Found 31 bookmarks
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StoryMate
StoryMate
AI-supported tool for creating interactive fiction. Add passages and choices and use the embedded AI tool to draft the story. This is a wrapper for ChatGPT with custom prompts plus an interface for building the branching structure and buttons connecting passages. The interface for the branching structure looks like Twine, so I wonder if it just is designed to look similar or if Twine is part of the code underneath. This would be easier to learn for beginners than Twine though, so even if you didn't want to use AI, you could create a branching scenario in this tool. I wasn't super impressed with the AI results in my quick tests, but maybe it will improve with time and better prompts.
·storymate.dev·
StoryMate
Case Study: Effective Branching Scenarios for Training
Case Study: Effective Branching Scenarios for Training
A case study of branching scenarios as part of a larger training program. These scenarios helped learners practice skills for working with people in emotionally challenging situations, an excellent fit with a branching scenario format. The scenarios themselves have a fairly simple structure, but using multiple scenarios allows learners broader opportunities to practice.
·blog.upsidelearning.com·
Case Study: Effective Branching Scenarios for Training
The Return of Haji Kamal
The Return of Haji Kamal
Stephanie Harnett has rebuilt Cathy Moore's classic "Connect with Haji Kamal" example in Storyline (with Cathy's permission). The original branching scenario relied on Flash, so it hasn't been fully available to play through for several years. I'm glad Stephanie has made it available again as an example.
·learning.stephanieharnett.ca·
The Return of Haji Kamal
DiBL - Dilemma Based Learning
DiBL - Dilemma Based Learning
An interesting tool designed for interactive questions and scenarios in live training or vILT environments, where learners respond via their devices. The founder says, "You can think of it as a collaborative choose your own adventure - or Twine meets Kahoot :-)." This would be worth reviewing if you had a specific use case in an organization, but the tool is too expensive for freelancers and consultants.
·dibl.eu·
DiBL - Dilemma Based Learning
Chatterpast
Chatterpast
A lovely chat simulation built in Twine with the Trialogue story format where students can "chat" with characters about their lives in Iron Age and Roman era Scotland, England, and Wales. There's a teacher's guide as a supplement for classroom use.
·chatterpast.tolerantfutures.com·
Chatterpast
Level-up Your Scenario-Based Learning With VR
Level-up Your Scenario-Based Learning With VR
Description of the benefits of immersive branching scenarios using VR and comparison with traditional 2D branching scenarios
When it comes to scenario-based VR learning, the branched narrative is veiled behind the presence, immersion, and interaction within the VR environment. The learner may very well be subject to a predefined set of pathways, but because of the experiential nature of VR, these branches may not be as obvious because they’re seamlessly woven into the VR experience.
·talespin.com·
Level-up Your Scenario-Based Learning With VR
Role-Play Training – Insights From Clark Aldrich
Role-Play Training – Insights From Clark Aldrich
A lengthy article from Clark Aldrich on how to create Short Sims or branching role-play training. One of the most useful things in this article is the section "7 steps to create an effective role-play," where he breaks down his process for creating branching scenarios with time estimates for each section. While some of this is specific to iSpring, the process is similar to what I teach in my branching scenario course.
Perhaps the perfect way to learn is by doing something worthwhile that lines up with the real world, and very judiciously receiving some friendly guidance when we get stuck.
If you’re running a flight simulator and want your pilots to learn how to land an airplane in a snowstorm, Short Sims can only have introductory benefits. They can teach you some of the strategies.
With practice, you should be able to create an entire role-play in about 40 hours over two weeks. If you are going over that, you’re probably overthinking or over-executing it. Remember that you need to keep it simple.
·ispringsolutions.com·
Role-Play Training – Insights From Clark Aldrich
Designing game-inspired narratives for learning
Designing game-inspired narratives for learning
Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning.
This study turns for guidance to the expertise of narrative designers for games, where storytelling for interactive narrative has a long history of testing, iterating and perfecting. A collection of proven techniques described by game narrative practitioners will inform creative writing efforts to craft prototypes to test the transferability of those techniques to interactive narratives in a healthcare education context.
·researchgate.net·
Designing game-inspired narratives for learning
E-Learning Edition 2023 - Enterprise Viewpoint
E-Learning Edition 2023 - Enterprise Viewpoint
Enterprise Viewpoint's February 2023 issue is focused on elearning. I contributed an article (From "Click Next" to "Choose Your Path": Elearning with Branching Scenarios. Also, check out the other contributions on a range of topics from Michael Allen, Tom Kuhlmann, Cammy Bean, Allison Rossett, Jean Marripodi, Richard Goring, and Charles Jennings.
·enterpriseviewpoint.com·
E-Learning Edition 2023 - Enterprise Viewpoint
Failure in Branching Scenarios
Failure in Branching Scenarios
Karl Kapp writes on the importance of failure in branching scenarios. The choices and options should reflect common failure points. Karl gives two examples of the types of mistakes that you could include: skipping a step in a process and deviation from the process (doing something incorrectly).
