Animation and accessibility are often seen as two separate powers at odds with one another. How is it possible to strike a balance between elements that move and the possible negative effects they expose to users who are sensitive to motion? Oriana García explains how her team at Mercado Libre tackled the challenge by creating guiding principles for applying animation to user interfaces and incorporating them into the team’s design system.
I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally…