Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals | ACM Transactions on Computer-Human Interaction
In our age of ubiquitous digital displays, adults often read in short, opportunistic
interludes. In this context of Interlude Reading, we consider if manipulating font choice can improve adult readers’ reading outcomes.
Our studies normalize font size by ...
How difficult can it be to design a bulletproof language selector? It’s not as straightforward as one might think. We need to avoid redirects, decouple our language and country presets, allow for overrides, and use non-modal windows. Let’s dive in!
We often talk about design systems as singular entities. "The design system saves time and increases quality." "Oh, the design system provides that." "Update to the latest version of the design system." The reality is that a design system is a multi-faceted layer cake, and also operates as part of o
This is a one page Material Design HTML template based off the MaterializeCSS framework. The template includes styles for several sections including work, team, and a nice big header.