Yes, but; No, and; etc.
Old discussion on reddit about a game design mechanic that helps go beyond yes and no by adding complications. Some of these have 6 options, which is too many for a branching scenario, but a smaller version of the model could work. Maybe Yes, Yes but, No with 3 choices: Yes you succeed, Yes you succeed but with a complication, or No, you don't succeed and have a negative consequence.
<li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">No, and...</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">No.</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">No, but...</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">Yes but...</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">Yes.</p></li><li class="_3gqTEjt4x9UIIpWiro7YXz"><p class="_1qeIAgB0cPwnLhDF9XSiJM">Yes and...</p></li>