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ChatGPT for ID: Automate mini-scenario creation — Educraft
ChatGPT for ID: Automate mini-scenario creation — Educraft
This post has example prompts for creating mini-scenarios. This doesn't actually follow Cathy Moore's "Map It" approach, regardless of the claims in the article and the mention in the post. (The prompt creates dialogue for the scenario, so it ends up creating a conversation about what action to take rather than a decision to actually take an action. They also include instructional feedback rather than just intrinsic feedback, which isn't part of Cathy's typical approach.) But, even though it's not quite Cathy Moore's mini-scenario approach, it is a pretty good prompt for a scenario, and you could genuinely use this with some tweaking and verification.
·educraft.tech·
ChatGPT for ID: Automate mini-scenario creation — Educraft
Role-Play Training – Insights From Clark Aldrich
Role-Play Training – Insights From Clark Aldrich
A lengthy article from Clark Aldrich on how to create Short Sims or branching role-play training. One of the most useful things in this article is the section "7 steps to create an effective role-play," where he breaks down his process for creating branching scenarios with time estimates for each section. While some of this is specific to iSpring, the process is similar to what I teach in my branching scenario course.
Perhaps the perfect way to learn is by doing something worthwhile that lines up with the real world, and very judiciously receiving some friendly guidance when we get stuck.
If you’re running a flight simulator and want your pilots to learn how to land an airplane in a snowstorm, Short Sims can only have introductory benefits. They can teach you some of the strategies.
With practice, you should be able to create an entire role-play in about 40 hours over two weeks. If you are going over that, you’re probably overthinking or over-executing it. Remember that you need to keep it simple.
·ispringsolutions.com·
Role-Play Training – Insights From Clark Aldrich
Designing game-inspired narratives for learning
Designing game-inspired narratives for learning
Conference paper by Miranda Verswijvelen, Ricardo Sosa, and Nataly Martini on what we can learn from how game designers write narratives and apply that to scenario-based learning.
This study turns for guidance to the expertise of narrative designers for games, where storytelling for interactive narrative has a long history of testing, iterating and perfecting. A collection of proven techniques described by game narrative practitioners will inform creative writing efforts to craft prototypes to test the transferability of those techniques to interactive narratives in a healthcare education context.
·researchgate.net·
Designing game-inspired narratives for learning
E-Learning Edition 2023 - Enterprise Viewpoint
E-Learning Edition 2023 - Enterprise Viewpoint
Enterprise Viewpoint's February 2023 issue is focused on elearning. I contributed an article (From "Click Next" to "Choose Your Path": Elearning with Branching Scenarios. Also, check out the other contributions on a range of topics from Michael Allen, Tom Kuhlmann, Cammy Bean, Allison Rossett, Jean Marripodi, Richard Goring, and Charles Jennings.
·enterpriseviewpoint.com·
E-Learning Edition 2023 - Enterprise Viewpoint
Information to Miniscenarios - Learnlets
Information to Miniscenarios - Learnlets
Clark Quinn digs into the process of mapping information from SMEs into miniscenarios for assessment. This is about what information you need to get from SMEs (context, decisions, misconceptions, consequences, models for good performance). Those aspects of the information are then maps to parts of the miniscenario (e.g., misconceptions become wrong answers).
So, first, let’s talk about the <a href="https://blog.learnlets.com/2018/11/making-multiple-choice-work/" target="_blank" rel="noopener">structure</a> of a mini-scenario. I’ve suggested that it’s an initial context or story, in which a situation precipitates the need for a decision. There’s the right one, and then alternatives. Not random or silly ones, but ones that represent ways in which learners reliably go wrong. There’s also feedback, which is best as story-based consequences first, then actual conceptual feedback.
Miniscenarios aren’t necessarily the best practice, but they’re typically available in your authoring environment. &nbsp;Writing them isn’t necessarily as easy as generating typical recognition questions, but they more closely mimic the actual task, and therefore lead to better transfer.
·blog.learnlets.com·
Information to Miniscenarios - Learnlets
Failure in Branching Scenarios
Failure in Branching Scenarios
Karl Kapp writes on the importance of failure in branching scenarios. The choices and options should reflect common failure points. Karl gives two examples of the types of mistakes that you could include: skipping a step in a process and deviation from the process (doing something incorrectly).
You want learners to fail in an environment where they can receive corrective feedback and learn from their failures rather than make the failure on-the-job in the actual situation such as in front of a customer or violating a safety protocol on a piece of equipment.
·linkedin.com·
Failure in Branching Scenarios
Workshop on Writing Scenario Questions » Work-Learning Research
Workshop on Writing Scenario Questions » Work-Learning Research
Will Thalheimer's workshop on writing scenario questions using his SEDA model. His prices for a 2-day workshop definitely reflect his research and expertise.
<h3 style="text-align: center;"><strong>Two-Day Workshop Fee:</strong></h3> <p style="text-align: center;">Starting at $19,500<br> (including travel within contiguous US)<br> plus workbooks at $95 per participant.</p>
·worklearning.com·
Workshop on Writing Scenario Questions » Work-Learning Research
Video Game Secrets - BIANCA WOODS
Video Game Secrets - BIANCA WOODS
Slides from Bianca Woods's presentation on "The Secrets Video Games Can Teach L&D About Crafting Scenarios and Simulations That Work." I didn't attend the session, but the slides and references to the games used as inspiration are still useful.
·biancawoods.weebly.com·
Video Game Secrets - BIANCA WOODS
Hack: How to Add Custom Characters to Scenario Blocks - Overview
Hack: How to Add Custom Characters to Scenario Blocks - Overview
While the Rise scenario block doesn't have a way to add your own customer characters, you can use this trick from Tom Kuhlmann. It's a bit of a kludge, but you can swap out the images in the published file. The image file names aren't obvious, but Tom shows how he uses PPT to keep track of which label goes with each image.
·articulate-heroes-authoring.s3.amazonaws.com·
Hack: How to Add Custom Characters to Scenario Blocks - Overview
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
Kimberly Goh shares tips on branching scenario structure, comparing the time cave vs. branch and bottleneck structure. She recommends skipping both of those and using a gauntlet structure, which she calls a "mastery loop." This is her "optimized branching structure." She builds on to it a little more by showing more consequences for bad choices, but it's still ultimately a friendly gauntlet that always forces you back to the right path. I'm part of the "some people" who often discourage the limited gauntlet structure; I don't think this is a true branching scenario. But, it is an interactive story.
<p class="" style="white-space:pre-wrap;">In a Mastery Loop, every time you make a poor decision, you see the poor consequence play out, then you automatically get to make the decision again. Once you make the right decision, the story continues. There’s really only one way to get to the ending, and it’s always the best ending.</p><p class="" style="white-space:pre-wrap;">Some people discourage the use of Mastery Loops because they feel it’s overly controlling to “force” people to eventually choose the right path.&nbsp;</p><p class="" style="white-space:pre-wrap;">But if your business problem is relatively simple, and doesn’t require a lot of nuanced decisions, a Mastery Loop might be the best format to use.&nbsp;</p>
·theinteractivestory.com·
How to Create Branching Scenarios (5 Instructional Design Tips) — The Interactive Story
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
Description of PhD research on how the writing style of choices in a branching scenario affected which options learners chose and how they thought about those options. This is a small sample size, but still interesting results in favor of using dialog for branching scenario choices.
Finally, version with dialogue-based choices (see screenshot above) was perceived as more personal and engaging, “lively” and helpful for making a selection (“made me feel like I was talking out loud in my head”).
The findings from this pilot questionnaire seem to indicate that providing framing in the options themselves has more effect on the learner than providing it in an introductory text.
Additionally, options written as dialogue were experienced as more personal and elicited higher emotional reactions of the learner towards the characters. This may be of use in courses about soft skills.
·learningworlddesign.co.nz·
Does writing style change how learners perceive choices in a branched scenario? – Learningworld Design
6 Things Video Games Can Teach You About Writing Engaging Scenarios - E-Learning Heroes
6 Things Video Games Can Teach You About Writing Engaging Scenarios - E-Learning Heroes
Tips for writing engaging scenarios, plus examples from specific games
Now, this isn’t to say your scenario’s aesthetics are meaningless. It’s more that if you have a limited amount of time and resources, it’s best to focus on crafting the story and keep the look and feel simple.
<p>When it doesn’t take much thinking to identify the correct choice, it quickly becomes boring.</p> <p>Instead, it’s better to give your audience challenging yet realistic decisions to ponder. Things that make them think hard about what the best option could be. </p>
So what’s the best way to avoid clunky 90’s video game dialogue in your scenarios? Read your script out loud as you’re drafting it. If it sounds weird as you say it, that’s a good sign that it could use reworking.
