‘Despicable Me 3’ Box Office Profits 2017: Gru & Minions Still Funny Around The World | Deadline
When it comes to evaluating the financial performance of top movies, it isn’t about what a film grosses at the box office. The true tale is told when production budgets, P&A, talent participati…
Best Despicable Me Series Characters in the Franchise
Minion fans, we are ranking the greatest characters in the Despicable Me franchise. From 2010's Despicable Me to the 2017's Despicable Me 3, the best Despicable Me series characters are also known to be some of the best movie characters of all time. Who is the best Despica...
‘Despicable Me’ Franchise Over $3B; ‘Wolf Warrior’ To Break Another Record | Deadline
UPDATED, TUES. 10:30 AM: All grosses have been updated below. Looking ahead, Warner Bros. should see its Christopher Nolan epic Dunkirk cross the $400M worldwide milestone this week just as its sup…
Illumination’s Despicable Me series of films has surpassed the Shrek movies to become the highest-grossing animated franchise of all time worldwide. A $21.2M international weekend on Despicab…
A movie's success is not solely determined by box office numbers or praise from the critics. Even if there's no Academy Award, a motion picture with memorable characters will win over the hearts—and wallets—of people everywhere.
Licensing: Billion Dollar Character Franchises | Market Research Report | Euromonitor
Purchase the Licensing: Billion Dollar Character Franchises strategy briefing as part of our toys and games market research for September 2016. Euromonitor International is the leading provider of strategic market research reports.
• Top movies based on merchandise sales 2016 | Statistic
The statistic presents the leading Hollywood movies ranked by merchandise sales revenue as of January 2016. According to the estimates, the "Despicable Me" franchise, including "Minions", earned 267 million U.S. dollars in licensed merchandise as of the measured period. "Cars" ranked second, with 10 billion U.S. dollars in merchandise sales. At the top of the ranking was the "Star Wars" franchise, which generated merchandise sales revenue of 32 billion U.S. dollars as of January 2016. The latest movie in the series, "Rogue One: A Star Wars Story", cost 200 million U.S. dollars to produce an...
Minions Big Business for Universal as ‘Despicable Me’ Stars Break Out – Variety
The yellow Twinkie-shaped characters have not only helped launch Universal’s first family franchise in well over a decade, but have instantly made the studio a major player in the lucrative animati…
The 25 most powerful film franchises in Hollywood ... and why they matter more than movie stars
Hollywood used to be all about movie stars. Now it's all about characters, who are collected and amassed like players on a team. How did we get here and who holds the most juice?
A New Wireless Architecture for In-Flight... (PDF Download Available)
PDF | A primary difficulty when investigating commu-nication requirements rises when a very specific field as an aircraft cabin is considered. The diverse needs of passengers are often incompatible to the strict constraints inside the cabin. Nowadays, In-Flight Entertainment (IFE)...
Entertainment is at the heart of what we do. We customize experiences in television, film and audio to help clients connect and entertain their customers.
• In-flight entertainment & connectivity market: North America 2024 | Statistic
This statistic illustrates the in-flight entertainment and connectivity (IFEC) market revenue in North America from 2014 to 2024, with a breakdown by product. In 2020, the North American market for IFEC hardware products is expected to generate revenue to the value of 1.5 billion U.S. dollars.
On-Demand Cabins: The New In-Flight Entertainment - Avionics Magazine - Aviation Today
We examine how airframe manufacturers are providing the infrastructure that operators then build upon with innovative content deals and third party partnerships to facilitate today's airborne on-demand cabin.