Lesson #1: The cover is flipping you off. Hello there. There has been a lot of new blood injected into the OSR/NSR space recently. I'll leave the ho...
This is going to be one of those posts where someone says how Game Mastering in RPG’s is basically a lot like part of their work experience in another field. I'll also get into the dangerous arena of providing GM advice. I’d like to tell you I’ll avoid cheesy reaches to fit the framework but make absolutely no guarantees.
Western Wilds: an Expedition into the West Marches - The Indie Game Reading Club
Editor: Guest author Jason Lutes writes about his lengthy fantasy sandbox game and how he made it happen, West Marches style! I recently wrapped up a 40-session “sandbox” fantasy campaign, taking a cue from the “West Marches” approach popularized by Ben Robbins (of Microscope fame). According to a series of blog posts Ben wrote to… Continue reading Western Wilds: an Expedition into the West Marches →
Time, Gear & Skill: A Different Approach To Skill Checks
The following was written with Cairn in mind, but would work just as well for Into the Odd, Electric Bastionland and heck, D&D 5e if you’re doing a complete revamp. Performing actions inv…
A Web of Hooks: Quest Connections in a Sandbox Megadungeon Region - Silverarm
In order for a sandbox region to have a sense of verisimilitude it's important for it for many of the locations to be actually connected instead of a series of unrelated vignettes. This interconnection creates a web of hooks that pulls players from location to location and unites the patchwork quilt of locations into a unified whole.
Shipwright Thinking about CosmicOrrery’s post about diceless violence and the reference to this post about combat maneuvers. Skorne’s no to-hit rolls or even damage rolls is something I…