Found 51 bookmarks
Newest
Case Study: Effective Branching Scenarios for Training
Case Study: Effective Branching Scenarios for Training
A case study of branching scenarios as part of a larger training program. These scenarios helped learners practice skills for working with people in emotionally challenging situations, an excellent fit with a branching scenario format. The scenarios themselves have a fairly simple structure, but using multiple scenarios allows learners broader opportunities to practice.
·blog.upsidelearning.com·
Case Study: Effective Branching Scenarios for Training
The Return of Haji Kamal
The Return of Haji Kamal
Stephanie Harnett has rebuilt Cathy Moore's classic "Connect with Haji Kamal" example in Storyline (with Cathy's permission). The original branching scenario relied on Flash, so it hasn't been fully available to play through for several years. I'm glad Stephanie has made it available again as an example.
·learning.stephanieharnett.ca·
The Return of Haji Kamal
DiBL - Dilemma Based Learning
DiBL - Dilemma Based Learning
An interesting tool designed for interactive questions and scenarios in live training or vILT environments, where learners respond via their devices. The founder says, "You can think of it as a collaborative choose your own adventure - or Twine meets Kahoot :-)." This would be worth reviewing if you had a specific use case in an organization, but the tool is too expensive for freelancers and consultants.
·dibl.eu·
DiBL - Dilemma Based Learning
GitHub - doughahn/chat-souffle: A learning guild xAPI project helping learning designers practice prompt engineering.
GitHub - doughahn/chat-souffle: A learning guild xAPI project helping learning designers practice prompt engineering.
Twine project that reports to xAPI. This is way more technical than the projects I have done, but they definitely got Twine reporting to an LRS. The files are all available openly, and there's a wiki explaining the process. The scenario itself is about using ChatGPT for writing multiple choice assessments.
·github.com·
GitHub - doughahn/chat-souffle: A learning guild xAPI project helping learning designers practice prompt engineering.
Chatterpast
Chatterpast
A lovely chat simulation built in Twine with the Trialogue story format where students can "chat" with characters about their lives in Iron Age and Roman era Scotland, England, and Wales. There's a teacher's guide as a supplement for classroom use.
·chatterpast.tolerantfutures.com·
Chatterpast
Level-up Your Scenario-Based Learning With VR
Level-up Your Scenario-Based Learning With VR
Description of the benefits of immersive branching scenarios using VR and comparison with traditional 2D branching scenarios
When it comes to scenario-based VR learning, the branched narrative is veiled behind the presence, immersion, and interaction within the VR environment. The learner may very well be subject to a predefined set of pathways, but because of the experiential nature of VR, these branches may not be as obvious because they’re seamlessly woven into the VR experience.
·talespin.com·
Level-up Your Scenario-Based Learning With VR
Yes, but; No, and; etc.
Yes, but; No, and; etc.
Old discussion on reddit about a game design mechanic that helps go beyond yes and no by adding complications. Some of these have 6 options, which is too many for a branching scenario, but a smaller version of the model could work. Maybe Yes, Yes but, No with 3 choices: Yes you succeed, Yes you succeed but with a complication, or No, you don't succeed and have a negative consequence.
<li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">No, and...</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">No.</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">No, but...</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">Yes but...</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">Yes.</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">Yes and...</p></li>
·reddit.com·
Yes, but; No, and; etc.
Designing eLearning Games Using Interactive Stories - Scissortail Creative Services, LLC
Designing eLearning Games Using Interactive Stories - Scissortail Creative Services, LLC
Kayleen Holt shares 6 questions to consider when designing elearning games that incorporate interactive stories.
<p>When designing eLearning games using interactive stories, ask yourself the following six questions:</p><ol><li><strong>What’s the point?</strong> Be clear about the learning goal.</li><li><strong>Does it matter?</strong> Make sure the story is realistic, relevant, and tied to the learning goal.</li><li><strong>Is it fun?</strong> Slapping a leaderboard onto a course doesn’t make it a game. Games need to be fun. Test the fun factor by getting input from learners.</li><li><strong>Does it make sense?</strong> Take time to get the script right in the beginning, and check it with every change to make sure all the branching paths still make sense.</li><li><strong>Is it immersive?</strong> Don’t pull your learner out of the story. Show, don’t tell. Use high-quality visual design and audio (if narrated). And don’t preach.</li><li><strong>Does it exclude anyone?</strong> Include diverse characters and avoid stereotypes. Use inclusive language, and design with accessibility in mind.</li></ol>
·scissortailcs.com·
Designing eLearning Games Using Interactive Stories - Scissortail Creative Services, LLC
Role-Play Training – Insights From Clark Aldrich
Role-Play Training – Insights From Clark Aldrich
A lengthy article from Clark Aldrich on how to create Short Sims or branching role-play training. One of the most useful things in this article is the section "7 steps to create an effective role-play," where he breaks down his process for creating branching scenarios with time estimates for each section. While some of this is specific to iSpring, the process is similar to what I teach in my branching scenario course.
Perhaps the perfect way to learn is by doing something worthwhile that lines up with the real world, and very judiciously receiving some friendly guidance when we get stuck.
If you’re running a flight simulator and want your pilots to learn how to land an airplane in a snowstorm, Short Sims can only have introductory benefits. They can teach you some of the strategies.
With practice, you should be able to create an entire role-play in about 40 hours over two weeks. If you are going over that, you’re probably overthinking or over-executing it. Remember that you need to keep it simple.
·ispringsolutions.com·
Role-Play Training – Insights From Clark Aldrich
Designing game-inspired narratives for learning
Designing game-inspired narratives for learning
Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning.
This study turns for guidance to the expertise of narrative designers for games, where storytelling for interactive narrative has a long history of testing, iterating and perfecting. A collection of proven techniques described by game narrative practitioners will inform creative writing efforts to craft prototypes to test the transferability of those techniques to interactive narratives in a healthcare education context.
·researchgate.net·
Designing game-inspired narratives for learning
E-Learning Edition 2023 - Enterprise Viewpoint
E-Learning Edition 2023 - Enterprise Viewpoint
Enterprise Viewpoint's February 2023 issue is focused on elearning. I contributed an article (From "Click Next" to "Choose Your Path": Elearning with Branching Scenarios. Also, check out the other contributions on a range of topics from Michael Allen, Tom Kuhlmann, Cammy Bean, Allison Rossett, Jean Marripodi, Richard Goring, and Charles Jennings.
·enterpriseviewpoint.com·
E-Learning Edition 2023 - Enterprise Viewpoint
Play GO VIRAL! | Stop Covid-19 misinformation spreading
Play GO VIRAL! | Stop Covid-19 misinformation spreading
Great example of a quick game to educate people. In this game, you pretend to be someone who wants to spread misinformation (really disinformation, since it's deliberate). Through the simulated choices of social media messages and lots of immediate feedback and coaching, you learn to recognize tactics for manipulating information and influence online.
·goviralgame.com·
Play GO VIRAL! | Stop Covid-19 misinformation spreading
Twine: The basics (browser-based)
Twine: The basics (browser-based)
A tutorial on the basics of Twine. This uses CSS rather than enchant macros for formatting (which is probably a better strategy in the long run, especially for larger games, but a little harder for people to learn initially if they don't already know CSS). The course is built in Rise with an overview of the features.
·camhx.ca·
Twine: The basics (browser-based)
The Enduring Allure of Choose Your Own Adventure Books | The New Yorker
The Enduring Allure of Choose Your Own Adventure Books | The New Yorker
The history of the Choose Your Own Adventure series and how it evolved over time. Branching scenario training even gets a brief mention (as "Branching Path Simulations" for training nurses). If you're looking for practical tips for creating branching narratives, this isn't that article. However, if you loved the original books and are curious about the history, it is interesting.
You didn’t necessarily identify with the unnamed “you” who starred in each book. It was more that each protagonist offered you an alternative to yourself, or forty alternatives to yourself. The second person was less like a mirror and more like a costume.
The fact of multiple endings offers a sense of freedom and safety at once, reconciling two conflicting desires of childhood: autonomy and protection.
Randomness was never part of his compositional strategy. “My philosophy was that it should be like life,” he tells you. Smart decisions were more likely to result in a better outcome but wouldn’t always guarantee it. Virtuous choices didn’t always pay off.
