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Designing game-inspired narratives for learning
Designing game-inspired narratives for learning
Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning.
This study turns for guidance to the expertise of narrative designers for games, where storytelling for interactive narrative has a long history of testing, iterating and perfecting. A collection of proven techniques described by game narrative practitioners will inform creative writing efforts to craft prototypes to test the transferability of those techniques to interactive narratives in a healthcare education context.
·researchgate.net·
Designing game-inspired narratives for learning
Decisions, Decisions! – Engage Brain and Train!
Decisions, Decisions! – Engage Brain and Train!
A humorous Choose Your Own Adventure branching scenario sample by Jonathan Hill. The look and feel matches the classic books. Jonathan includes a tip to consider adding decisions in the beginning that have no impact on the outcome (just a cosmetic change), but provide a tutorial or practice on using the controls.
·engagebraintrain.com·
Decisions, Decisions! – Engage Brain and Train!
How to give delayed FEEDBACK in a Google Form -
How to give delayed FEEDBACK in a Google Form -
Branching scenarios can be built in Google Forms. It may not be my first choice as a tool, but plenty of teachers in schools are restricted to Google tools. This post goes step by step to show how to provide either immediate or delayed feedback and how to create branching with the "Go to Section" option.
·sharingtree.blog·
How to give delayed FEEDBACK in a Google Form -
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Stephen Downes comments in response to my post on managing the complexity of scenarios that merging paths makes it "more like a narration and less like a game." Is it bad for stories for learning and with specific learning objectives to be a bit more like a narration? Perhaps that's a feature, not a bug. Also, most video games do this to some extent. Mass Effect does not have 27 different endings, for example.
Twine (and similar systems) allow paths to merge, reducing the number of possibilities, but at the cost of making the scenario more like a narration and less like a game. 
·downes.ca·
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Storyboarding Branched Scenarios - ThinkingKap
Storyboarding Branched Scenarios - ThinkingKap
This is something I've struggled with--a good method for storyboarding branching scenarios. I've used several different Word and PowerPoint templates in the past, none of which have quite worked the way I wanted. I can write the branching in a linear document without much trouble (I once drafted one longhand in a notebook), but it makes my SMEs brains explode to try to follow them. I've seen recommendations for Twine in the past, and this explains in more detail how it works as a storyboarding tool.
·thinkingkaplearning.com·
Storyboarding Branched Scenarios - ThinkingKap