Found 31 bookmarks
Newest
Angela Maiers Educational Services: Personal Branding and Education - Thoughts on "Me 2.0"
Angela Maiers Educational Services: Personal Branding and Education - Thoughts on "Me 2.0"
A discussion of personal branding and its connections to education, arguing that being able to demonstrate your talents and passions is a 21st century skill
Speaking from both his head and heart, Dan makes he compelling case that it is <strong>no longer is it enough to show that you are great, you have to show why you are a great</strong> match for a culture and brand of the company you want to work for. You have to be able to sell yourself, your talents, your passions, your uniqueness. (<a href="http://www.21stcenturyskills.org/index.php?option=com_content&amp;task=view&amp;id=261&amp;Itemid=120">Aren't these Key 21st Century Skills?</a>)
·angelamaiers.com·
Angela Maiers Educational Services: Personal Branding and Education - Thoughts on "Me 2.0"
Dave’s Whiteboard » Blog Archive » 21st-century skills: Downes’s OS for the mind
Dave’s Whiteboard » Blog Archive » 21st-century skills: Downes’s OS for the mind
Dave Ferguson pulls out big ideas from Stephen Downes' "OS for the mind" essay. Essentially, the argument is that we need to teach more than just facts: we need to teach people what to do with facts.
<li><strong>You can learn to tell fact from non-fact. </strong>Detecting deception (or, I think, error, or misrepresentation) is a skill, Downes says, “and you need just as much as your computer needs to be able to detect malware.”</li> <li><strong>You’ve gotta decide.</strong> This point is key: decision-making isn’t rote performance, which means it’s not based solely on facts.</li>
·daveswhiteboard.com·
Dave’s Whiteboard » Blog Archive » 21st-century skills: Downes’s OS for the mind
Writing in the 21st Century
Writing in the 21st Century

Report from the National Council of Teachers of English with a call to action to teach writing appropriately for the 21st century. Writing now often happens outside school in social spaces where people learn informally through their peers. Includes an overview of how writing has been viewed historically and how that has affected how we teach writing.

"Writing has never been accorded the cultural respect or the support that reading has enjoyed, in part because through reading, society could control its citizens, whereas through writing, citizens might exercise their own control."

"Writing has historically and inextricably been linked to testing."

"In much of this new composing, we are writing to share, yes; to encourage dialogue, perhaps; but mostly, I think, to participate."

"First, we have moved beyond a pyramid-like, sequential model of literacy development in which print literacy comes first and digital literacy comes second and networked literacy practices, if they come at all, come third and last."

