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(PDF) Reimagining the Virtual Patient Crafting Game-inspired Interactive Stories for Compassion Training
(PDF) Reimagining the Virtual Patient Crafting Game-inspired Interactive Stories for Compassion Training
Miranda Verswijvelen's doctoral thesis on narrative design in branching scenarios (which she calls "interactive stories for learning" for clarity). Using techniques from game design, she created a framework for writing better scenarios.
The expert advice emphasised the pivotal role of emotions and player self-expression in crafting interactive narrative, along with the importance of designing believable characters and meaningful choices. A comprehensive heuristics framework to craft ISL was developed based on the insights from this phase. Through iterative prototyping and reflection, the heuristics framework was evaluated and refined, and subsequently applied to the recrafting of a virtual patient for compassion training
While no statistically significant differences for narrative transportation were found, the results from the playthrough data and open-ended questions demonstrated that incorporating emotional depth into virtual patient design significantly impacted learner engagement and empathy. Participants exhibited more compassionate care when interacting with the recrafted virtual patient, showing highly improved decision-making to promote patient outcomes.
·researchgate.net·
(PDF) Reimagining the Virtual Patient Crafting Game-inspired Interactive Stories for Compassion Training
Designing game-inspired narratives for learning
Designing game-inspired narratives for learning
Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning.
This study turns for guidance to the expertise of narrative designers for games, where storytelling for interactive narrative has a long history of testing, iterating and perfecting. A collection of proven techniques described by game narrative practitioners will inform creative writing efforts to craft prototypes to test the transferability of those techniques to interactive narratives in a healthcare education context.
·researchgate.net·
Designing game-inspired narratives for learning
How to Use Plain Language to Improve Learning Outcomes | Scissortail Creative Services, LLC
How to Use Plain Language to Improve Learning Outcomes | Scissortail Creative Services, LLC
We all probably know we should use easier to understand language in instructional writing, but this article provides more specifics on how to actually do that. The before and after writing example shows what a significant difference it can make.
·scissortailcs.com·
How to Use Plain Language to Improve Learning Outcomes | Scissortail Creative Services, LLC
Concise writing is best for elearning » Making Change
Concise writing is best for elearning » Making Change
A concise post pulling a bit of research where the lesson with the fewest words resulted in the most learning. Nice argument for keeping your e-learning short, although look at the original to see what they were actually studying in context (scientific processes with cause and effect, using visuals as well as text to explain).
·blog.cathy-moore.com·
Concise writing is best for elearning » Making Change
In the Middle of the Curve: Deeper Instructional Design
In the Middle of the Curve: Deeper Instructional Design
Wendy Wickham's liveblogged notes from Clark Quinn's presentation on Deeper Instructional Design. Lots of ideas in this post--create models that actually help people understand the content and recognize patterns, pay attention to motivation and emotion, give learners the least they need to get them to do what's needed, create learner-centered objectives instead of designer-centered objectives, use stories and active practice.
We can't "create" learning<br>- We can design environments conducive to learning.<br>- We design learning experiences.
Don't design CONTENT, design EXPERIENCES<br>- Design the "Flow".<br>- Start bringing in emotions and the actions they take
·in-the-middle-of-the-curve.blogspot.com·
In the Middle of the Curve: Deeper Instructional Design