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elearnspace: Do Generational Differences Matter in Instructional Design
elearnspace: Do Generational Differences Matter in Instructional Design
George Siemens raises an interesting question--are the differences really in generations or in technology-based experiences? What should our focus as instructional designers be--differentiating learning based on generations, or helping learners prepare for solving problems when the solution isn't known in advance?
I think, in this instance, the consideration of varied design approaches has been tied to the wrong variable (generational differences). The greater area of change and impact is found in the habits, activities, and needs of learners (not based on generations, but on how technology creates new opportunities for learning networks far beyond the narrow domain of classroom walls).
I'd like to see an instructional design process that attends to the complexity of emergent or unknown processes.
·elearnspace.org·
elearnspace: Do Generational Differences Matter in Instructional Design
pipwerks.com » Blog Archive » How I build my eLearning courses
pipwerks.com » Blog Archive » How I build my eLearning courses
An argument for designing e-learning using web standards for better quality, accessibility, portability, and maintenance.
<strong>Most eLearning tools do not promote the creation of effective courses, do not promote web standards, and do not promote accessibility; they merely make cookie-cutter course development easier for technically inexperienced course developers.</strong>
·pipwerks.com·
pipwerks.com » Blog Archive » How I build my eLearning courses
Wavelength - IDCWC Online - Instructional Design and Content Writing Certificate Course (Online), India
Wavelength - IDCWC Online - Instructional Design and Content Writing Certificate Course (Online), India
Samples of e-learning content about Bloom's taxonomy and instructional design. I don't agree with everything in the content or how it's presented, but there's always something to learn from looking at other people's interactive learning.
·vibrantwavelength.com·
Wavelength - IDCWC Online - Instructional Design and Content Writing Certificate Course (Online), India
Learning Visions: Instructional Designers with Degrees: Survey Update
Learning Visions: Instructional Designers with Degrees: Survey Update
Update on Cammy Bean's survey results. Only about a quarter of IDs have an advanced degree; very few of those who don't have ever been denied work due to the lack of a degree. Interesting comments from Brent Schlenker about how degrees may open doors but don't necessarily teach much useful for skills needed today.
·learningvisions.blogspot.com·
Learning Visions: Instructional Designers with Degrees: Survey Update
A Review of What Instructional Designers Do: Questions Answered and Questions Not Asked
A Review of What Instructional Designers Do: Questions Answered and Questions Not Asked

Research comparing ID models with what instructional designers actually do for their jobs. The authors conclude that ID isn't so much about following a rigid process, but about solving complex problems and making nuanced decisions.