·ncte.org·
Writing in the 21st Century
State Project
State Project
Example project from the Developing 21st Century Literacy Skills course. The assignment is to develop a project where students will develop and demonstrate 21st century literacy skills. In this project, students create a multimedia presentation with information about their state as if they are working in the visitor's bureau and trying to convince tourists to visit.
·plscityproject.blogspot.com·
State Project
The Changing Face of Education in Iowa: 21st Century Skills = fluff?
The Changing Face of Education in Iowa: 21st Century Skills = fluff?
Reflection on recent discussion about the value of 21st century skills in education, arguing that 21st century skills are more critical to success than much of the deep content knowledge currently expected in schools
Our problem is not that we can't teach 21st century skills unless it is content specific, it is rather that <span style="font-style: italic;">we are content specific to begin with.</span> When we compartmentalize our content in an effort to put it on a pedestal, we compartmentalize our learning of it, so that it has no relevance to the larger picture. 21st century skills, like the term or not, have that ability.
·eabbey.blogspot.com·
The Changing Face of Education in Iowa: 21st Century Skills = fluff?
Weblogg-ed » Response to Jay Matthews at the Washington Post
Weblogg-ed » Response to Jay Matthews at the Washington Post
Will Richardson responds to a Washington Post article that calls 21st century skills a "doomed pedagogical fad."
With access to the Internet, and with an understanding of how to create and navigate these online, social learning spaces, opportunities for learning widely and deeply reside in the connections that we make with other people who can teach or mentor us and/or collaboarate with us in the learning process. That, I think, is where we find 21st Century skills that are different and important. Sure, those connections require a well developed reading and writing literacy, and critical thinking and creativity and many of the others are skills inherent to the process. But this new potential to learn easily and deeply in environments that are not bounded by physical space or scheduled time constraints requires us as educators to take a hard look at how we are helping our students realize the potentials of those opportunities.
To me, that’s what 21st Century Skills are all about, teaching our kids to navigate the world as they are experiencing it, not the world we experienced.
·weblogg-ed.com·
Weblogg-ed » Response to Jay Matthews at the Washington Post
CCK08: Connecting for Change: The New Role of Educators
CCK08: Connecting for Change: The New Role of Educators
Another response to Nancy White's CCK08 discussion on how to get change to happen. Also includes an interesting graphic with overlapping skills of "social fluency" based on work by Chris Lott.
<img src="http://blogs.salon.com/0002007/images/socialfluency.jpg" title="" alt="social fluency" />
Change has to start with an identified need, not with a good idea. Generally, we only change when we must. Listen for needs.
Change, like great research, begins with asking important questions, and provoking respondents to self-change instead of trying to persuade or impose it.
Experiment. The best, profound changes come from masses of iterative learning and exploration of possibilities.
·blogs.salon.com·
CCK08: Connecting for Change: The New Role of Educators
KinderKidsDraw! | always learning
KinderKidsDraw! | always learning
Great kindergarten technology project by Kim Cofino. Students use KidPix to draw about what they're learning in class, then upload the images to VoiceThread and explain the image. Over the course of the year, the VoiceThread becomes an online portfolio of their learning. The VoiceThreads are also shared on a wiki so students can connect globally and get to know each other a bit.
·mscofino.edublogs.org·
KinderKidsDraw! | always learning
IgnitePhilly -- Five Minutes To Communicate - Practical Theory
IgnitePhilly -- Five Minutes To Communicate - Practical Theory
5 minute presentation (20 slides) by Chris Lehmann on school reform and what we need for School 2.0. Several good lines in here--a bunch of memorable ideas packed into a few minutes. Assessment should be projects, not tests. Data is what kids do every day, not what they do on a test. Passion, metacognition, and lifelong learning matter. "If you want to see what kids have learned, give them a project."
·practicaltheory.org·
IgnitePhilly -- Five Minutes To Communicate - Practical Theory
SpeEdChange: Left Behind
SpeEdChange: Left Behind
Looking at the resistance to change in education and the need for 21st century skills, with an intriguing perspective on how this connects to our attitudes about ADHD, Asperger's, and other cognitive disabilities.
This is why - I think unconsciously - so many academics and educators resist contemporary ICT so fiercely. Accepting these new technologies means that the advantages they were taught to prize in themselves - their study habits, their ability to focus, their willingness to depend on authoritative sources and to observe classroom rules - might prove to be their undoing. And the disadvantages they despised in others, ADHD for example, processing information via pictures instead of the abstraction of text as another, the disadvantages that have been labelled as pathological "disabilities," might prove to be advantageous in this new world.
That ADHD kid might be far better in front of multiple monitors with a dozen windows open and 15 tabs going in Firefox than the professor and former high school valedictorian who is really uncomfortable if a TV is on while she is reading. That Asperger's kid who processes images efficiently might be far better at analysing changing maps than the text-dependent historian.
I feel the same watching most classrooms, seeing most reading assignments, observing how assessments are conducted in educational institutions. Yes, that carriage is wonderful, but the cars will rush past it. Yes, that calligraphy is beautiful but you just spent six months creating a single book. Certainly, that bronze sword is beautiful but the steel weapon will cut it in half. Yes, you did wonderfully on the multiple-choice exam but I need people who can find information and develop new ideas, not repeat what I already know. Yes, you read that whole book, but I need to know the range of observations from these twelve sources around the globe.
·speedchange.blogspot.com·
SpeEdChange: Left Behind
ISTE | NETS for Teachers 2008
ISTE | NETS for Teachers 2008
NETS-T 2008 standards--technology standards for teachers in 5 categories.
<td width="18"><strong>1.</strong></td> <td width="96%"><strong>Facilitate and Inspire Student Learning and Creativity</strong></td>
<td width="18"><strong>2.</strong></td> <td><strong>Design and Develop Digital-Age Learning Experiences and Assessments</strong></td>
<td width="18"><strong>3.</strong></td> <td><strong>Model Digital-Age Work and Learning</strong></td>
<td width="18"><strong>4.</strong></td> <td><strong>Promote and Model Digital Citizenship and Responsibility</strong></td>
<td width="18"><strong>5.</strong></td> <td><strong>Engage in Professional Growth and Leadership</strong></td>
·iste.org·
ISTE | NETS for Teachers 2008
Social networks 'teaching tech skills' - vnunet.com
Social networks 'teaching tech skills' - vnunet.com
