
Design
Font | NDS
Choosing the right font for learners will increase retention time, reduce fatigue and support good stress. A legible, readable font should be a sans-serif, humanist typeface, with suitable letter and word spacing. Simple shapes assist with speed and help reduce cognitive loads.
Barrierefreiheit: Wie ein Atlas in die Irre führt
Der „Atlas Digitale Barrierefreiheit“ kommt zu dem Ergebnis, dass nahezu alle Online-Angebote der deutschen Kommunen erhebliche Mängel bei der digitalen Barrierefreiheit aufweisen. An der Auswertung waren erstmals auch Menschen mit Behinderung beteiligt. Das klingt fundiert recherchiert und dramatisch – allerdings nur auf den ersten Blick.
Respecting Users’ Motion Preferences — Smashing Magazine
The `prefers-reduced-motion` media query has excellent support in all modern browsers going back a couple of years. In this article, Michelle Barker explains why there’s no reason not to use it today to make your sites more accessible.
On Nielsen's ideas about generative UI for resolving accessibility
"Accessibility has failed as a way to make computers usable for disabled users." Thus begins a newsletter by Jakob Nielsen. And had it not been written by someone a great many people take seriously in the UX industry I likely would just have dismissed it. But seeing how harmful I
Accessibility Has Failed: Try Generative UI = Individualized UX
Traditional methods for accessibility have been tried for 30 years without substantially improving computer usability for disabled users. It’s time for a change, and AI will soon come to the rescue with the ability to generate a different user interface for every user, optimized for that person’s unique needs.
Creating Accessible UI Animations
Animation and accessibility are often seen as two separate powers at odds with one another. How is it possible to strike a balance between elements that move and the possible negative effects they expose to users who are sensitive to motion? Oriana García explains how her team at Mercado Libre tackled the challenge by creating guiding principles for applying animation to user interfaces and incorporating them into the team’s design system.
Sterling Crispin 🕊️ on X
I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally…