LRTheGoodman Playing Yakuza 0 rn💯💯💯 on Twitter / X
We are cooking (ignore me almost throwing at the end) #GBVSR_GM pic.twitter.com/wfObSkV4j5— LRTheGoodman Playing Yakuza 0 rn💯💯💯 (@Vortex___shark_) January 10, 2024
#GBVSR_GMOptimizing F5H punish, first hit can combo into 236H, but 2nd hit will punish them too far, this ends up letting first hit cancels do more damage + oki for 50% meter as you get access to meter refund routes pic.twitter.com/HsQJan67GB— Safe (@SafeAndOne) January 11, 2024
#GBVSR_GM Throw > 9U > j.H can let you safejump fuzzy if you are in install or happen to have wind crests in the right spot. pic.twitter.com/E9R1Eh6G93— Rikir (@Al_Rikir) January 9, 2024
#GBVSR_GM Throw > 9U > j.H can let you safejump fuzzy if you are in install or happen to have wind crests in the right spot. pic.twitter.com/E9R1Eh6G93— Rikir (@Al_Rikir) January 9, 2024
Tired of trying to find char specific esoteric answers to held tornado strings in your face? If you're feeling frisky try raw Raging Strike sometime lol. #GBVSR_GM pic.twitter.com/rm1sbTGqS1— クソゲー乙 (@sibladeko) January 5, 2024
#GBVSR_GM Someone requested a raw 214U combo that leads to fuzzy midscreen. Good luck with the double micro dash combo. pic.twitter.com/5Dc1nXGDaB— Rikir (@Al_Rikir) January 5, 2024
#GBVSR_GM Grim with meter can turn any touch into full screen carry into 50-50 fuzzy safejumphttps://t.co/mQyRmAZAPZ— Thanasis Miliotis (@DreikoSaMa) January 7, 2024
#GBVSR_GM Execution tip for Gale Dashes. Gale dashes can be executed by holding down the U button and then tapping the direction. If you simply just hold down the U button you can execute multiple Gale Dashes on the first possible frame after making contact with a Wind Crest. pic.twitter.com/LVkQJxY3Fd— Rikir (@Al_Rikir) January 6, 2024
Labbed what kind of followup routes you have access to from throw/66B combo off SKD's Tornado oki routingFirst few clips are showing options off the easier route that doesnt give as many CDs backLast 2 clips show harder route that gives better CD recovery#GBVSR #GBVSR_GM pic.twitter.com/q3nU3xrW2W— punk sasuke amiibo (@redlikerosesPT2) January 6, 2024
#GBVSR_GM If the last hit of 623H whiffs then your opponent won't be sent away. So for really high non-CH 2H anti-airs you get a really good combo opportunity. pic.twitter.com/XSfOE29AyX— Rikir (@Al_Rikir) January 6, 2024
#GBVSR_GM Punish options for Eustace 214M~S. These are mainly hard call-outs and 214M~M can punish you.1. 9 j.M > j.214M2. Superjump j.H (CH) > land 2M > etc3. Dash spot dodge4. Delayed neutral jump j.214M5. 623U, most of it whiffs but it will beat his 214M~L option as well pic.twitter.com/tfmiNaG5vj— Rikir (@Al_Rikir) January 3, 2024
#GBVSR_GM CH anti-air combo that leads to fuzzy midscreen. Note that you need at least 62% meter and you need to do up back to be close enough to the seal to get the overhead after knockdown pic.twitter.com/d55kfjJ1LV— GrandinoFGC (@fgc_grandino) January 3, 2024
#GBVSR_GM Ways to deal with Beelzebub's 236[H] 22U unblockable in neutral.1. Spotdodge the 236[H] and then 22[U], punish with 214U2. Spotdodge the 236[H] and then 214[U] before his 22[U] comes out. This loses if he did 214U.3. 236U on reaction to seeing 236[H] (best option) pic.twitter.com/Y5RnKtDMeY— Rikir (@Al_Rikir) January 3, 2024
#GBVSR_GM Ground Gale Dashes are air unblockable, but aerial Gale Dashes are not. This doesn't really make ground gale dash a good anti-air due to it's lower priority but it could catch someone by surprise if they're trying to jump at angles where 2H whiffs. pic.twitter.com/mkGOIKnjYd— Rikir (@Al_Rikir) December 31, 2023
You can guarantee Grimnir fumbling his cool line in his SBA by holding L during superflash #GBVSR_GM pic.twitter.com/abPQqUsI9M— Gauss (@backbone_teller) December 30, 2023
Messing around with Grimnir. Happy New Year ya'll #GBVSR_GM #GBVSR pic.twitter.com/Li8usywaN9— ゼロ魂 ZSR-Nier Hype!!🦇🖤💀 (@ZeroSoulreaver) December 31, 2023