Brief summary of research on the educational benefits of sites like MySpace and Facebook for high schoolers. Students self-report learning 21st century skills, although the study doesn't attempt to actually measure any of that learning.
When asked what they learn by using social networking sites, the students listed 'technology skills', followed by 'creativity', being 'open to new or diverse views' and 'communication skills'.
·vnunet.com·
Social networks 'teaching tech skills' - vnunet.com
High Tech in Hawaii: The Real-World Relevance of Technology | Edutopia
High Tech in Hawaii: The Real-World Relevance of Technology | Edutopia
Profile of a Hawaiian school using technology and project-based learning to engage students and give them 21st century skills.
"What the animation does is it assists the children in visualizing the action," explains Mitchell, who teaches <a class="external-link" href="http://www.nuuanu.k12.hi.us/G-1/public_html/index.html" target="_blank">language arts enrichment classes</a>. "The animation is a way of them developing the picture so they relate that to the writing, to what they hear, what they see, what they feel." Technology, she adds, "gives you one more way of teaching something."
"Looking for real-world relevance has to do with students being interested in what they do, knowing that it's useful outside of school," says Kaninau. "The experiences are not contrived or in isolation, but they're a part of a larger learning activity. Without those connections, it won't be meaningful, and it'll be forgotten tomorrow."
"They love it," says sixth-grade teacher Geraldine Kajitani. "If you start with ... hands-on activities and things that are fun, their attention is focused." And once that happens, she says, it's a snap to get them to study some of the drier material because they'll relate to it and remember it.
·edutopia.org·
High Tech in Hawaii: The Real-World Relevance of Technology | Edutopia
21st Century Teachers | Educational Origami
21st Century Teachers | Educational Origami
Moving from the idea of 21st century skills for learners, this post discusses 21st century skills for teachers. The proposed roles for teachers include Adaptor, Communicator, Learner, Visionary, Model, Collaborator, Risk Taker.
We know they are student centric, wholistic, they are teaching about how to learn as much as teaching about the subject area.
·edorigami.edublogs.org·
21st Century Teachers | Educational Origami
The Bamboo Project Blog: 21st Century Workplace Literacy: What Does that Mean and How Do We Engage More People in the Discussion?
The Bamboo Project Blog: 21st Century Workplace Literacy: What Does that Mean and How Do We Engage More People in the Discussion?
Lots of educators talk about the 21st century literacy skills that students will need for the workplace, but how much input do they have from people outside of education? How do we get people to interact outside their usual circles?
·michelemartin.typepad.com·
The Bamboo Project Blog: 21st Century Workplace Literacy: What Does that Mean and How Do We Engage More People in the Discussion?
Are Schools Inhibiting 21st Century Learning? : April 2008 : THE Journal
Are Schools Inhibiting 21st Century Learning? : April 2008 : THE Journal
Survey results on attitudes towards technology in education, including games.
<p>According to the survey, the majority of middle and high school students (51 percent of students in grades 6 through 12) indicated that "games make it easier to understand difficult concepts. Forty-six percent said they'd learn more about a subject if information were presented in a game format; 44 percent said gaming "would make it more interesting to practice problems"; and about a third said that "the use of games in schools will help them learn how to work in teams and see the direct results of their problem solving activities."</p> <div id="square"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=3,0,0,0" id="Ad" height="280" width="336"> <param name="movie" value="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584"> <param name="wmode" value="transparent"> <param name="quality" value="autohigh"> <param name="bgcolor" value="none"> <embed src="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration%202.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584" wmode="transparent" quality="autohigh" swliveconnect="FALSE" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" height="280" width="336"> </object> <noembed>&lt;A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584"&gt;&lt;IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"&gt;&lt;/A&gt;</noembed> <noscript><A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=36080713/site=THE/area=std/aamsz=336x280/pos=m03/pageid=93737584"><IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"></A></noscript> </div> <p>Teachers were apparently even more enthusiastic about gaming, as 65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework. More than half said they'd like to learn more about educational gaming, and some 46 percent said they would "like to receive specific professional development on how to effectively integrate gaming technologies into curriculum," according to the survey.</p>
<p>According to the survey, the majority of middle and high school students (51 percent of students in grades 6 through 12) indicated that "games make it easier to understand difficult concepts. Forty-six percent said they'd learn more about a subject if information were presented in a game format; 44 percent said gaming "would make it more interesting to practice problems"; and about a third said that "the use of games in schools will help them learn how to work in teams and see the direct results of their problem solving activities."</p> <div id="square"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=3,0,0,0" id="Ad" height="280" width="336"> <param name="movie" value="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397"> <param name="wmode" value="transparent"> <param name="quality" value="autohigh"> <param name="bgcolor" value="none"> <embed src="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration%202.0/collaboration_336x280v4.swf?clickTAG=http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397" wmode="transparent" quality="autohigh" swliveconnect="FALSE" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" height="280" width="336"> </object> <noembed>&lt;A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397"&gt;&lt;IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"&gt;&lt;/A&gt;</noembed> <noscript><A HREF="http://ad101com.adbureau.net/accipiter/adclick/CID=00003efce00ea3bb00000000/acc_random=79093549/site=THE/area=std/aamsz=336x280/pos=m03/pageid=86059397"><IMG SRC="http://ad101com-images.adbureau.net/ad101com/THE/Collaboration 2.0/336x280_Collaboration.jpg" ALT="Collaboration 2.0" WIDTH="336" HEIGHT="280" BORDER="0"></A></noscript> </div> <p>Teachers were apparently even more enthusiastic about gaming, as 65 percent indicated that they thought educational gaming would be an effective tool for students with different learning styles and would help engage students in coursework. More than half said they'd like to learn more about educational gaming, and some 46 percent said they would "like to receive specific professional development on how to effectively integrate gaming technologies into curriculum," according to the survey.</p>
·thejournal.com·
Are Schools Inhibiting 21st Century Learning? : April 2008 : THE Journal