My answers to questions on simulations on Dan Topf's blog. I share my views on why simulations and scenarios are valuable, how they help participants demonstrate learning on-the-job, why they're meaningful, and what energizes me about my work.
Interactivity Vs. Engagement: Going beyond meaningless clicks
Jahan Kay clarifies the differences between interactivity and engagement, especially cognitive and emotional engagement. The article notes some types of interaction that may support cognitive engagement: scenario-based learning, simulations, discussions, and social interaction.
But the real value of interactivity doesn't lie in the number of physical interactions. It's about the depth of cognitive engagement these interactions can ignite.
Play GO VIRAL! | Stop Covid-19 misinformation spreading
Great example of a quick game to educate people. In this game, you pretend to be someone who wants to spread misinformation (really disinformation, since it's deliberate). Through the simulated choices of social media messages and lots of immediate feedback and coaching, you learn to recognize tactics for manipulating information and influence online.
The minimal relationship between simulation fidelity and transfer of learning - PubMed
Does a high-fidelity simulation produce better results than a low-fidelity simulation? This meta analysis didn't find a significant advantage, at least in training for clinical and patient care skills. That doesn't mean some other skills wouldn't benefit from high-fidelity simulations, but it does support the idea that the lower cost simulations can still provide positive results.
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
Tools for branching scenarios, from free and simple to expensive and complex. PDF, PowerPoint, BranchTrack, Inklewriter, Twine, Storyline, and SimWriter.
Alternatives To ‘Correct’ and ‘Incorrect’: The eLearning Coach
Ideas for better feedback than the generic "correct" and "incorrect" used too often in e-learning. Consequences in a simulation are a form a feedback. So is branching in a scenario.
Thinking Worlds : Rapid Authoring Tool and 3d Engine
Tool for developing 3D simulations that can be played in a browser. Focused on the design rather than the backend programming; they advertise that you can create a sim in a week.
e-Learning: What’s Hot and What’s Not? « Performance X Design
Overview of current trends in e-learning. According to this post, what's hot is social media, informal learning, simulations & scenario-based learning, virtual worlds, rapid learning, mobile learning, open source, and performance support.
Corporate eLearning & Flash Development Portfolio -:- Clearly Trained
Portfolio with samples of simple and complex Flash simulations, corporate e-learning, and educational games. Several of the examples are from Edheads.org, some of my favorite simulations and games.
Learning Technology: A Framework for Assessing Learning Outcomes in Online Business Simulations
Extensive paper evaluating the success of three business simulations based on both learning demonstrated within the simulation and learning transfered to real world skills
growing changing learning creating: Building bridges to gamers
You may have noticed three separate islands where you work. There's an island of senior executives with their top-down, bottom line, control-freak approach to the other islands. There's a far away island of gamers thriving on fun challenges and immersive gameplay. In between, there's an island of trainers, instructional designers and content developers struggling to reach out to both of the other islands.