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Learning in Tandem: Instructional design is dead
Learning in Tandem: Instructional design is dead
One instructional designer's reflections on the problems in the field, including an over-reliance on systematic processes and an under-reliance on actual research
Basically, ID as it is currently taught is just following the process, step by step. It's not rocket science. What IS rocket science (or at least a lot harder) is to figure out how to apply process with the endless number of variables that affect any learning need. This is where ID falls short. Instructional designers in too many instances are so tied to the models and the process that the variables and subtleties of  good design are sacrificed.
Call it education or instructional design...its all learning. So where do ID's fall short? To a certain extent, its following the "process" too closely. People are complex, learning is complex, motivation is complex--and no process is going to address all of these complexities. Good IDs know this and aren't afraid to go "off the reservation" when they need to. Most IDs don't.
<div>Ok, so what does this all mean? It means that designing effective, motivating learning is actually really hard. It means that instructional designers need to be really good critical thinkers. It means that as a profession, instructional designers need to be trained to not only know the process, but also how to recognize the limitations of process.&nbsp;<br></div><div><br></div><div>More than anything, if instructional design is going to survive and thrive as a profession, we need to be leaders--leaders in research, leaders in our organizations, and leaders in our field, not accepting the mediocre. Otherwise, instructional design is dead.</div>
·learningintandem.blogspot.com·
Learning in Tandem: Instructional design is dead