Ky Kiske

Ky Kiske

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PC_volt in lab on Twitter
PC_volt in lab on Twitter
From a button OTG, you can run just enough to CSE and be outside of VV range, while also catching their prejump. If done correctly, this is a 3F gap.Sequence: Throw run 5K OTG CSE#GGST_KY pic.twitter.com/9Kfkekcq5w— PC_volt in lab (@PC_voltInLab) July 29, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Agni Kai on Twitter
Agni Kai on Twitter
Here's a lower damage version that is much easier to confirm. Vapor Thrust will often whiff at the end, so use Dire Eclat instead.This route is very consistent from a j.HS starter. After an FDC j.S starter, you can plink Dash Button>5K for an easier Dire Eclat link.#GGST_KY https://t.co/7ZImFyXwmF pic.twitter.com/bvfsYxpTkN— Agni Kai (@AgniKai27) July 29, 2021
otakupcgaminghd·twitter.com·
Agni Kai on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
2P 6H is a 6F gap, thus will trade with 6 framers.You can get a nice combo on trade.Combo: 2P.ob 6H (CH) trade 5K 6H 5K 6H DE SD (~245dmg)#GGST_KY pic.twitter.com/vjnhNHdfrA— PC_volt in lab (@PC_voltInLab) July 28, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Agni Kai on Twitter
Agni Kai on Twitter
Finally found a full meterless corner combo route from a jump in (FDC j.S shown here)2HS>214S allows enough hitstun and spacing to get microdash 5K>6HS#GGST_KY pic.twitter.com/Z1vPSjGIie— Agni Kai (@AgniKai27) July 28, 2021
mario050987·twitter.com·
Agni Kai on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
Apparently 6K and 6H have the exact same total.Meaning this works absolutely the same on top of being extremely deceptive.Sequence: 2K/5K/cS(OTG) 6K/6H(whiff) throw#GGST_KY pic.twitter.com/FsPYrPlase— PC_volt in lab (@PC_voltInLab) July 28, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter