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Using Twine for Classroom Engagement - ACTion
Using Twine for Classroom Engagement - ACTion
This is a summary of a project at the University of Toronto using Twine to create an educational game, plus an overview of Twine.
Although Twine is a tool for creating “games”, this project goes beyond games and gamification to think creatively about how the functions of Twine can be used to create activities that allow students to more directly engage with learning content in a hands-on experiential format that may not be possible in a traditional classroom learning space.
·action.act.utoronto.ca·
Using Twine for Classroom Engagement - ACTion
eFront: Top 10 Open Source e-Learning Projects to Watch for 2011
eFront: Top 10 Open Source e-Learning Projects to Watch for 2011
Great collection of open source e-learning projects and tools, including multimedia development, screen recording, Android app development, an LMS, and more. (Technically, some of these are Free, not Open Source, but still a valuable list.)
·blog.efrontlearning.net·
eFront: Top 10 Open Source e-Learning Projects to Watch for 2011