My name is David Alvarez, I am 28 years old and I am from Ecuador.
I work as a 3d Generalist and I have been working during 4 years doing 3d animation for Advertising.
I've been working in gamedev industry more than 6 years mainly as 3D artist.
I create 3D models with a hard surface for the top-level games.
I set higher standards for myself with each new project I work with. I am mastering new skills in the field of CG and I always strive for perfection.
My skill sets include 3D modeling, sculpting, UV mapping, maps baking, PBR texturing, real-time visualization. My software knowledge includes, but is not limited to, 3DsMax, Zbrush, 3D Coat, UV Layout, Substance Painter, Marmoset Toolbag.
For cooperation - feel free to contact me.
FULL RESUME (February 2022)
VISUAL DEVELOPMENT:
- DISNEY+: Background design for an unnanounced animated TV series (2021)
- TITMOUSE: Vehicle & prop design for a NICK unnanounced TV show (2021)
- LEGENDARY (USA): Costume design for a scifi movie (2021)
- TITMOUSE (USA): Vehicle design on Chicago Party Aunt (Netflix animated TV show. 2020)
- MACROVERSE (USA): Keyframes and concept art on an Angry Birds new game for ROVIO (2020, under NDA)
- OFFLINER (UK): Artistic Direction, chara/BG/prop/vehicle designs on KID, a multi platform creator owned project (2019 > current)
- FOSTER PROD. (USA): Character design & concepts for an animated TV show pitch. (2020)
- TITMOUSE (USA): Background design, prop & vehicle design on Arlo the alligator boy (Netflix length feature & TV show. 2019)
- IN THE BOX (France): chara design, technical chara design, prop design on Esport Life (TV show pilot, 2019)
- BIG CRUNCH (Singapore): Background design & concept on Blue Sky Academy (TV show, 2019)
- AGBO (USA): Keyframes, chara-design, prop design & concept, mecha concept for a movie project. (2019)
- GO-N (France): Character design, prop design, background design on Tib & Tumtum (TV show, 2016)
COMICS :
- 17+ books as an artist (kids, teens, young adults).
- 20+ years experience in the field.
ILLUSTRATION :
- HyperX character design and illustrations (2021)
- 25+ years of experience as freelance artist (posters, book and magazine
covers, etc.).
- Design & animations for web games.
- Creator of the Banncars (60+ tribute posters to movie/TV vehicles).
CLIENTS:
Disney, Legendary, FOX TV, Lucasfilm, AGBO, Go-N, Big Crunch, Image, Random House,
Lerner Publ., Dupuis, Glénat...
SKILLS:
- Adaptative, fast worker, finds solutions, proactive for ideas, reliable, delivers on time
- Softwares : Photoshop, Flash, notions of SketchUp & Blender.
SOUGHT POSITION:
- character/background/mecha/prop design, concept art/design, promo illustrations
- Available for freelance.
CONTACT:
bannister@orange.fr
+33 6 75 08 28 01
Lives in Annecy, France.
I love to work on creative 3d design projects. I am a self-taught artist. I continue to educate myself on the newest technologies and design trends.
Currently, I am working on different Unity 3d and game design projects. I like to work in different areas of game design. Each day bring new challenges :)
Areas of work include:
+ 3d Modeling.
+ High poly & low poly work.
+ Environment Design.
+ Game Level Art Unity/Unreal
Thank you very much for viewing my work.
Concept artist based in Gatineau and Ottawa, with a passion for design and storytelling, bring ideas from the imagination to life. Constantly pushing myself to explore and learn new skills, enjoying whatever challenge is thrown my way.
Thank you for visiting and viewing my work!