meshes) Placing virtual objects in the foreground or background Live interactions with virtual objects and simple hand interactions "