Zero Latency: Analyzing What Makes Good Location-Based VR Games
Zero Latency is like a tale of two ends of the VR spectrum for location-based entertainment centers. Some of their content is great, some of it not so much.
Nomadic has reported success with its first virtual reality location-based entertainment center, which is like an arcade for VR. It features Vertigo’s Arizona Sunshine, a VR shooter. And now Nomadic is taking the show on the road to Asia.
The Future of Mall Technology is All About Location-Based Entertainment - C
Location-based entertainment should be the mantra for installers doing mall technology jobs. What does that really mean? It all comes down to "experience."
Current and Future Boom of Location-Based Entertainment Market | Exit
"Grand View Research, Inc. - Market Research And Consulting."The global location-based entertainment market size is expected to reach USD 7.8 billion by 2025, registering a 32.1% CAGR from 2019 to 2025, according to a new study by Grand View Research, Inc. The global location-Based entertainment market size is expected to reach USD 1.2 billion by 2018, registering a 32.1% CAGR from 2019 to 2025 according to a new study by Grand View Research, Inc. Increasing consumer spending on games, video content, and end-uses associated with the sale of VR headsets is anticipated to deliver po...