Fun is a crucial part of what makes game-like experiences like scenarios so engaging. Just make sure that the majority of the fun serves to reinforce the project’s learning goals.
·community.articulate.com·
6 Things Video Games Can Teach You About Writing Engaging Scenarios - E-Learning Heroes
Create a Branching Scenario in 7 Steps – jamie billingham
Create a Branching Scenario in 7 Steps – jamie billingham
Jamie Billingham explains his process for creating a branching scenario. He plans the structure in a mind mapping tool called Plectica and uses tables to organize content. The final product was built in Storyline. This process is a little different than mine, and it's interesting to see someone else walk through their steps.
·jamiebillingham.com·
Create a Branching Scenario in 7 Steps – jamie billingham
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
Study looking at how feedback and reflection affect the effectiveness of scenario-based learning in improving self-efficacy and classroom readiness for student teachers. Providing automatic feedback and opportunity to reflect had the biggest effect.
The student teachers were randomly assigned to one of three experimental conditions:control group (online scenario-based learning activity), intervention group 1 (online scenario-based learning activity and feedback), and intervention group 2 (online scenario-based learning, feedback, and reflection). The findings indicated that, compared to the control group, both intervention conditions had a significant positive effect on cognitive classroom readiness. A significant positive effect on self-efficacy was found for intervention group 2. Overall, our research demonstrates the potential of an easy-to-implement online intervention in enhancing self-efficacy and classroom readiness and points towards the importance of combining feedback and reflection within online scenario-based learning activities.
·sciencedirect.com·
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers - ScienceDirect
Issue 58: Are Group Projects Actually Dreaded?
Issue 58: Are Group Projects Actually Dreaded?
This issue summarizes a study comparing in-class scenario-based learning to scenario-based elearning. The study found no significant differences in perceived learning, flow, or enjoyment in the in-class and online settings. In effect, the self-paced elearning version of the case study had comparable results to the in-person version.
While the e-learning SBL was not better than the classroom experience, it was comparable. The lack of significance tells us that the online learning students view their engagement, enjoyment, and learning similarly.
<strong>Key Takeaway:</strong> Scenario-based learning is beneficial, both online and in-person. Thus, implementing SBL into e-learning settings, particularly when preparing learners for real-world settings, is an effective way to engage learners.
·learningscienceweekly.com·
Issue 58: Are Group Projects Actually Dreaded?
Decisions, Decisions! – Engage Brain and Train!
Decisions, Decisions! – Engage Brain and Train!
A humorous Choose Your Own Adventure branching scenario sample by Jonathan Hill. The look and feel matches the classic books. Jonathan includes a tip to consider adding decisions in the beginning that have no impact on the outcome (just a cosmetic change), but provide a tutorial or practice on using the controls.
·engagebraintrain.com·
Decisions, Decisions! – Engage Brain and Train!
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
Alan Levine built this very complex branching scenario in H5P and Pressbooks. This includes some scenario images and descriptions, plus a separate tracker where you have to fill out forms with info and keep track of finances and other notes. Alan's blog post explains how he built the random events (which were originally a card draw in the physical version).
·cogdogblog.com·
An H5P Branching Scenario That Might Break the Boat – CogDogBlog
Designing Scenario-Based Learning for Skill Development | Learning Solutions Magazine
Designing Scenario-Based Learning for Skill Development | Learning Solutions Magazine
This article from Bill Brandon gives an overview of the development sequence for scenario-based learning, plus a preview of my session on Streamlining Branching Scenario Planning and Design.
<a href="https://learningsolutionsmag.com/articles/1108/how-to-engage-learners-with-scenario-based-learning-/?utm_campaign=lspub&amp;utm_medium=link&amp;utm_source=link">Scenario-based learning</a> (SBL) and the inclusion of practice with feedback are much more effective approaches to the development of skill and competence.
·learningsolutionsmag.com·
Designing Scenario-Based Learning for Skill Development | Learning Solutions Magazine
How to give delayed FEEDBACK in a Google Form -
How to give delayed FEEDBACK in a Google Form -
Branching scenarios can be built in Google Forms. It may not be my first choice as a tool, but plenty of teachers in schools are restricted to Google tools. This post goes step by step to show how to provide either immediate or delayed feedback and how to create branching with the "Go to Section" option.
·sharingtree.blog·
How to give delayed FEEDBACK in a Google Form -