Anson always writes one “Golden Ticket” ending where you get exactly what you want, and a few “Golden Ticket minus one” paths where you get almost everything, but not quite.
·newyorker.com·
The Enduring Allure of Choose Your Own Adventure Books | The New Yorker
Failure in Branching Scenarios
Failure in Branching Scenarios
Karl Kapp writes on the importance of failure in branching scenarios. The choices and options should reflect common failure points. Karl gives two examples of the types of mistakes that you could include: skipping a step in a process and deviation from the process (doing something incorrectly).
You want learners to fail in an environment where they can receive corrective feedback and learn from their failures rather than make the failure on-the-job in the actual situation such as in front of a customer or violating a safety protocol on a piece of equipment.
·linkedin.com·
Failure in Branching Scenarios
GuidedTrack – Home
GuidedTrack – Home
A no code tool for building web apps and interactive surveys. I haven't tried it yet, but it looks like you could use this for building branching scenarios. In the info for educators, it says you can make CYOA lessons that adapt content and grade automatically. You can start with a free plan to try it out.
·guidedtrack.com·
GuidedTrack – Home
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
Kimberly Goh shares tips on branching scenario structure, comparing the time cave vs. branch and bottleneck structure. She recommends skipping both of those and using a gauntlet structure, which she calls a "mastery loop." This is her "optimized branching structure." She builds on to it a little more by showing more consequences for bad choices, but it's still ultimately a friendly gauntlet that always forces you back to the right path. I'm part of the "some people" who often discourage the limited gauntlet structure; I don't think this is a true branching scenario. But, it is an interactive story.
<p class="" style="white-space:pre-wrap;">In a Mastery Loop, every time you make a poor decision, you see the poor consequence play out, then you automatically get to make the decision again. Once you make the right decision, the story continues. There’s really only one way to get to the ending, and it’s always the best ending.</p><p class="" style="white-space:pre-wrap;">Some people discourage the use of Mastery Loops because they feel it’s overly controlling to “force” people to eventually choose the right path.&nbsp;</p><p class="" style="white-space:pre-wrap;">But if your business problem is relatively simple, and doesn’t require a lot of nuanced decisions, a Mastery Loop might be the best format to use.&nbsp;</p>
·theinteractivestory.com·
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
Write better elearning scenarios: active or descriptive choices – Learningworld Design
Write better elearning scenarios: active or descriptive choices – Learningworld Design
In branching scenarios, descriptive choices "You tell him he is right" feel very different than active choices ""You're right!" I agree with the author that there are no hard and fast rules in branching scenarios; there are times that both can be used effectively.
The most important aspect of branching scenarios and interactive stories are the choices presented to the player/learner. Choices are what make interactive stories different from other creative writing outputs such as novels, plays and movies.
Choices can feel totally different to a player depending on how they are written, even if they seem to have the same outcome.
·learningworlddesign.co.nz·
Write better elearning scenarios: active or descriptive choices – Learningworld Design
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Description of PhD research on how the writing style of choices in a branching scenario affected which options learners chose and how they thought about those options. This is a small sample size, but still interesting results in favor of using dialog for branching scenario choices.
Finally, version with dialogue-based choices (see screenshot above) was perceived as more personal and engaging, “lively” and helpful for making a selection (“made me feel like I was talking out loud in my head”).
The findings from this pilot questionnaire seem to indicate that providing framing in the options themselves has more effect on the learner than providing it in an introductory text.
Additionally, options written as dialogue were experienced as more personal and elicited higher emotional reactions of the learner towards the characters. This may be of use in courses about soft skills.
·learningworlddesign.co.nz·
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Create a Branching Scenario in 7 Steps – jamie billingham
Create a Branching Scenario in 7 Steps – jamie billingham
Jamie Billingham explains his process for creating a branching scenario. He plans the structure in a mind mapping tool called Plectica and uses tables to organize content. The final product was built in Storyline. This process is a little different than mine, and it's interesting to see someone else walk through their steps.
·jamiebillingham.com·
Create a Branching Scenario in 7 Steps – jamie billingham
Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion