Design Isn’t a Phase
Don't Always Follow the Hype: Avoid These Web Design Pitfalls
Facebook has redesigned its Like, Share, Follow and Save buttons
Facebook puts friends above publishers in “News Feed Values” and ranking change
How To Design With Discipline: UX Lessons From 3M
In Plain Sight
LittlePlane – Wireframe for Everyone
The Broken Window Theory In Design & Product Development
The Ideal Design Workflow — Prototyping: From UX to Front End
Web Accessibility – Developing with Empathy
We’re not our users.
When you say “Wireframe”, you actually mean “Sketch”
Why designers need to stick to their guns
10 Inspiring Examples of Complex UI
35 Innovative User Interface Examples
Has Design Become Too Hard?
iOS Human Interface Guidelines
Interview with Tom Krcha, Adobe XD
UX Designers Aren’t Always Right: Part I – Knowing When We’re Wrong
Good services are verbs, bad services are nouns
Optical corrections in logo design
The Product Design of IoT
Better Interface Design: Logins, Menus, Toggles And Other Fancy Modules
Fluid UI
web and mobile app prototyping
Flinto
App Prototyping Tools For Designers
Craft by InVision LABS
[…] a suite of plugins to let you design with real data in mind. Manage them via the new Craft Manager for incredibly easy updating.
Principle - Animated Design
Principle makes it easy to create animated and interactive user interface designs. Whether you're designing the flow of a multi-screen app, or new interactions and animations […]
all icons sets (UX Repo)
U.S. Web Design Standards
Touch Target Sizes
People interact with touch-based user interfaces with their fingers. So user interface controls have to be big enough to capture fingertip actions without frustrating users with erroneous actions and tiny targets. Ok, so how big?