New link: http://www.cjlt.ca/index.php/cjlt/article/view/147/140

Results showed that, while instructional designers apparently do make use of process-based ID models, they do not spend the majority of their time working with them nor do they follow them in a rigid fashion. They also engage in a wide variety of other tasks that are not reflected in ID models.
Rowland (1992) reported his results to be congruent with the research on expertise and indicated that expert instructional designers clearly employ a definable problem solving and decision-making process. He suggested that ID tools, unlike procedural design models, should foster a deep understanding of the system of concern and should include such characteristics as flexibility of structures and processes, a workspace for construction of problem representation, and mechanisms for making multiple links between problems and solutions. Rowland suggested that, rather than to be taught procedures or even problem-solving heuristics, novices need to develop experience in the design process and that a case-based method of teaching, providing involvement with real or realistic situations, might be the most appropriate way for new instructional designers to learn the design process.
Design is always about making judgments about design situations that are complex, rich and replete with tensions and contradictions.
·cjlt.ca·
A Review of What Instructional Designers Do: Questions Answered and Questions Not Asked
Kapp Notes: CAC: Nathan Eckel
Kapp Notes: CAC: Nathan Eckel
Nathan had five different concepts to keep in mind while working with the SME or any ID project. <br><br><em>Fluidity trumps rigidity </em>(go with the flow, don't follow process without variation)<br><br><em>Pragmatism trumps idealism</em> (sometimes you need to tone done expectations to be able to grasp what the client really wants.)<br><br><em>Progress trumps perfection</em> (sometimes need to get project done rather than get everything "right")<br><br><em>Practicality trumps theory</em> (set high standards but be willing short cut if necessary)<br><br><em>Mentoring trumps correcting</em> (make sure you focus on the mentoring aspects and the growth aspects rather than "red inking" all the SME is doing)
·karlkapp.blogspot.com·
Kapp Notes: CAC: Nathan Eckel
Constructivism & ID
Constructivism & ID
<p> The expert/novice literature within cognitive psychology reaches similar conclusions about the nature of expertise. Researchers have found that expertise is </p><p> --largely intuitive and inaccessible to direct reflection (e.g., Bloom, 1986) </p><p> --more pattern-matching than rule-following (Suchman, 1987, Bereiter, 1991) </p><p> --more qualitative than quantitative (White &amp; Frederiksen, 1986) </p><p> --highly context- and domain-dependent (Brandt, 1988-89). </p><p> Such a view of expertise seems also to fit the field of ID.</p>
The role I am advocating for analysis is fairly modest. Analysis provides an overall framework for instruction, and provides extra help on some tricky parts, such as identifying likely misconceptions or previous knowledge that may undercut students' efforts to understand the content. The role of the designer is then to design a series of experiences-interactions or environments or products-intended to help students learn effectively. Neither the instruction nor the assessment of learning can be as confidently dictated as thought to be possible in the past. But the important point to keep in mind is that the design role is not lost in such a revised system; the design still happens, only it's less analytical, more holistic, more reliant on the cooperation of teachers and materials and learners to generously fill in the gaps left gaping by the limitations of our analytical tools. Instruction thus construed becomes much more integrally connected to the context and the surrounding culture. ID thus becomes more truly <i>systemic</i> in the the sense that it is highly sensitive to the conditions of use.
·carbon.cudenver.edu·
Constructivism & ID
Are the Basics of Instructional Design Changing? ~ Stephen's Web ~ by Stephen Downes
Are the Basics of Instructional Design Changing? ~ Stephen's Web ~ by Stephen Downes
Two major sets of affordances offered in online learning are not found in traditional learning. First, online, communication occurs not through a channel, but through a network. And second, communication flows not merely through a passive medium but through a computational environment.
The theory of distributed representation has a profound implication for pedagogy, as it suggests that learning (and teaching, such as it is) is not a process of communication, but rather, a process of immersion. Put loosely, it suggests the idea of teaching not by telling or even demonstrating but rather through the creation (or identification) of an environment into which a learner may be immersed.
·downes.ca·
Are the Basics of Instructional Design Changing? ~ Stephen's Web ~ by Stephen Downes
elearnspace. Context: Planning for the space of learning
elearnspace. Context: Planning for the space of learning
The very intent of ISD, however, is its weakness – namely making explicit intended learning and planning clear, concise approaches to achieving intended outcomes. Clearly defining learning assumes “things won’t change” (content, nature of interactions, changes in related disciplines which impact the information being discussed) between the point of design and the point of learning. This may work for many fields – especially where change is not significant – but models which neglect the adaptive nature of learning and the emergent structure of interactions are less appropriate to today’s work environments than they were in the past.
<p>As stated, instructional design needs to make two substantial changes:</p> <blockquote> <p>1. Stop seeing learning design as a task that occurs in advance of the intended learning, and begin to see it as a part of the learning process itself<br> 2. Begin to focus more on the context of learning (designing environments of learning) and less so on the intended content of the learning activities (course, workshop, or program)</p></blockquote>
·elearnspace.org·
elearnspace. Context: Planning for the space of learning
growing changing learning creating: Building bridges to gamers
growing changing learning creating: Building bridges to gamers
You may have noticed three separate islands where you work. There's an island of senior executives with their top-down, bottom line, control-freak approach to the other islands. There's a far away island of gamers thriving on fun challenges and immersive gameplay. In between, there's an island of trainers, instructional designers and content developers struggling to reach out to both of the other islands.
·growchangelearn.blogspot.com·
growing changing learning creating: Building bridges to gamers