Fixing Moria: Metro System Megadungeon Design - Silverarm
The megadungeon has a creative call to it, this grand and imposing space mapped out for adventure, a beckoning otherworld to explore. People dig superlatives, the biggest, the tallest, the most dangerous, the most powerful, the deepest. But the challenge of making something epic in scope can swamp even the most dedicated GM. It’s very […]
Recently I came across a by Suarachán discussing their annoyance at how vastly different Dolmenwood is compared to how it presented itself in its early s...
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