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Building AI products — Benedict Evans
Building AI products — Benedict Evans
How do we build mass-market products that change the world around a technology that gets things ‘wrong’? What does wrong mean, and how is that useful?
·ben-evans.com·
Building AI products — Benedict Evans
Comment calculer (vraiment) l'impact carbone de ChatGPT ?
Comment calculer (vraiment) l'impact carbone de ChatGPT ?
Quelle est la consommation d'une requête sur ChatGPT ? Combien de CO2 est émis pour générer une image avec une IA ? J'ai compilé toutes les données concrètesà disposition pour mieux cerner les enjeux et les usages.
Tu trouveras le guide ici
·generationia.flint.media·
Comment calculer (vraiment) l'impact carbone de ChatGPT ?
AI startups: Sell work, not software
AI startups: Sell work, not software
For the past 25 years, application software startups have had a singular focus: increasing company and employee (including developer) productivity. This looked like building software that increased productivity at the employee level, increased collaboration across employees and teams, and/or enabled better oversight and management at the leadership level. More often than not, this software has been priced on a per seat basis, in essence benchmarked against the cost of the headcount itself and increasing that headcount’s productivity.
·sarahtavel.com·
AI startups: Sell work, not software
Aggregator’s AI Risk
Aggregator’s AI Risk
A single AI can never make everyone happy, which is fundamentally threatening to the Aggregator business model; the solution is personalized AI
·stratechery.com·
Aggregator’s AI Risk
How to Think Computationally about AI, the Universe and Everything
How to Think Computationally about AI, the Universe and Everything
In his TED Talk, Stephen Wolfram covers the emergence of space by the application of computational rules to spacetime, gravity and quantum mechanics to AI and LLMs. Computational irreducibility and the ruliad.
·writings.stephenwolfram.com·
How to Think Computationally about AI, the Universe and Everything
AI, Hardware, and Virtual Reality
AI, Hardware, and Virtual Reality
Defining virtual reality as being about hardware is to miss the point: virtual reality is AI, and hardware is an (essential) means to an end.
In fact, I would argue that defining “virtual reality” to mean an immersive headset is to miss the point: virtual reality is a digital experience that has fully broken the bounds of human constraints, and in that experience the hardware is a means, not an end. Moreover, a virtual reality experience need not involve vision at all: talking with ChatGPT, for example, is an aural experience that feels more like virtual reality than the majority of experiences I’ve had in a headset. True virtual reality shifts time like media, place like communications, and, crucially, does so with perfect availability and infinite capacity. In this view, virtual reality is AI, and AI is virtual reality. Hardware does matter — that has been the focus of this Article — but it matters as a means to an end, to enable an interactive experience without the constraints of human capacity or the friction of actual reality.
·stratechery.com·
AI, Hardware, and Virtual Reality