Issue Usable Accessibility Archive - User Experience Magazine
Acronym casts a long shadow over cyberpunk fashion
The inspirations behind the techwear seen in games like Death Stranding often come from the same place
BITV 2.1 oder BITV 3.0 aber nicht BITV 2.0
My Five Biggest Design System Mistakes
Lessons learned from bootstrapping a small design system from scratch
The Magnifying-Glass Icon in Search Design: Pros and Cons
However, for accessibility reasons, remember to include the word “search” or its translation as an ALT text for any graphics-only button.
Enterprise design system: Everything You Need to Know
10 Usability Heuristics for User Interface Design
Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines.
Performance is the Moat » Mike Industries
There is no shortage of opinions about today’s news that Adobe will be acquiring Figma, so I’ll try not to repeat any of what’s already been said here. A lot of it boils down to designers and engineers being understandably …
Everything Developers Must Know About Figma
Christine highlights some of Figma’s features and possibilities to help you build a design that aligns with code as much as needed and improve your team work.
Truthish.
Whose sources, and whose truths?
Genderless design is a myth
Design can never truly be free of culture, gender, and bias. Our pursuit of a neutral and universal design may bring us to modernism, minimalism, and the Apple-esque aesthetic, but these design schools, inspired by eurocentric standards, carry qualities associated with masculinity. How can we go beyond the stereotypical binary view of masculine and feminine and create more universal, inclusive designs? Genderfluidity can give us a hint about the future of design and culture.
Where’s the fun in accessibility?
UX is about function, but also delight, whimsy, wit and beauty. But when it comes to accessibility, we tend to take the term literally…
When animation is an accessibility problem
We are surrounded by a world of motion and I would like to get off of it
An Accessibility-First Approach To Chart Visual Design
In this article, we will explore how an accessibility-first approach can lead you down the path of creating a better visual design for charts. Throughout the article, you’ll learn to use the Web Content Accessibility Standards and how this approach leadd to an unexpected yet better outcome for everyone.
Thoughts on an Accessibility “Get Well” Plan
Have you wondered how to anchor accessibility in an engineering team, one that isn’t yet producing accessible sites or apps? Some options to start with, for further refinement and discussion.
Designing the perfect button
Everything you need to know about what makes a button great.
A Product Design Process for the Real World
Declarative design systems
Is your design system really a system …or is it more like a collection of components?
The Case for Design Engineers
Material Icons: Sehee Lee
An interview with Senior Visual Designer leading icons and design systems for Google Fonts, Sehee Lee
Just How Long Should Alt Text Be?
The Dos and Don’ts of Pairing Typefaces
When choosing typography to use in designs, narrow down your options by understanding the most common classifications, looking for typefaces with multiple variations and distinct characters, and pairing typefaces together with consistency and readability in mind.
Background grids, from paper to display
So we are building a CAD or a drawing app. It has lots of handy tools and an infinitely large space. There’s enough room for drawings, notes, and anything else. We start with a blank page, literally…
Inclusive Design
Inclusive design describes methodologies to create products that understand and enable people of all backgrounds and abilities. It may address accessibility, age, economic situation, geographic location, language, race, and more.
Design in 2022: Language, Localisation and Collaboration
The Era of Rebellious Web Design Is Here – Eye on Design
On Design Thinking
Oh… are we still talking about this?
Are some fonts ageist?
A new study reveals that the speed at which you’re able to read online depends a lot on the font—and your age.
Designing A Better Language Selector
How difficult can it be to design a bulletproof language selector? It’s not as straightforward as one might think. We need to avoid redirects, decouple our language and country presets, allow for overrides, and use non-modal windows. Let’s dive in!
Humane Design: Avoiding the term "User" - Documentation / Best-practices
It was Aral Balkan that put in strongest words that we should avoid the term “Users” when developing free software. That the term “User” is indicative of the dependency relationship that Big Tech and surveillance capitalism has created between people and the technology they use. One that it not dissimilar of a “drug addict doing drugs” i.e. a user of drugs. The argument is that abstracting people as “Users” in a way de-humanizes them. The thought is that by trying to avoid the term we ar...