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BDG-Feierabend on air: Vanilla-Webdesign
BDG-Feierabend on air: Vanilla-Webdesign
VANILLA WEB DESIGNGestalten mit Browser, Git und KirbyWieso als Designer:in mit Git arbeiten? Weshalb den Browser als wichtigste App schätzen? Und warum Kirby als Redaktionssystem nutzen?Johanna und Nils sprechen darüber, wie sie als Designteam ihren Tech Stack aus Browser, Text Editor, Git und Kirby CMS für detailorientiertes Gestalten im Web nutzen. Sie beleuchten Projektabläufe, Prozesse und Systeme von Konzeption und Entwurf zu nachhaltiger Realisierung.WerJohanna und Nils Hörrmann bilden das interdisziplinäre Büro für Gestaltung hana+nils aus Braunschweig. Seit 2011 erarbeiten sie mit Kund:innen aus dem In- und Ausland visuelle Projekte in Print und Web.
·vimeo.com·
BDG-Feierabend on air: Vanilla-Webdesign
Redefined
Redefined
To design responsive websites effectively and responsibly, I had to completely redefine the way I view the web. It pains me to admit it, but I wasn’t too keen on responsive web design right out of the box. Weeks after Ethan’s ALA article, I even briefly entertained the idea of writing a post haranguing the practice, nit-picking concerns on how using media queries to relocate elements on a page could disorient users, but I knew deep down I was full of it. My short-lived adverse reaction wasn’t rooted in any specific limitation of the responsive approach itself, but in my inclination to cling to the way I had always perceived (and built for) the web. That perception had solidified over 10 years of making websites in a particular way. Pages were wire-framed, then fleshed out in Photoshop, which was where, for the most part, design ended. HTML & CSS were merely used to execute the prescribed layout. I took comfort in that approach, particularly in the control I had with a rigid grid and a perfectly pressed pixel-based structure. What you saw in the comp was what you got on the web. Bada Bing. To think about the web responsively is to think in proportions, not pixels. That approach, however, only works for a single view, a concept quickly becoming a thing of the past. Mobile browsing has exploded, and tablets (along with a slew of other devices of varying size) have confirmed the web’s status as a moving target. The choice was before me: retain the control in my original approach but accept that I’d be designing three or five or ten layouts, or redefine the way I think about the web. I found that to think about the web responsively is to think in proportions, not pixels. I traded the control I had in Photoshop for a new kind of control—using flexible grids, flexible images, and media queries to build not a page, but a network of content that can be rearranged at any screen size to best convey a message. Web pages (not that the term ever fit perfectly) aren’t really what we’re building anymore. *** Did I forsake Photoshop? No. Reagan and I still start designing with a wide, desktop-sized view, but it means something very different to our process. It’s a starting place, and once we’re going, Photoshop is ultimately used for asset building (textures, photos, etc.). The largest and most exciting part of the design process now happens in the browser. Did I dismiss hierarchy? No, but “squishy” was the unflattering term I initially used to describe responsive sites.  For me, websites take on an increasingly familiar skeletal form as I mentally map content in proportion to specific areas. When working with clients that’s how we address content. Elements are sized & placed purposefully to create order. I was worried that fluid content would have no visual impact and spinelessly reflow, breaking the established hierarchy. However, I soon found that didn’t have to be the case. While working on our first few responsive projects at Paravel, we used fluid-width images, videos, and even text headlines when appropriate, along with proper planning (content choreography) to maintain strong visual presence. The hierarchy, and thus the message, can be preserved at any view. *** In the process I discovered, to my great relief, that I didn’t have to throw away my design sensibilities to ‘go responsive’; instead, I could develop techniques to incorporate design elements I gravitate towards (like interesting typographic arrangements or full-width images) in a responsive way. My stubborn unwillingness to abandon those sensibilities has made these initial steps into responsive web design worthwhile. It’s gratifying to use the things that might have kept me from adopting a responsive approach as inspiration to innovate.  If there’s anything I’ve had to learn the hard way through all of this, it’s that responsive web design isn’t bolt-on. Whereas progressive enhancements (like border-radius), or web fonts can easily be added and removed from a site, responsive (for me at least) has required a complete redefinition of how I approach my craft down to the pixel. The more I learn & adapt, the more certain I am that this is the best way to build for the web. The process of adopting a responsive approach has made me better at my job, and I’m thankful for that.
·trentwalton.com·
Redefined
Content Prototyping In Responsive Web Design
Content Prototyping In Responsive Web Design
Michelangelo once said, "The best of artists has no conception that the marble alone does not contain within itself." Translate this to the world of Web design and you might say, "No matter how great a designer you are, you’re only as good as your content." While the reality of client work sometimes makes it challenging to gather and produce content prior to starting the design, this is now widely accepted as being necessary.
·uxdesign.smashingmagazine.com·
Content Prototyping In Responsive Web Design
News Redux
News Redux
«Digital news is broken. Actually, news itself is broken. Almost all news organizations have abandoned reporting in favor of editorial; have cultivated reader opinion in place of responsibility; and have traded ethical standards for misdirection and whatever consensus defines as forgivable. And this is before you even lay eyes on what passes for news design on a monitor or device screen these days. […]»
·andyrutledge.com·
News Redux
Following A Web Design Process
Following A Web Design Process
This article tries to show how developing a process for Web design can organize a developer's thoughts, speed up a project's timeline and prepare a freelance business for growth. First of all, what exactly is a 'process'? A **Web development process** is a documented outline of the steps needed to be taken from start to finish in order to complete a typical Web design project.
·smashingmagazine.com·
Following A Web Design Process
50 Powerful Time-Savers For Web Designers
50 Powerful Time-Savers For Web Designers
There are tools that make our lives much easier. However, finding those obscure time-savers which would save time in every single project isn't easy and requires a lot of time. At Smashing Magazine, we are regularly looking for such useful tools, gather them, review them and eventually prepare for a truly smashing round-up. Such posts are quite lengthy and extensive, but they are always worth checking out.
·smashingmagazine.com·
50 Powerful Time-Savers For Web Designers