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Play GO VIRAL! | Stop Covid-19 misinformation spreading
Play GO VIRAL! | Stop Covid-19 misinformation spreading
Great example of a quick game to educate people. In this game, you pretend to be someone who wants to spread misinformation (really disinformation, since it's deliberate). Through the simulated choices of social media messages and lots of immediate feedback and coaching, you learn to recognize tactics for manipulating information and influence online.
·goviralgame.com·
Play GO VIRAL! | Stop Covid-19 misinformation spreading
Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion