How To Recruit A UX Designer
New iOS Design Pattern: Slide-out Navigation
Raising the Bar for Mobile Standards
How standards documentation puts UX at the core of mobile application development.
IA Strategy: Addressing the Signatures of Information Overload
Web magazine about user experience matters, providing insights and inspiration for the user experience community
Video Diaries: A Method for Understanding New Usage Patterns
Web magazine about user experience matters, providing insights and inspiration for the user experience community
Redefined
To design responsive websites effectively and responsibly, I had to completely redefine the way I view the web. It pains me to admit it, but I wasn’t too keen on responsive web design right out of the box. Weeks after Ethan’s ALA article, I even briefly entertained the idea of writing a post haranguing the practice, nit-picking concerns on how using media queries to relocate elements on a page could disorient users, but I knew deep down I was full of it. My short-lived adverse reaction wasn’t rooted in any specific limitation of the responsive approach itself, but in my inclination to cling to the way I had always perceived (and built for) the web. That perception had solidified over 10 years of making websites in a particular way. Pages were wire-framed, then fleshed out in Photoshop, which was where, for the most part, design ended. HTML & CSS were merely used to execute the prescribed layout. I took comfort in that approach, particularly in the control I had with a rigid grid and a perfectly pressed pixel-based structure. What you saw in the comp was what you got on the web. Bada Bing. To think about the web responsively is to think in proportions, not pixels. That approach, however, only works for a single view, a concept quickly becoming a thing of the past. Mobile browsing has exploded, and tablets (along with a slew of other devices of varying size) have confirmed the web’s status as a moving target. The choice was before me: retain the control in my original approach but accept that I’d be designing three or five or ten layouts, or redefine the way I think about the web. I found that to think about the web responsively is to think in proportions, not pixels. I traded the control I had in Photoshop for a new kind of control—using flexible grids, flexible images, and media queries to build not a page, but a network of content that can be rearranged at any screen size to best convey a message. Web pages (not that the term ever fit perfectly) aren’t really what we’re building anymore. *** Did I forsake Photoshop? No. Reagan and I still start designing with a wide, desktop-sized view, but it means something very different to our process. It’s a starting place, and once we’re going, Photoshop is ultimately used for asset building (textures, photos, etc.). The largest and most exciting part of the design process now happens in the browser. Did I dismiss hierarchy? No, but “squishy” was the unflattering term I initially used to describe responsive sites. For me, websites take on an increasingly familiar skeletal form as I mentally map content in proportion to specific areas. When working with clients that’s how we address content. Elements are sized & placed purposefully to create order. I was worried that fluid content would have no visual impact and spinelessly reflow, breaking the established hierarchy. However, I soon found that didn’t have to be the case. While working on our first few responsive projects at Paravel, we used fluid-width images, videos, and even text headlines when appropriate, along with proper planning (content choreography) to maintain strong visual presence. The hierarchy, and thus the message, can be preserved at any view. *** In the process I discovered, to my great relief, that I didn’t have to throw away my design sensibilities to ‘go responsive’; instead, I could develop techniques to incorporate design elements I gravitate towards (like interesting typographic arrangements or full-width images) in a responsive way. My stubborn unwillingness to abandon those sensibilities has made these initial steps into responsive web design worthwhile. It’s gratifying to use the things that might have kept me from adopting a responsive approach as inspiration to innovate. If there’s anything I’ve had to learn the hard way through all of this, it’s that responsive web design isn’t bolt-on. Whereas progressive enhancements (like border-radius), or web fonts can easily be added and removed from a site, responsive (for me at least) has required a complete redefinition of how I approach my craft down to the pixel. The more I learn & adapt, the more certain I am that this is the best way to build for the web. The process of adopting a responsive approach has made me better at my job, and I’m thankful for that.
Responsive Images: How they Almost Worked and What We Need
With a mobile-first responsive design approach, if any part of the process breaks down, your user can still receive a representative image and avoid an unnecessarily large request on a device that …
Inclusive Design
We might not realize it, but as developers, we build inaccessible websites all the time. It's not for the lack of care or talent though — it's a matter of doing things the wrong way. In our new book, Inclusive Design Patterns, Heydon Pickering explains how we can craft accessible interfaces without extra effort — and what front-end design patterns we can use to create inclusive experiences. Quality hardcover, 312 pages.
Ten Things To Think About When Designing Your iPad App
iPhone Application UI Design Patterns
Mac, iPhone & iPad interface design consulting, writing and speaking featuring tutorials, interviews, techniques and thoughts on crafting & building beautiful software. By Mike Rundle.
The Messy Art Of UX Sketching
UX Teams: Stop it with the wireframes. Please.
Complexity and User Experience
Jon Bolt explores how changing the discussion from "functionality" to "complexity" helps product owners and designers better evaluate the real impact new features have on a product.
Want To Create A Great Product? First, Forget "User Friendliness"
User-friendliness is the inevitable result of a smart design approach, not the starting point. Here are three criteria to help you develop a useful design brief that will ultimately yield a great product.
How to Design a Mobile Responsive Website
When, why, and how should you go about designing a responsive website? Equator web designer and UX Booth contributor Elaine Simpson breaks down the basics of responsive web design.
Barrierefreiheit auch für dynamische Seiten – mit HTML5 und ARIA
Beyond Task Completion: Flow in Design
In flow, the experience is rich and deep, and helps users be productive and highly creative.
Beyond Task Completion: Flow in Design
In flow, the experience is rich and deep, and helps users be productive and highly creative.
Effective Use of Color and Graphics in Applications for Children, Part I: Toddlers and Preschoolers
“The effective use of color and graphics in children’s media is one of the most important aspects of design to ensure that you deliver optimal content and a memorable user experience to young users.”
The T-Model and Strategies for Hiring IA Practitioners: Part 1
Web magazine about user experience matters, providing insights and inspiration for the user experience community
Developers, UX Is Your Business Too!
Developers can have profound impacts on the UX of the products they’re working on.
Web Forms How-To Part 1: Simplicity
Keep signup forms simple and fast, and delegate as much as possible.
Psychological Usability Heuristics
Translating Susan Weinschenk's UX psychology facts into usability heuristics.
Better UX Design Needed for Enterprise Tablet Adoption
Apps that are simple, intuitive, and have few features are well suited for enterprise tablet use.
Not Your Parent's Mobile Phone: UX Design Guidelines For Smartphones
Visual Designers Are Just As Important As UX Designers
As I explained in my previous post, user experience design is a multidisciplinary activity which includes psychology, user research, information architecture, interaction design, graphic design and a host of other disciplines. Due to the complexity of the field a user experience team will typically be made up of individuals with a range of different specialisms.
News Redux
«Digital news is broken. Actually, news itself is broken. Almost all news organizations have abandoned reporting in favor of editorial; have cultivated reader opinion in place of responsibility; and have traded ethical standards for misdirection and whatever consensus defines as forgivable. And this is before you even lay eyes on what passes for news design on a monitor or device screen these days. […]»
Best Practices For Designing Websites For Kids
Designing websites and related media for kids presents plenty of opportunities for Web designers. Openings are available at many businesses and schools, as well as through parents and kids themselves, giving designers many ways to find work on electronic and print projects that appeal to kids. The types of work range from interface designs for video games to websites for birthday parties.
What makes a good UX designer?
Why Persuasive Design Should Be Your Next Skill Set