In Plain Sight
Make commerce better for everyone
Markup: Webdesign mit Webstandards, CSS, XHTML, Barrierefreiheit
Markup ist die private Website mit Journal zu Webdesign mit Webstandandards, CSS und XHTML von Björn Seibert. Wichtigste Themenbereiche dieser Website : Artikel erscheinen im Journal bzw. Weblog zu Webstandards, CSS, (X)HTML, Accessibility (Barrierefreih
css switcher - Invasion of the Body Switchers (ALA)
css style sheet switcher
Bring on the tables | 456 Berea Street
Avoid using tables for layout, but make sure to use them, and use them properly, for tabular data. This article explains how to make HTML data tables accessible.
Treehouse
2006-05-20 23:58:34 0200 from del.icio.us webdev magazines ---
Webkrauts » Adventskalender
Inclusive Design
Inclusive design describes methodologies to create products that understand and enable people of all backgrounds and abilities. It may address accessibility, age, economic situation, geographic location, language, race, and more.
Designing the perfect button
Everything you need to know about what makes a button great.
A Product Design Process for the Real World
Declarative design systems
Is your design system really a system …or is it more like a collection of components?
The Case for Design Engineers
Material Icons: Sehee Lee
An interview with Senior Visual Designer leading icons and design systems for Google Fonts, Sehee Lee
The Dos and Don’ts of Pairing Typefaces
When choosing typography to use in designs, narrow down your options by understanding the most common classifications, looking for typefaces with multiple variations and distinct characters, and pairing typefaces together with consistency and readability in mind.
Background grids, from paper to display
So we are building a CAD or a drawing app. It has lots of handy tools and an infinitely large space. There’s enough room for drawings, notes, and anything else. We start with a blank page, literally…
Design in 2022: Language, Localisation and Collaboration
The Era of Rebellious Web Design Is Here – Eye on Design
Readability: the Optimal Line Length
On Design Thinking
Oh… are we still talking about this?
Are some fonts ageist?
A new study reveals that the speed at which you’re able to read online depends a lot on the font—and your age.
Designing A Better Language Selector
How difficult can it be to design a bulletproof language selector? It’s not as straightforward as one might think. We need to avoid redirects, decouple our language and country presets, allow for overrides, and use non-modal windows. Let’s dive in!
Humane Design: Avoiding the term "User" - Documentation / Best-practices
It was Aral Balkan that put in strongest words that we should avoid the term “Users” when developing free software. That the term “User” is indicative of the dependency relationship that Big Tech and surveillance capitalism has created between people and the technology they use. One that it not dissimilar of a “drug addict doing drugs” i.e. a user of drugs. The argument is that abstracting people as “Users” in a way de-humanizes them. The thought is that by trying to avoid the term we ar...
Blue people and long limbs: How one illustration style took over the corporate world
Corporate Memphis seems to be everywhere nowadays, but where did it come from? And how did it get to be so popular? We explore.
Thoughts On Markdown
Markdown in all its flavors, interpretations, and forks won’t go away. However, it’s important to look at emerging content formats that try to encompass modern needs. In this article, Knut shares his advice against Markdown by looking back on why it was introduced in the first place, and by going through some of the major developments of content on the web.
Solid vs Outline » Welches Icon ist besser zu erkennen?
Solid Vs. Outline Icons: Which Are Faster to Recognize?
The UX Designer’s Guide to Concept Testing
What is concept testing and how can you use it to improve your design process? Learn how concept testing works and the tools to help you get started.
Kosteneinsparungen dank benutzerzentriertem Design (UCD)
(Andrea Miquel) Bereits 2005 veröffentlichte das Institute of Electrical and Electronic Engineers (IEEE) eine Studie mit dem Titel „Why Software Fails“ („Warum Software scheitert“), die einige Fakten enthielt, die schockierender Weise auch heute noch aktuell sind. In jenem Jahr wurde geschätzt, dass weltweit eine Billion Dollar für IT-Projekte, einschließlich Hardware, Software und Dienstleistungen, ausgegeben […]
De-stressing design
Exploring the impact of stress on our brains and subsequent online behaviours, and how this might be alleviated via compassionate design.
Stop thinking about flows, start thinking about objects
Why an object-oriented UX approach helps build scalable and consistent systems