You want learners to fail in an environment where they can receive corrective feedback and learn from their failures rather than make the failure on-the-job in the actual situation such as in front of a customer or violating a safety protocol on a piece of equipment.
·linkedin.com·
Failure in Branching Scenarios
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
Kimberly Goh shares tips on branching scenario structure, comparing the time cave vs. branch and bottleneck structure. She recommends skipping both of those and using a gauntlet structure, which she calls a "mastery loop." This is her "optimized branching structure." She builds on to it a little more by showing more consequences for bad choices, but it's still ultimately a friendly gauntlet that always forces you back to the right path. I'm part of the "some people" who often discourage the limited gauntlet structure; I don't think this is a true branching scenario. But, it is an interactive story.
<p class="" style="white-space:pre-wrap;">In a Mastery Loop, every time you make a poor decision, you see the poor consequence play out, then you automatically get to make the decision again. Once you make the right decision, the story continues. There’s really only one way to get to the ending, and it’s always the best ending.</p><p class="" style="white-space:pre-wrap;">Some people discourage the use of Mastery Loops because they feel it’s overly controlling to “force” people to eventually choose the right path.&nbsp;</p><p class="" style="white-space:pre-wrap;">But if your business problem is relatively simple, and doesn’t require a lot of nuanced decisions, a Mastery Loop might be the best format to use.&nbsp;</p>
·theinteractivestory.com·
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Description of PhD research on how the writing style of choices in a branching scenario affected which options learners chose and how they thought about those options. This is a small sample size, but still interesting results in favor of using dialog for branching scenario choices.
Finally, version with dialogue-based choices (see screenshot above) was perceived as more personal and engaging, “lively” and helpful for making a selection (“made me feel like I was talking out loud in my head”).
The findings from this pilot questionnaire seem to indicate that providing framing in the options themselves has more effect on the learner than providing it in an introductory text.
Additionally, options written as dialogue were experienced as more personal and elicited higher emotional reactions of the learner towards the characters. This may be of use in courses about soft skills.
·learningworlddesign.co.nz·
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Create a Branching Scenario in 7 Steps – jamie billingham
Create a Branching Scenario in 7 Steps – jamie billingham
Jamie Billingham explains his process for creating a branching scenario. He plans the structure in a mind mapping tool called Plectica and uses tables to organize content. The final product was built in Storyline. This process is a little different than mine, and it's interesting to see someone else walk through their steps.
·jamiebillingham.com·
Create a Branching Scenario in 7 Steps – jamie billingham
Decisions, Decisions! – Engage Brain and Train!
Decisions, Decisions! – Engage Brain and Train!
A humorous Choose Your Own Adventure branching scenario sample by Jonathan Hill. The look and feel matches the classic books. Jonathan includes a tip to consider adding decisions in the beginning that have no impact on the outcome (just a cosmetic change), but provide a tutorial or practice on using the controls.
·engagebraintrain.com·
Decisions, Decisions! – Engage Brain and Train!
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
Alan Levine built this very complex branching scenario in H5P and Pressbooks. This includes some scenario images and descriptions, plus a separate tracker where you have to fill out forms with info and keep track of finances and other notes. Alan's blog post explains how he built the random events (which were originally a card draw in the physical version).
·cogdogblog.com·
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
How to give delayed FEEDBACK in a Google Form -
How to give delayed FEEDBACK in a Google Form -
Branching scenarios can be built in Google Forms. It may not be my first choice as a tool, but plenty of teachers in schools are restricted to Google tools. This post goes step by step to show how to provide either immediate or delayed feedback and how to create branching with the "Go to Section" option.
·sharingtree.blog·
How to give delayed FEEDBACK in a Google Form -
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Stephen Downes comments in response to my post on managing the complexity of scenarios that merging paths makes it "more like a narration and less like a game." Is it bad for stories for learning and with specific learning objectives to be a bit more like a narration? Perhaps that's a feature, not a bug. Also, most video games do this to some extent. Mass Effect does not have 27 different endings, for example.
Twine (and similar systems) allow paths to merge, reducing the number of possibilities, but at the cost of making the scenario more like a narration and less like a game.&nbsp;
·downes.ca·
Stephen's Web ~ Managing the Complexity of Branching Scenarios ~ Stephen Downes
Storyboarding Branched Scenarios - ThinkingKap
Storyboarding Branched Scenarios - ThinkingKap
This is something I've struggled with--a good method for storyboarding branching scenarios. I've used several different Word and PowerPoint templates in the past, none of which have quite worked the way I wanted. I can write the branching in a linear document without much trouble (I once drafted one longhand in a notebook), but it makes my SMEs brains explode to try to follow them. I've seen recommendations for Twine in the past, and this explains in more detail how it works as a storyboarding tool.
·thinkingkaplearning.com·
Storyboarding Branched Scenarios - ThinkingKap