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DiBL - Dilemma Based Learning
DiBL - Dilemma Based Learning
An interesting tool designed for interactive questions and scenarios in live training or vILT environments, where learners respond via their devices. The founder says, "You can think of it as a collaborative choose your own adventure - or Twine meets Kahoot :-)." This would be worth reviewing if you had a specific use case in an organization, but the tool is too expensive for freelancers and consultants.
·dibl.eu·
DiBL - Dilemma Based Learning
Role-Play Training – Insights From Clark Aldrich
Role-Play Training – Insights From Clark Aldrich
A lengthy article from Clark Aldrich on how to create Short Sims or branching role-play training. One of the most useful things in this article is the section "7 steps to create an effective role-play," where he breaks down his process for creating branching scenarios with time estimates for each section. While some of this is specific to iSpring, the process is similar to what I teach in my branching scenario course.
Perhaps the perfect way to learn is by doing something worthwhile that lines up with the real world, and very judiciously receiving some friendly guidance when we get stuck.
If you’re running a flight simulator and want your pilots to learn how to land an airplane in a snowstorm, Short Sims can only have introductory benefits. They can teach you some of the strategies.
With practice, you should be able to create an entire role-play in about 40 hours over two weeks. If you are going over that, you’re probably overthinking or over-executing it. Remember that you need to keep it simple.
·ispringsolutions.com·
Role-Play Training – Insights From Clark Aldrich
GuidedTrack – Home
GuidedTrack – Home
A no code tool for building web apps and interactive surveys. I haven't tried it yet, but it looks like you could use this for building branching scenarios. In the info for educators, it says you can make CYOA lessons that adapt content and grade automatically. You can start with a free plan to try it out.
·guidedtrack.com·
GuidedTrack – Home
Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion
Storyboarding Branched Scenarios - ThinkingKap
Storyboarding Branched Scenarios - ThinkingKap
This is something I've struggled with--a good method for storyboarding branching scenarios. I've used several different Word and PowerPoint templates in the past, none of which have quite worked the way I wanted. I can write the branching in a linear document without much trouble (I once drafted one longhand in a notebook), but it makes my SMEs brains explode to try to follow them. I've seen recommendations for Twine in the past, and this explains in more detail how it works as a storyboarding tool.
·thinkingkaplearning.com·
Storyboarding Branched Scenarios - ThinkingKap