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Designing eLearning Games Using Interactive Stories - Scissortail Creative Services, LLC
Designing eLearning Games Using Interactive Stories - Scissortail Creative Services, LLC
Kayleen Holt shares 6 questions to consider when designing elearning games that incorporate interactive stories.
<p>When designing eLearning games using interactive stories, ask yourself the following six questions:</p><ol><li><strong>What’s the point?</strong> Be clear about the learning goal.</li><li><strong>Does it matter?</strong> Make sure the story is realistic, relevant, and tied to the learning goal.</li><li><strong>Is it fun?</strong> Slapping a leaderboard onto a course doesn’t make it a game. Games need to be fun. Test the fun factor by getting input from learners.</li><li><strong>Does it make sense?</strong> Take time to get the script right in the beginning, and check it with every change to make sure all the branching paths still make sense.</li><li><strong>Is it immersive?</strong> Don’t pull your learner out of the story. Show, don’t tell. Use high-quality visual design and audio (if narrated). And don’t preach.</li><li><strong>Does it exclude anyone?</strong> Include diverse characters and avoid stereotypes. Use inclusive language, and design with accessibility in mind.</li></ol>
·scissortailcs.com·
Designing eLearning Games Using Interactive Stories - Scissortail Creative Services, LLC
E-Learning Edition 2023 - Enterprise Viewpoint
E-Learning Edition 2023 - Enterprise Viewpoint
Enterprise Viewpoint's February 2023 issue is focused on elearning. I contributed an article (From "Click Next" to "Choose Your Path": Elearning with Branching Scenarios. Also, check out the other contributions on a range of topics from Michael Allen, Tom Kuhlmann, Cammy Bean, Allison Rossett, Jean Marripodi, Richard Goring, and Charles Jennings.
·enterpriseviewpoint.com·
E-Learning Edition 2023 - Enterprise Viewpoint
Write better elearning scenarios: active or descriptive choices – Learningworld Design
Write better elearning scenarios: active or descriptive choices – Learningworld Design
In branching scenarios, descriptive choices "You tell him he is right" feel very different than active choices ""You're right!" I agree with the author that there are no hard and fast rules in branching scenarios; there are times that both can be used effectively.
The most important aspect of branching scenarios and interactive stories are the choices presented to the player/learner. Choices are what make interactive stories different from other creative writing outputs such as novels, plays and movies.
Choices can feel totally different to a player depending on how they are written, even if they seem to have the same outcome.
·learningworlddesign.co.nz·
Write better elearning scenarios: active or descriptive choices – Learningworld Design
Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion
Survive an Earthquake - INSTRUCTIONAL DESIGN BY TRACY CARROLL
Survive an Earthquake - INSTRUCTIONAL DESIGN BY TRACY CARROLL
In this sample, Tracy used Storyline to simulate the look and feel of BranchTrack. The choices are styled with numbers and text like BranchTrack, and the push transition between slides mimics the effect between choices. If you don't have BranchTrack but like that style, this shows how you can accomplish the same effect in Storyline. This could be used for a lot of branching scenarios or short sims.
·tracycarroll.net·
Survive an Earthquake - INSTRUCTIONAL DESIGN BY TRACY CARROLL
Opinion | Your Friend Doesn’t Want the Vaccine. What Do You Say? - The New York Times
Opinion | Your Friend Doesn’t Want the Vaccine. What Do You Say? - The New York Times
This is an example of a chatbot simulation to teach people how to persuade people to get vaccinated using motivational interviewing techniques. This includes immediate feedback after each choice, right or wrong (appropriate for an audience with zero background in motivational interviewing, even if it breaks up the conversation). The branching structure is a simple gauntlet. After each wrong choice, you get feedback and then are forced to pick the correct choice to continue the conversation.
·nytimes.com·
Opinion | Your Friend Doesn’t Want the Vaccine. What Do You Say? - The New York Times
Decisions, Decisions! – Engage Brain and Train!
Decisions, Decisions! – Engage Brain and Train!
A humorous Choose Your Own Adventure branching scenario sample by Jonathan Hill. The look and feel matches the classic books. Jonathan includes a tip to consider adding decisions in the beginning that have no impact on the outcome (just a cosmetic change), but provide a tutorial or practice on using the controls.
·engagebraintrain.com·
Decisions, Decisions! – Engage Brain and Train!
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
Alan Levine built this very complex branching scenario in H5P and Pressbooks. This includes some scenario images and descriptions, plus a separate tracker where you have to fill out forms with info and keep track of finances and other notes. Alan's blog post explains how he built the random events (which were originally a card draw in the physical version).
·cogdogblog.com·
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
How to give delayed FEEDBACK in a Google Form -
How to give delayed FEEDBACK in a Google Form -
Branching scenarios can be built in Google Forms. It may not be my first choice as a tool, but plenty of teachers in schools are restricted to Google tools. This post goes step by step to show how to provide either immediate or delayed feedback and how to create branching with the "Go to Section" option.
·sharingtree.blog·
How to give delayed FEEDBACK in a Google Form -
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Stephen Downes comments in response to my post on managing the complexity of scenarios that merging paths makes it "more like a narration and less like a game." Is it bad for stories for learning and with specific learning objectives to be a bit more like a narration? Perhaps that's a feature, not a bug. Also, most video games do this to some extent. Mass Effect does not have 27 different endings, for example.
Twine (and similar systems) allow paths to merge, reducing the number of possibilities, but at the cost of making the scenario more like a narration and less like a game.&nbsp;
·downes.ca·
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Storyboarding Branched Scenarios - ThinkingKap
Storyboarding Branched Scenarios - ThinkingKap
This is something I've struggled with--a good method for storyboarding branching scenarios. I've used several different Word and PowerPoint templates in the past, none of which have quite worked the way I wanted. I can write the branching in a linear document without much trouble (I once drafted one longhand in a notebook), but it makes my SMEs brains explode to try to follow them. I've seen recommendations for Twine in the past, and this explains in more detail how it works as a storyboarding tool.
·thinkingkaplearning.com·
Storyboarding Branched Scenarios - ThinkingKap